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  • | Flowers || None || Summer and winter; summer flowers are the ones that set seed || Yellow || 6 weeks or less | Leaves || None || Mid-spring || Green, then orange, then brown || Early winter
    127 KB (17,652 words) - 20:30, 11 January 2023
  • Winter Winter Entombs You
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...en or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwar A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note "4", below). "Wet" an
    48 KB (7,148 words) - 02:35, 29 April 2024
  • ...en or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwar A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note "4", below). "Wet" an
    38 KB (5,607 words) - 18:40, 8 January 2023
  • ...e surface ({{K|>}} to go down a level), since we'll be growing underground crops (when the plot is viewed via {{K|k}}, it needs to be {{DFtext|Inside|DarkGo == Setting up your plots and selecting crops ==
    11 KB (1,975 words) - 18:46, 28 July 2021
  • winter Winter
    795 KB (120,124 words) - 03:34, 25 February 2020
  • [[Image:Df-crops-diagram.png|thumb|200px|General farming flowchart.]] ...ter for the preferences of your dwarves, you will likely grow all types of crops sooner or later.
    14 KB (2,387 words) - 01:39, 16 October 2023
  • The biggest downside of farming is winter: farms disappear during winter and cannot be rebuilt until spring. You also need to set up an irrigation ...ittle. A 5x5 plot will provide enough food to bring you through your first winter. If there's still rubble in the room, leave a little extra space, otherwise
    14 KB (2,526 words) - 17:12, 13 December 2023
  • ===Crops=== {{Main|Crops}}
    21 KB (3,313 words) - 14:46, 29 April 2023
  • ===Crops=== {{Main|Crops}}
    21 KB (3,357 words) - 07:55, 16 November 2023
  • ...he future. As the trading caravan moved away I tried to prepare for a long winter with low supplies. My food quickly ran low and, left only with seeds due to ...e steel for the bridge. The outpost's warrior was out getting wood for the winter... then the ratmen came. The dwarves had met them before, two or three at a
    18 KB (3,300 words) - 20:25, 23 June 2017
  • ...lk that can be harvested with varying degrees of difficulty. Above-ground crops can be [[herbalist|gathered]] rather than farmed, if you don't mind having =====Underground crops=====
    8 KB (1,314 words) - 10:47, 29 January 2012
  • ...lk that can be harvested with varying degrees of difficulty. Above-ground crops can be [[herbalist|gathered]] rather than farmed, if you don't mind having =====Under ground crops=====
    7 KB (1,064 words) - 15:19, 8 December 2011
  • WINTER Civilizations use available plants in their surroundings as their initial crops.
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ...the [[outpost liaison]], purchased from dwarven [[caravan]]s. Above ground crops cannot be planted by dwarves and must be purchased from [[human]] or [[elf| Several plants listed below are not strictly crops as such as they have no seeds and couldn't be planted even if you wanted to
    8 KB (1,041 words) - 04:04, 8 September 2017
  • ...Spring both fall on the 1st of Granite. New Year's Eve and the last day of Winter both fall on the 28th of Obsidian. The months are named after kinds of [[st The world follows a seasonal cycle - each season affects the climate, the crops that can be farmed, and the ebb and flow of trade. There are also full moon
    15 KB (2,244 words) - 19:58, 11 October 2023
  • ...Spring both fall on the 1st of Granite. New Year's Eve and the last day of Winter both fall on the 28th of Obsidian. The months are named after kinds of [[st The world follows a seasonal cycle - each season affects the climate, the crops that can be farmed, and the ebb and flow of trade. There are also full moon
    15 KB (2,224 words) - 03:12, 20 December 2022
  • ...you have the seeds on hand when you decide to expand your farming to other crops. Dimple cups are only used in [[dyeing]] clothing, and are included only fo ...them dig non-stop, they should reach [[legendary]] skill level by the time winter hits. Two proficient growers can grow enough food to support dozens of dwar
