23a:Crop

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This article is about an older version of DF.

Crops are plants that may be grown at farm plots or gathered from shrubs. There are two basic types of crops: above ground (AG) and subterranean (or underground, UG). The seeds of subterranean crops may be brought from the starting embark screen or, if you've requested them from the outpost liaison, purchased from dwarven caravans. Above ground crops cannot be planted by dwarves and must be purchased from human or elven caravans or gathered by dwarves with the plant gathering labor enabled. Seeds may also be collected by processing the plants or eating them (but not by cooking!).

Several plants listed below are not strictly crops as such as they have no seeds and couldn't be planted even if you wanted to (see note "3", below).

Unlike in later versions, outdoor plants are not restricted to specific biomes, but occur in up to 3 distinct locations:

  • River - areas within 2 tiles of the outdoor river
  • Swamp - areas within 2 tiles of a murky pool
  • Forest - areas not within 2 tiles of a water source

Most plants can be brewed into alcohols, each plant type producing a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed first (by milling or plant processing) before they are edible, and still others are inedible, producing only non-food products. All drinks may be cooked into meals.

Plants, drinks and products have their values multiplied by how many items are created from a single plant stack.

All drinks require a spare barrel for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or individually; seeds are stored individually or in bags which can then be put into barrels.

While it is impossible to plant any crops during the winter, it may still be possible to harvest shrubs bearing these plants at this time.

Subterranean
Crop Name
Seasons Habitat Plant
Value
Drink Drink
Value1
Eat Cook2 Products/
extracts
Extract
Value
Cave
wheat
τ
Spring Summer
Autumn Winter
Cave 4 Dwarven
beer
10 No P 4 Dwarven wheat
flour
(m)4
20
Pig
tail
τ
Spring Summer
Autumn Winter
Cave 4 Dwarven
ale
10 No No Pig tail thread (p)4 12
Plump
helmet
Spring Summer
Autumn Winter
Cave 4 Dwarven
wine
10 Yes Yes None -
Quarry
bush
Spring Summer
Autumn Winter
Cave 4 None - No P 4 Quarry bush
leaves
(b)4
25
Sweet
pod
Φ
Spring Summer
Autumn Winter
Cave 4 Dwarven
rum
10 No P 4 Dwarven syrup (l)4
Dwarven sugar (m)4
1001
20
Dimple
cup
Spring Summer
Autumn Winter
Cave 4 None - No No Dimple dye (m)4 20


Outdoor
Plant Name
Seasons Habitat Plant
Value
Drink Drink
Value1
Eat Cook2 Products/
extracts
Extract
Value
Blade
weed
3
τ
Spring Summer
Autumn Winter
Swamp 4 None - No No Emerald dye (m)4 20
Bloated
tuber
3
Φ
Spring Summer
Autumn Winter
Swamp 4 Tuber beer 10 Yes Yes None -
Fisher
berry
3
:
Spring Summer
Autumn Winter
River 4 Fisher berry
wine
10 Yes Yes None -
Hide
root
3
τ
Spring Summer
Autumn Winter
Forest 2 None - No No Redroot dye (m)4 10
Kobold
bulb
3
Φ
Spring Summer
Autumn Winter
Swamp 10 None - No No Gnomeblight (e)4 100
Longland
grass
τ
Spring Summer
Autumn Winter
Forest 4 Longland
beer
10 No P 4 Longland flour (m)4 20
Muck
root
3
τ
Spring Summer
Autumn Winter
Swamp 2 Swamp
whiskey
5 Yes Yes None -
Prickle
berry
:
Spring Summer
Autumn Winter
Forest
Swamp
2 Prickle berry
wine
5 Yes Yes None -
Rat
weed
3
τ
Spring Summer
Autumn Winter
Swamp
River
2 Sewer brew 5 Yes Yes None -
Rope
reed
3
ƒ
Spring Summer
Autumn Winter
River 4 River spirits 10 No No Rope reed
thread
(p)4
12
Valley
herb
3
ÿ
Spring Summer
Autumn Winter
Forest 10 None - No Yes Golden salve (v)4 100
Wild
strawberry
:
Spring Summer
Autumn Winter
Forest 4 Strawberry
wine
10 Yes Yes None -
Crop
Name
Seasons Habitat Plant
Value
Drink Drink
Value1
Eat Cook2 Products/
extracts
Extract
Value

Notes:

1) The value of five units of drink/syrup, for comparison with flour, extracts, etc. A stack of a plant produces 5x its size in drink/syrup.
2) Anything that can be cooked is edible afterwards. Cooking leaves no seeds for re-planting.
3) These plants do not produce seeds when eaten or processed.
4) These plants cannot be eaten until they are further processed, whether by milling or by plant processing; see "products" column for final product and necessary labor:

See Also[edit]