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  • :[[Main_page]] has been linked to [[Mods]] instead of [[Modding]]--[[User:Carlthuringer|Carlthuringer]] 07:17, 14 March 2010 (UTC) ...ight then redirect naturally to [[40d:Modding_guide]], which can link to [[40d:Modding_reference]].
    8 KB (1,232 words) - 20:17, 7 June 2011
  • {{Modding}} '''Modding''', or creating [[mod]]s, refers to modifying the behavior of the base game
    71 KB (11,124 words) - 22:51, 28 April 2024
  • ...- [[User:Teres Draconis|jaz]] 20:23, 22 May 2009 (UTC) (Poking around at modding is helping me learn to read RAW) ...re Baughn's OpenGL fixes. For this reason, it's safe to bundle those under 40d's umbrella. [[User:VengefulDonut|VengefulDonut]] 02:24, 22 June 2009 (UTC)
    70 KB (11,951 words) - 00:05, 24 June 2020
  • {{Modding}} '''Modding''' refers to modifying the game's files. ''Dwarf Fortress'' is remarkably m
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...uld get trimmed without loss, as the odds of anyone typing in "personality modding" are slim to none.<br /> :*Move article to 40d namespace (now there is a redirect, which is helpful for readers)
    58 KB (9,564 words) - 13:01, 10 August 2012
  • ....47]]<br>[[v0.34:{{PAGENAME}}|v0.34]]<br>[[v0.31:{{PAGENAME}}|v0.31]]<br>[[40d:{{PAGENAME}}|v0.28]]<br>[[23a:{{PAGENAME}}|v0.23]]</div></div> ....47.05]] | [[v0.34:{{PAGENAME}}|v0.34]] | [[v0.31:{{PAGENAME}}|v0.31]] | [[40d:{{PAGENAME}}|v0.28]] | [[23a:{{PAGENAME}}|v0.23]] )
    58 KB (7,234 words) - 10:56, 6 January 2023
  • This is intended to be a guide to inform those new to DF modding on what elements of the game can be modified, and how. After reading throug This guide is based on [[40d:Modding guide|Teldin's guide]], originally created for version 0.27.176.39c. Per wi
    51 KB (8,103 words) - 09:54, 13 June 2016
  • ...ries?!...), and I thought it best to reply here, where users interested in modding might(?) find it... I was led astray a long while as I looked for information on modding before
    21 KB (3,548 words) - 05:00, 2 May 2010
  • This is intended to be a guide to inform those new to DF modding on what elements of the game can be modified, and how. After reading throug ...rsion 0.27.176.39c (originally put to type by one Teldin; page found [[40d:Modding guide|here]]) and has later been rewritten for 0.31.xx.xx by a few differen
    34 KB (5,491 words) - 22:52, 1 March 2016
  • ...http://df.magmawiki.com/index.php/Main_Page address, but when I check the 40d version and go back to DF2010 main page, I get Belal's tileset image and th ...le to restrict it to random pages from particular namespaces? Getting 23a, 40d and DF2010 pages returned isn't very helpful. [[User:Oddtwang of Dork|Oddtw
    68 KB (11,395 words) - 18:51, 28 June 2013
  • "In Dwarf Fortress, modding almost ''is'' vanilla." --[[User:Savok]], at the [http://www.bay12games.com :#I don't think that modding is ''ever'' vanilla, no matter what the game, how mod-friendly the game is,
    35 KB (5,874 words) - 20:03, 30 April 2015
  • Welcome. Saw your comments on [[Category talk:Modding]] and [[wizard]] discussion pages... ...ray a long while as I looked for information on modding before I found 40d:Modding guide...
    6 KB (1,077 words) - 06:41, 14 March 2010
  • ...ailable IDA Pro 5.0 doesn't work as well with newer versions) and 0.28.181.40d (using the Mac version, which was compiled with unusually low optimization ....31" and "v0.31 Talk" pointed to "v0.31", "40d" and "40d Talk" pointed to "40d", and "23a" and "23a Talk" pointed to "23a". This functionality has since b
    24 KB (3,652 words) - 14:16, 5 January 2024
  • ...y a long while as I looked for information on modding before I found [[40d:Modding guide]]. Right now we have [[Mods]] and [[Modding]] which are nearly duplicates of one another. Messy, messy. Delete/merge.
    888 bytes (141 words) - 12:57, 12 March 2010
  • ...aying wizards in fortress mode. Will probably result in almost immediate [[40d:Losing|Fun]] if the video is any indication.--[[User:Carlthuringer|Carlthur ...izards into the game should be moved to a separate article on the topic of modding creatures into the game and linked from here.
    5 KB (893 words) - 08:57, 24 March 2010
  • ...(Figure it out yourself, or see the [[40d:DIY#Minimalist_challenge_build|40d Do it Yourself]] article for a step-by-step "how to".) *Modding BONUS: Mod the raws and actually embark as humans.
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...eactions possible in an unmodified game though others can be added through modding. ==Changes from 40d==
    68 KB (11,828 words) - 13:20, 3 December 2023
  • ...ve established different "namespaces" for different versions - so there is 40d (the "current" version, for another week or so at least), and there ''will *In the 40d namespace, the ''existing'' "wound" article, '''[[40d:wound]]''', will remain as is, untouched - still valid and accurate as it s
    9 KB (1,452 words) - 16:17, 17 February 2012
  • Ok, I just took this from the 40d version, as I assume most of this wouldn't have changed, but I don't know h == Bugs? Mainly with modding ==
    21 KB (2,772 words) - 16:18, 17 February 2012
  • Just a modding [http://www.furaffinity.net/view/2710988/ hyena] here ;P Known for cheatin ==40d Mods==
    6 KB (877 words) - 20:48, 21 October 2013

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