    31 KB (5,230 words) - 15:54, 8 December 2011
  • ...s (six outdoor plants, and four cave plants). Of these, five are plantable crops, and the other five can be found only by gathering from shrubs. In total th ...ersbite. Can be brewed to produce alcohol, or milled to make dye. Seasons: Winter. Biome: Temperate conifer forest. Availability: Uncommon. Only available by
    4 KB (720 words) - 11:54, 16 January 2022
  • :''For information on seed management, see [[How do I manage my seeds and crops]]?'' |[[Winter melon]] seeds || style="text-align:center;" | [[File:winter_melon_seeds_spr
    25 KB (3,547 words) - 17:53, 18 April 2024
  • :''For information on seed management, see [[How do I manage my seeds and crops]]?'' |[[Winter melon]] seeds || No || No || Yes || No || No || 079
    15 KB (2,292 words) - 03:55, 20 December 2022
  • ===Crops=== [[Farming#Above Ground Farming|Above ground]] crops are a more varied and, in some cases, valuable commodity. However, they are
    16 KB (2,557 words) - 23:07, 8 April 2014
  • ...loor tile in magma [[furnace]]s, [[staring eyeball]]*, [[bubble bulb]]*, [[winter melon]]*, [[watermelon]]* | Bridges, trees in winter, (un)dead trees*, [[Saguaro]]*, [[catapult]] tile, tracks<sup>$</sup>, bran
    69 KB (9,003 words) - 22:23, 10 March 2024
  • ...loor tile in magma [[furnace]]s, [[staring eyeball]]*, [[bubble bulb]]*, [[winter melon]]*, [[watermelon]]* | Bridges, trees in winter, (un)dead trees*, [[Saguaro]]*, [[catapult]] tile, tracks<sup>$</sup>, bran
    67 KB (8,685 words) - 04:48, 3 March 2024
  • ...rticle on farming plants, see [[Farming]]. For the article on crops, see [[Crops]].'' ...]]s and grown in [[farm]]s. There are above-ground as well as subterranean crops, both of which need soil or muddied rock to grow.
    3 KB (558 words) - 12:23, 8 September 2023
  • ...rticle on farming plants, see [[Farming]]. For the article on crops, see [[Crops]].'' ...]]s and grown in [[farm]]s. There are above-ground as well as subterranean crops, both of which need soil or muddied rock to grow.
    4 KB (573 words) - 03:49, 20 December 2022
  • ...able=Yes|alcohol=[[Dwarven wine]]|rarity=Common|spring=1|summer=1|autumn=1|winter=1|habitat=Cave|uses= :''(* While farming is not possible during the winter, plump helmet shrubs will still grow during all seasons.)''
    2 KB (244 words) - 03:01, 26 July 2021
  • ...Spring both fall on the 1st of Granite. New Year's Eve and the last day of Winter both fall on the 28th of Obsidian. The months are named after kinds of [[st | style="padding: 0.2em; background: #ccf" rowspan="3" | Winter
    13 KB (1,917 words) - 20:42, 28 May 2014
  • ...Spring both fall on the 1st of Granite. New Year's Eve and the last day of Winter both fall on the 28th of Obsidian. The months are named after kinds of [[st | style="padding: 0.2em; background: #ccf" rowspan="3" | Winter
    15 KB (2,247 words) - 12:12, 20 July 2015
  • ...ing through winter, in the previous version you could not. Also, different crops can be planted in different seasons. Plump Helmet is the only one I've seen ...s much less likely that thieves will successfully steal anything. Over the winter I will work on moving all these workshops indoors.
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...spring both fall on the 1st of Granite. New Year's Eve and the last day of winter both fall on the 28th of Obsidian. | style="padding: 0.2em; background: #ccf" rowspan="3" | Winter
    6 KB (741 words) - 20:43, 28 May 2014
  • ...spring both fall on the 1st of Granite. New Year's Eve and the last day of winter both fall on the 28th of Obsidian. | style="padding: 0.2em; background: #ccf" rowspan="3" | Winter
    10 KB (1,623 words) - 19:09, 26 October 2021
  • ...on) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpil ...s the tree turn yellow, orange, and red in Autumn, then lose its leaves in Winter.
    10 KB (1,474 words) - 03:12, 30 December 2011
  • ...on) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpil ...s the tree turn yellow, orange, and red in Autumn, then lose its leaves in Winter.
