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  • the part and the severed part sails off in an arc!
    931 KB (148,541 words) - 18:41, 1 December 2023
  • part of trade negotiation by preserving part of body
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...parent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.: and the severed part sails off in an arc!
    311 KB (47,240 words) - 11:27, 4 October 2011
  • | Head of [[Ballista arrow|Ballista arrow]] facing east, [[vermin|manta ray]]* | Head of [[Ballista arrow|Ballista arrow]] facing west
    39 KB (5,481 words) - 17:52, 27 December 2022
  • {| class="wikitable" style="text-align:center; margin: 1em auto 1em auto" block which he had just slid into place. Ever since the Baron had insisted
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...ave some fish cleaners, and everything should run smoothly. However, a big part of fishing inefficiency is hauling the fish from the river to the table; so {{Skill Block|skill=[[Fishing]]
    12 KB (1,949 words) - 03:23, 20 December 2022
  • ...ave some fish cleaners, and everything should run smoothly. However, a big part of fishing inefficiency is hauling the fish from the river to the table; so {{Skill Block|skill=[[Fishing]]
    12 KB (1,947 words) - 01:24, 22 August 2023
  • | Head of [[Ballista arrow]] facing east, [[manta ray]]<sup>#</sup> | Head of [[Ballista arrow]] facing west
    69 KB (9,003 words) - 22:23, 10 March 2024
  • | Head of [[Ballista arrow]] facing east, [[manta ray]]<sup>#</sup> | Head of [[Ballista arrow]] facing west
    67 KB (8,685 words) - 04:48, 3 March 2024
  • ...ade for it. Why? Because you are currently weak and your neck is currently arrow bait.) After getting the waterskin, simply find a water source and hit (Shi ...llow you to perform the more advanced moves. After catching hold of a body part you can perform a lock, which allows you to further sprain, break or crippl
    74 KB (13,058 words) - 16:34, 13 October 2021
  • ...use, but it is fairly simple to navigate through (as it uses the standard arrow keys, {{k|Esc}} and {{k|Enter}}). Changing keys for menus is probably a bad ...ld map. The '''Local Map''' on the left will show a zoomed-in view of the part of the region indicated by the cursor in the region map. In the local map a
    82 KB (14,401 words) - 12:46, 20 June 2018
  • | Head of [[Ballista arrow]] facing east, [[manta ray]]* | Head of [[Ballista arrow]] facing west
    34 KB (4,670 words) - 21:10, 13 February 2015
  • | Head of [[Ballista arrow]] facing east, [[vermin|manta ray]]* | Head of [[Ballista arrow]] facing west
    35 KB (4,907 words) - 20:27, 23 June 2017
  • * {{K|c}}: Civilizations/World Info - View [[News and rumors]] and [[Civilization]] * Seat ({{K|c}}) - Place a built [[Throne]] (req. [[Furniture hauling]])
    25 KB (4,026 words) - 03:42, 20 December 2022
  • * {{K|c}}: Civilizations/World Info - View [[News and rumors]] and [[Civilization]] * Seat ({{K|c}}) - Place a built [[Throne]] (req. [[Furniture hauling]])
    25 KB (4,027 words) - 21:15, 14 March 2023
  • ...bmenu, and finally on the specific workshop, you press {{k|b}}-{{k|w}}-{{k|c}}. All the keys you can use in a menu are shown in green somewhere on the s * '''Region''' shows all of the region tiles in the part of the world indicated by the cursor on the world map.
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...this stat by one level raises that to three. Your fame still plays a bit part in whenever you can recruit followers or not. *'''Shield User''' - Ability to block attacks with shields. Starting with even novice skill in this means that th
    84 KB (14,686 words) - 13:21, 3 December 2023
  • *'''Shield User''' - Ability to block attacks with shields. Starting with skill in this means that the adventurer * {{k|c}} - Display/hide clouds/weather
    68 KB (11,828 words) - 13:20, 3 December 2023
  • | Update all of the major code objects to C++. | Enemy leaders play an important part in creating a story around otherwise by-the-numbers conflicts that can occu
    286 KB (44,767 words) - 10:59, 17 January 2022
  • main part Bar/Block
    248 KB (37,728 words) - 00:28, 8 August 2013
  • invalid block type invalid stored block lengths
    237 KB (33,753 words) - 21:06, 23 June 2017
  • * {{K|c}}: View civilizations - Shows [[Civilization]]s that have been met * Seat ({{K|c}}) - Place a built [[Throne]] (req. [[Furniture hauling]])
    19 KB (2,999 words) - 05:07, 17 February 2012
  • * {{K|c}}: View civilizations - Shows [[Civilization]]s that have been met * Seat ({{K|c}}) - Place a built [[Throne]] (req. [[Furniture hauling]])
    19 KB (3,055 words) - 02:06, 30 November 2018
  • invalid stored block lengths invalid block type
    123 KB (19,038 words) - 13:55, 10 November 2022
  • | {{k|c}} ...vel on when away from any site), and the aforementioned world map. The {{k|c}} key will only show clouds on the region map (the one you travel on outsid
    50 KB (8,736 words) - 18:42, 14 April 2024
  • | {{k|c}} ...vel on when away from any site), and the aforementioned world map. The {{k|c}} key will only show clouds on the region map (the one you travel on outsid
    50 KB (8,737 words) - 02:51, 20 December 2022
