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  • | list3 = [[Automaton]] • [[Frost Giant]] • [[Goblin]]• [[Warlock]] ...eech]] • [[Roadrunner]] • [[Sand spider]] • [[Sandworm]] ([[Giant sandworm|giant]]) • [[Scarab]]
    23 KB (2,373 words) - 17:49, 8 February 2022
  • way. The dwarf smashed through a dozen giant spider webs and hit the ...dition Leader Orin called for an immediate lockdown. It was the Roc. The giant eagle had been terrorizing every fortress in the mountain chain for months.
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...careful fort planning and design can cut down on pathfinding with shorter trips. ** Giant stockpile areas are huge areas that cost pathfinding. Quantum stockpiling c
    25 KB (4,057 words) - 03:41, 20 December 2022
  • ...n fortress, that makes magma forging difficult, requiring excessively long trips between raw material and the smelters and forges, virtually nullifying any ...ter equipped you are militarily the better, in case you dig right into a [[giant cave spider]]. There are a couple of ways to get magma to a practical level
    18 KB (2,964 words) - 03:42, 20 December 2022
  • ...gh, but because flooring and walling doesn't undo the effect of light rays(giant rays in the sky shoot down, and perma-light any tile they pass through)--[[ ...sure will trigger the vomiting, but it takes more than just a couple short trips a year to treat it.
    4 KB (648 words) - 21:42, 8 March 2010
  • .... Use drawbridges on even the walled-in exits to the surface in case of [[giant kea]]s or [[roc]]s. ...k back down again, later. As such, efficiency is all about shortening the trips your craftsdwarves must take as much as possible.
    21 KB (3,495 words) - 02:43, 18 January 2023
  • ...careful fort planning and design can cut down on pathfinding with shorter trips. ** Giant stockpile areas are huge areas that cost pathfinding. Quantum stockpiling c
    23 KB (3,796 words) - 20:37, 9 May 2024
  • ...feel to the underground, allowing you to travel with only occasional side-trips to get around an impassible region. It's not so hot for fortress mode, sinc 8. one bogeyman is about as difficult as .16 's elephant/ogre/giant/marshtitan. Because of dodging skill.<br>
    46 KB (7,832 words) - 20:07, 19 July 2014
  • ...n fortress, that makes magma forging difficult, requiring excessively long trips between raw material and the smelters and forges, virtually nullifying any ...ter equipped you are militarily the better, in case you dig right into a [[giant cave spider]]. There are a couple of ways to get magma to a practical level
    17 KB (2,916 words) - 08:49, 27 June 2014
  • ...n fortress, that makes magma forging difficult, requiring excessively long trips between raw material and the smelters and forges, virtually nullifying any ...ter equipped you are militarily the better, in case you dig right into a [[giant cave spider]]. There are a couple of ways to get magma to a practical level
    18 KB (2,962 words) - 21:04, 29 April 2023
  • .... Use drawbridges on even the walled-in exits to the surface in case of [[giant kea]]s or [[roc]]s. ...k back down again, later. As such, efficiency is all about shortening the trips your craftsdwarves must take as much as possible.
    21 KB (3,516 words) - 02:21, 13 January 2023