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  • '''Area:''' This refers to general areas that creatures are found in. "Above Ground ...vark man]]|symbol=a|color=7:0:0|food=Yes|type= Animal person |playable=Adv|area=Above ground|hostile=No|size=60,000|value=50|biome=Tropical shrubland, trop
    170 KB (24,368 words) - 16:08, 24 December 2022
  • '''Area:''' This refers to general areas that creatures are found in. "Above Ground ...vark man]]|symbol=a|color=7:0:0|food=Yes|type= Animal person |playable=Adv|area=Above ground|hostile=No|size=60,000|value=50|biome=Tropical shrubland, trop
    170 KB (24,364 words) - 02:52, 20 December 2022
  • ...its own wildlife also, but that isn't shown on these screens. The mountain area wound up having a bunch of mountain goats, I didn't really see much from th ...from the area select screen it shows other information displays about the area, such as Elevation, Nearby Civilizations, and Cliffyness. You can also choo
    76 KB (13,750 words) - 14:55, 24 November 2021
  • === Central Area === ...central area of the screen shows the player character and the surrounding area.
    10 KB (1,763 words) - 20:23, 23 June 2017
  • ...that "lightly wounded" is '''light''' grey, and "lopped off" is '''dark''' grey - these can sometimes be easy to confuse. See example below.)'' :''(Note how difficult the shades of grey can be to tell apart. (See also [[Color schemes]].))''<br />
    16 KB (2,577 words) - 19:44, 17 June 2014
  • ...that "lightly wounded" is '''light''' grey, and "lopped off" is '''dark''' grey - these can sometimes be easy to confuse. See example below.)'' :''(Note how difficult the shades of grey can be to tell apart. (See also [[Color schemes]].))''<br />
    17 KB (2,740 words) - 20:30, 23 June 2017
  • ...patterns involve digging out a smaller percentage of the stone in a given area, but still revealing a large percentage of the stone. These patterns are co * '''Large cluster''': An oval that occupies nearly half of a 48x48 block, area-wise. Only one appears per block. (The stones that comprise large clusters
    29 KB (4,118 words) - 22:32, 30 March 2024
  • ...suals, but it should make you able to see smaller tiles on a larger screen area. The exception is when you use a integral multiple, e.g. stretching 16x16 ...CCCCC) will be a slightly darker version of the foreground color, and dark grey (#888888) will be a dark version of the foreground color. Black (#000000)
    39 KB (5,481 words) - 17:52, 27 December 2022
  • | style="padding: 0.2em; background: #8f8" | {{tile|•|grey|#8f8}} | style="padding: 0.2em; background: #8f8" | {{tile|•|grey|#8f8}}
    13 KB (1,917 words) - 20:42, 28 May 2014
  • | style="padding: 0.2em; background: #8f8" | {{tile|•|grey|#8f8}} | style="padding: 0.2em; background: #8f8" | {{tile|•|grey|#8f8}}
    15 KB (2,247 words) - 12:12, 20 July 2015
  • ...suals, but it should make you able to see smaller tiles on a larger screen area. The exception is when you use an integral multiple, e.g. stretching 16x16 ...CCCCC) will be a slightly darker version of the foreground color, and dark grey (#888888) will be a dark version of the foreground color. Black (#000000)
    35 KB (4,907 words) - 20:27, 23 June 2017
  • * The lighter-grey tiles in the gaps between rooms are actually plumbing ducts, so remember wh ...part of your industry online, there's no reason not to set up a dedicated area.
    66 KB (11,344 words) - 05:14, 9 March 2017
  • | style="background: #8f8" | {{tile|•|grey|#8f8}} | style="background: #8f8" | {{tile|•|grey|#8f8}}
    15 KB (2,244 words) - 19:58, 11 October 2023
  • I'm pressing {{K|d}} then {{K|e}} and selecting an area, then pressing {{K|Enter}}. But it's not seeming to do anything in most bit ...smoothed basalt (dark grey), and the engravings were lighter - either mid-grey or white. Can anyone confirm? --[[User:Raumkraut|Raumkraut]] 09:15, 16 Augu
    15 KB (2,401 words) - 17:27, 27 October 2010
  • ...ere is no requirement/demand for that position it will be in {{DFtext|grey|grey}}, if there is one that's not met it will be in {{DFtext|red|red}}, and if ...ttom of the screen will be {{DFtext|white|white}} instead of {{DFtext|grey|grey}}, and you can replace the filled position with {{K|r}}. When appointing o
    11 KB (1,946 words) - 01:02, 18 November 2013
  • | style="background: #8f8" | {{tile|•|grey|#8f8}} | style="background: #8f8" | {{tile|•|grey|#8f8}}
    15 KB (2,224 words) - 03:12, 20 December 2022
  • ...unexplored underground space, shown by the large black area with scattered grey percentage signs and commas. The brown line is where I've ordered the miner ...s. This is a mixture of grass, bushes, trees, and water. As opposed to the grey tiles in the centre which represent bare rock.
    19 KB (3,416 words) - 20:21, 23 June 2017
  • ...it. I'm near Montréal, so if there is a name it should be related to that area. ...by [[dump]] and manually designate ({{k|k}}-{{k|d}}) all the rock from the area for dumping.--[[User:Maximus|Maximus]] 16:13, 13 January 2008 (EST)
    21 KB (3,571 words) - 16:00, 8 November 2011
  • ...edicated to basic tasks, namely making a cellar, digging a moat around the area for defense, and starting a mining operation. Also, building a Depot *some ...rown circle is where my wood industry (such as it is) is located for now. Grey circle is rock-related industries (mason/mechanics), right around the mine
    14 KB (2,284 words) - 18:57, 5 November 2009
  • ===Jake Grey=== ...es have no secondary skill to save points for supplies. If embarking to an area without sand/soil/clay, you will want to give the miner some mining skill.
    28 KB (4,491 words) - 19:27, 27 January 2018

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