v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search

Page title matches

  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.31, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (861 words) - 22:56, 18 February 2012
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...iar with the military and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,156 words) - 04:02, 20 December 2022
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...ar with the military, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,207 words) - 22:02, 8 February 2024
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announce :The announcement for a kobold thief is...
    4 KB (703 words) - 15:19, 8 December 2011
  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.34, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (892 words) - 15:21, 27 June 2015
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announcem :The announcement for a kobold thief is...
    4 KB (731 words) - 16:51, 5 February 2014

Page text matches

  • usable thief plot thief
    795 KB (120,124 words) - 03:34, 25 February 2020
  • Considered a thief Certainly considered a thief
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.34, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (892 words) - 15:21, 27 June 2015
  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.31, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (861 words) - 22:56, 18 February 2012
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...iar with the military and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,156 words) - 04:02, 20 December 2022
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...ar with the military, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,207 words) - 22:02, 8 February 2024
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announce :The announcement for a kobold thief is...
    4 KB (703 words) - 15:19, 8 December 2011
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announcem :The announcement for a kobold thief is...
    4 KB (731 words) - 16:51, 5 February 2014
  • THIEF Thief Target
    311 KB (47,240 words) - 11:27, 4 October 2011
  • THIEF Thief Target
    248 KB (37,728 words) - 00:28, 8 August 2013
  • THIEF Thief Target
    237 KB (33,753 words) - 21:06, 23 June 2017
  • | {{text anchor|Thief (villain)}} | {{text anchor|Ambush (thief)}}
    46 KB (6,443 words) - 08:34, 4 November 2023
  • | THIEF AND SUPPORTING CAST ...sing subsequent thefts there to be more the acts of a crazed bandit than a thief. There are lots of ways in which this should be fixed. Crimes should not im
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...skill check or anything (that I know of), they will automatically spot the thief if they are one tile away from it. ...arf who was being accosted has been drafted into the military and beat the thief into a bloody mess. (If you don't remember, activating someone for military
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...your dwarves locked in as well as keeping enemies out. (It's unknown if [[thief|thieves]] can bypass a closed door once it's linked to a lever or pressure
    43 KB (7,277 words) - 16:28, 26 July 2021
  • THIEF A thief has stolen
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...artifact of untold value. With a wave of it's hand clutching the mug, the thief ran off into the tropical swamps, losing the dog that was fast on it's heel
    34 KB (6,108 words) - 13:04, 23 April 2010
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] and protect your stockpiles from pesky [[kea]], at least until yo Both [[thief|thieves]] and [[ambush]]es are invisible until something detects them - a d
    31 KB (4,697 words) - 00:49, 29 December 2022
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] near your stockpiles, at least until you have something better (w Both [[thief|thieves]] and [[ambush]]es are invisible until something detects them - a d
    31 KB (4,628 words) - 23:17, 19 March 2019
  • [[Kobold]]s will test your fortress by sending [[thief|thieves]] dependent on your fort's population and wealth. ...game will announce "Thief! Protect the hoard from skulking filth!" and the thief will attempt to flee.
    9 KB (1,530 words) - 17:13, 17 September 2021
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] and protect your stockpiles from pesky [[kea]], at least until yo Both [[thief|thieves]] and [[ambush]]es are invisible until something detects them - a d
    31 KB (4,730 words) - 03:55, 20 December 2022
  • ...omestic || no || any non-freezing, subterranean 0-3 || - || vermin hunter, thief ...0 || exotic || || 1 || any desert, tundra, mountain || || vermin hunter, thief, eater, drinker
    34 KB (3,946 words) - 11:55, 5 December 2023
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...an wipe out an entire ambush, and inflict significant damage on a siege. A thief's trap avoidance is subject to chance, so the more the better. However, be
    41 KB (6,894 words) - 15:00, 2 November 2015
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] near your stockpiles, at least until you have something better (w Both [[thief|thieves]] and [[ambush]]es are invisible until something bumps into them -
    32 KB (4,689 words) - 15:05, 19 July 2012
  • | 100 || {{text anchor|MASTER_THIEF}} || [[Master thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}} | 101 || {{text anchor|THIEF}} || [[Thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}}
    18 KB (1,595 words) - 16:22, 2 April 2024
