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Editing Strange mood

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A dwarf struck by a strange mood will seek an appropriate workshop, immediately claim it for the duration of the mood, attempt to collect the materials to create their [[artifact]] of choice, and, once those have been collected, proceed to do so. Depending on the exact mood (see [[Strange mood#Types of moods|types of moods]], below), both the workshop and the artifact are based on the highest "moodable skill" of that dwarf (see "[[Strange mood#Skills and Workshops|Skills and Workshops]]", below).
 
A dwarf struck by a strange mood will seek an appropriate workshop, immediately claim it for the duration of the mood, attempt to collect the materials to create their [[artifact]] of choice, and, once those have been collected, proceed to do so. Depending on the exact mood (see [[Strange mood#Types of moods|types of moods]], below), both the workshop and the artifact are based on the highest "moodable skill" of that dwarf (see "[[Strange mood#Skills and Workshops|Skills and Workshops]]", below).
  
At the end of this process, if successful, the dwarf will '''usually''' gain enough [[experience]] to become Legendary (or higher), and then return to life as normal, but now with a Legendary skill. The "possessed" mood is an exception to this rule, as it does not grant any experience upon completion.
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At the end of this process, if successful, the dwarf will usually gain enough [[experience]] to become Legendary (or higher), and then return to life as normal, but now with a Legendary skill. The Possessed mood is an exception to that rule as it does not grant any experience.
  
 
A dwarf cannot be struck by more than one mood in their lifetime.
 
A dwarf cannot be struck by more than one mood in their lifetime.

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