  • ...eaning that not only do you have to dig down quite a ways, but if the main part of your fortress is up near the surface there's a long round trip of anyone ...awbridge]] connected to a [[lever]] to let magma into the tunnels and then block off the sea, but since some of the inhabitants of the magma sea are [[build
    25 KB (4,489 words) - 18:43, 8 December 2011
  • {| class="wikitable" style="text-align:center; margin: 1em auto 1em auto" The ruins of the dwarf fortress stood on a hill at the center of the Forbidden Forest. Great columns of stone stood alone, holding up no
    118 KB (20,738 words) - 15:56, 13 December 2022
  • ...ck''. Trees are chopped down for [[wood]], which is a critical, if small, part of your fortress. You can import lots of it from [[trading|caravan]]s, so <center>
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...se, you can roll up the window with the {{K|^}} button. You can replay any part of the tutorial at any time by pressing the {{K|?}} button next the minimap ...hows a list of the dwarven civilizations on this world. Selecting one will center the map on their capital with a blue outline on each of their sites (no out
    86 KB (14,760 words) - 04:47, 17 March 2024
  • ...in]], necromantic [[experiment]], [[animal person]], etc.), then visit any part of the world, where you can learn about what ails the inhabitants, and opti ...er){{verify}} skills may be available than would otherwise be if they were part of a civilization. They will also have access to all possible pets (althoug
    32 KB (5,212 words) - 18:22, 17 April 2024
  • ...lin]], necromantic [[experiment]], [[animal person]], etc), then visit any part of the world, where you can learn about what ails the inhabitants, and opti ...er){{verify}} skills may be available than would otherwise be if they were part of a civilization. They will also have access to all possible pets (althoug
    31 KB (5,165 words) - 02:51, 20 December 2022
  • ...ame animals surrounding the starting wagon. Generally you start off in the center of the area you selected to start in. ...e northeast corner pokes out from under the overhang. Yes, you could build part of your fort partially over the lava. I do not advise this, although I supp
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...'''[[security design]]'''. For complex traps that are not a minor/optional part of a larger defensive plan (but might be adapted or plugged into one), see ...apart your doors and workshops. Constructions built with the {{k|b}} + {{k|C}} keys are safe, and so are [[bridge]]s.
    50 KB (8,538 words) - 00:25, 21 December 2022
  • ...'''[[security design]]'''. For complex traps that are not a minor/optional part of a larger defensive plan (but might be adapted or plugged into one), see ...apart your doors and workshops. Constructions built with the {{k|b}} + {{k|C}} keys are safe, and so are [[bridge]]s.
    50 KB (8,538 words) - 03:18, 20 December 2022
  • ...f/index.php?topic=30026.msg831163#msg831163], and called {{token|BODY_SIZE|c}} or <code>[[Item_definition_token|[SIZE]]]</code> in [[raw file]]s. ...t tusks weigh a ''lot''). Creature size is determined by {{token|BODY_SIZE|c}} tokens, often with multiple tokens to set their base size at certain ages
    13 KB (1,767 words) - 06:00, 22 April 2024
  • ...'''[[security design]]'''. For complex traps that are not a minor/optional part of a larger defensive plan (but might be adapted or plugged into one), see ...d anything else, only excluding constructions built with the {{k|b}} + {{k|C}} keys.
    43 KB (7,277 words) - 16:28, 26 July 2021
  • ...'''[[security design]]'''. For complex traps that are not a minor/optional part of a larger defensive plan (but might be adapted or plugged into one), see ...apart your doors and workshops. Constructions built with the {{k|b}} + {{k|C}} keys are safe, and so are [[bridge]]s.
    47 KB (7,991 words) - 16:28, 26 July 2021
  • ...row, select it, then press {{k|enter}} to set the burrow's {{k|n}}ame, {{k|c}}hange the symbol used, and define what tiles it encompasses by setting/e{{ Activation: Select the burrow with secondary selection keys, then press {{k|c}} to view citizens & resident list⁎, scrolling through it with those same
    11 KB (1,803 words) - 03:12, 20 December 2022
  • {{TipBox|#fb0|float=center|'''Currently{{version|50.11}}, using some tilesets can cause the lower and |comments=This tileset is for the most part identical to the great one by Kelora above. I fixed an error with the singl
    92 KB (13,986 words) - 00:21, 25 November 2023
  • |comments=This tileset is for the most part identical to the great one by Kelora above. I fixed an error with the singl ...oken arrows were changed to look broken, periods and commas were raised to center more closely on the tile, the seed tile was changed to help distinguish the
    91 KB (13,800 words) - 19:13, 20 December 2022
  • ...with {{K|b}}, then selected beds with {{K|b}}. Move the X cursor with the arrow keys to the back of one of the bedrooms and press {{K|Enter}}. (It doesn't ...an dig that out. Use {{K|b}} to get the building menu, and {{K|t}} and {{K|c}} to place the tables and chairs/thrones, starting with the chair/throne pa
    17 KB (3,136 words) - 19:10, 12 November 2020