  • |106||MASTER_THIEF||Master thief |107||THIEF||Thief
    4 KB (531 words) - 21:44, 21 December 2012
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...your dwarves locked in as well as keeping enemies out. (It's unknown if [[thief|thieves]] can bypass a closed door once it's linked to a lever or pressure
    47 KB (7,991 words) - 16:28, 26 July 2021
  • |THIEF AND SUPPORTING CAST ...sing subsequent thefts there to be more the acts of a crazed bandit than a thief. There are lots of ways in which this should be fixed. Crimes should not im
    37 KB (5,912 words) - 20:46, 7 February 2023
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...your dwarves locked in as well as keeping enemies out. (It's unknown if [[thief|thieves]] can bypass a closed door once it's linked to a lever or pressure
    50 KB (8,538 words) - 00:25, 21 December 2022
  • ...{k|r}} for [[combat report]]s. This starts out blank, but once the first [[thief]] stumbles into your fortress, things can get pretty gory. '''A thief or snatcher appeared!'''
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...,” said the giant salamander. β€œThe villain you work for is no more than a thief. I stand on the side of the righteous.” Night, thief of all cheer. When has the sun set on a happy soul in
    118 KB (20,738 words) - 15:56, 13 December 2022
  • after the skulking kobold thief. For many seconds they fell, time The human scoffed. "Ha! I may be a thief, but at least I'm not a dwarf. See how I tower above you! I may not have a
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...asp. The warrior yelled and searched the trees above for a glimpse of the thief. A pair of yellow eyes stared back at him. A kobold! "Where is my cloth, thief?" asked Martin.
    87 KB (15,188 words) - 02:06, 14 December 2022
  • |100||MASTER_THIEF||Master thief |101||THIEF||Thief
    4 KB (499 words) - 21:54, 21 December 2012
  • | 100 || {{text anchor|MASTER_THIEF}} || [[Master thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}} | 101 || {{text anchor|THIEF}} || [[Thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}}
    17 KB (1,526 words) - 04:05, 20 December 2022
  • ...and most unarmed civilians. Be warned though that even the lowliest kobold thief will carry a copper [[dagger]], which can lead into severe injuries if you ...nd will work with the dwarves in repelling sieges, kobold and [[goblin]] [[thief|thieves]], and ambushes. They will not be hostile to dwarven traders, but m
    5 KB (763 words) - 12:51, 5 November 2020
  • |THIEF AND SUPPORTING CAST ...sing subsequent thefts there to be more the acts of a crazed bandit than a thief. There are lots of ways in which this should be fixed. Crimes should not im
    37 KB (5,912 words) - 04:05, 20 December 2022
  • ...ost always consist mainly of goblins, it can also include the occasional [[Thief#Goblin snatchers|adopted]] character of another race. These characters will [[Thief#Goblin snatcher|Goblin thieves]] will only have a [[large dagger]] if they
    13 KB (2,048 words) - 14:30, 15 December 2023
  • |93||MASTER_THIEF||Master thief |94||THIEF||Thief
    4 KB (489 words) - 21:53, 21 December 2012
  • |80||MASTER_THIEF||Master Thief |81||THIEF||Thief
    3 KB (375 words) - 21:15, 30 March 2011
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...your dwarves locked in as well as keeping enemies out. (It's unknown if [[thief|thieves]] can bypass a closed door once it's linked to a lever or pressure
    50 KB (8,538 words) - 03:18, 20 December 2022
  • |author=[[User:Thief^|Thief^]]
    92 KB (13,986 words) - 00:21, 25 November 2023
  • ...esticated ([[pet]]s), domesticated (caged) (pets in [[cage]]s), hostile ([[thief|thieves]]), invader ([[ambush]]es), uninvited guest ([[werebeast]]s, [[mega
    3 KB (477 words) - 23:10, 8 April 2014
  • ...hall is effective at spotting thieves. Vaults may be booby-trapped, but [[thief|thieves]] do not trigger mechanics' [[trap]]s or [[pressure plate]]s, so th
    11 KB (1,809 words) - 14:55, 30 August 2021
  • ...he same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can steal minecarts, even when they a ...[[pressure plate]]s, which means a trap can be designed to trigger when a thief attempts to steal a minecart.
    95 KB (15,558 words) - 20:25, 8 April 2024
  • * The arrival of a [[caravan]]. Best to get ready for [[thief|thieves]] and [[ambush]]es as well. * Uncovering of a [[thief]]. Quick, kill it!
    6 KB (972 words) - 03:04, 20 December 2022
  • ...now'', without any complex preparation, no armour or weapons, perhaps a [[thief]], perhaps a [[creature]], this is the easiest way to do it (short of relyi ...prove to be quite dangerous. Sending four or more against a goblin/kobold thief will eventually kill the little bugger, but not before some injuries to the
    6 KB (990 words) - 08:16, 29 January 2020
  • ...is clutter for the fortress, valuable only for trading, but any and every thief's dream score, an object of worship for three different [[kobold]] [[civili
    13 KB (2,158 words) - 19:52, 2 April 2024
  • ...now'', without any complex preparation, no armour or weapons, perhaps a [[thief]], perhaps a [[creature]], this is the easiest way to do it (short of relyi ...prove to be quite dangerous. Sending four or more against a goblin/kobold thief will eventually kill the little bugger, but not before some injuries to the
    7 KB (1,192 words) - 03:07, 20 December 2022
  • **thief **thief (site,coords given)
    20 KB (3,169 words) - 17:48, 12 March 2023

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)