    10 KB (1,479 words) - 16:53, 6 September 2013
  • ...d it and made it a meeting hall and dining room (grumbles from nobles). In winter I was surprised and intrigued when a message popped up saying that the maso ...had been late in planting, Kib's fish kept all seven dwarves alive through winter.
    21 KB (3,849 words) - 01:07, 7 May 2011
  • ...ood to build their houses; at least the dwarves dig into the rock and grow crops inside. We simply kill the goblins off, and then turn around and exterminat === The Winter of Discontent (And the Spring of Sorrow)<sup>DF</sup> ===
    34 KB (6,108 words) - 13:04, 23 April 2010
  • ...E: when your home civ is too small, you will first recognize after the 2nd winter that you won't get more immigrants, which can be [[Fun|extremely fun]]. You ...acts the severity of exposure to the outside, whether water will freeze in winter, and how quickly water evaporates.
    26 KB (4,447 words) - 19:39, 9 February 2022
  • ...on) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpil There is no known way to declare a growth timing that lasts from winter into spring. Including numbers below 0 or above 403200 in the range will ma
    19 KB (2,994 words) - 22:17, 16 January 2023
  • ...on) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpil There is no known way to declare a growth timing that lasts from winter into spring. Including numbers below 0 or above 403200 in the range will ma
    21 KB (3,298 words) - 06:53, 24 April 2024
  • ...ntrance into the mountain. The mountain's shelter from the blistering cold winter is a welcome respite. As we cautiously followed the winding corridor, we no ...The dwarven fortress Slingoceans was planting the fields with the required crops to make enough food to survive. Operation Caravan, the construction of a ro
    18 KB (3,196 words) - 13:04, 23 April 2010
  • Image:Qs18.png|Fig 18: Select a farm and decide which crops to grow. ...aying spring so press {{k|b}} {{k|c}} {{k|d}} to get to summer, autumn and winter respectively and choose which crop to plant in each season.
    19 KB (3,416 words) - 20:21, 23 June 2017
  • ...[[season]]s in an in-game year as in real life: spring, summer, autumn and winter. Underground [[farming]] has customized crops like "[[plump helmet]]" mushrooms, which can be [[brewer|brewed]] to make [
    34 KB (5,290 words) - 18:36, 29 August 2023
  • ...n for dwarves, spring for elves, and summer for humans. (No race trades in winter by default.) If you have friendly contact with multiple civilizations of th
    36 KB (5,948 words) - 09:14, 9 April 2024
  • All subterranean mud will slowly dry up during [[winter]].
    874 bytes (135 words) - 04:30, 3 July 2012
  • ...n your home civilization is too small, you will recognize after the second winter that you won't get any more [[Immigration|immigrants]], which can be [[Fun| ...acts the severity of exposure to the outside, whether water will freeze in winter, and how quickly water evaporates.
    26 KB (4,466 words) - 14:33, 23 November 2016
  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN][WINTER]
    71 KB (11,124 words) - 22:51, 28 April 2024
  • ...when your home civilization is too small or inaccessible, after the second winter you won't get any more [[Immigration|immigrants]], which can be [[Fun|extre ...acts the severity of exposure to the outside, whether water will freeze in winter, and how quickly water evaporates.
    31 KB (5,144 words) - 04:58, 1 March 2024
  • ...ng a caravan (usually the middle of the third month of each season, except winter). Unless it's an elven caravan, it will have some guards escorting it, and ...ieges and ambushes don't start until you've created some wealth, the first winter at the earliest. So wild animals are your only concern, predators that migh
    47 KB (7,991 words) - 16:28, 26 July 2021
  • ...n your home civilization is too small, you will recognize after the second winter that you won't get any more [[Immigration|immigrants]], which can be [[Fun| ...acts the severity of exposure to the outside, whether water will freeze in winter, and how quickly water evaporates.
    33 KB (5,542 words) - 03:21, 20 December 2022
  • ...ng a caravan (usually the middle of the third month of each season, except winter). Unless it's an elven caravan, it will have some guards escorting it, and ...ieges and ambushes don't start until you've created some wealth, the first winter at the earliest. So wild animals are your only concern, predators that migh
    50 KB (8,538 words) - 00:25, 21 December 2022

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