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Show new changes starting from 08:29, 12 January 2026
   
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11 January 2026

     20:17  Barrel diffhist 0 108.85.197.99 talk
     20:15  Werebeast diffhist +48 108.85.197.99 talk →‎Full Moons / Transformation dates: maths can be hard to follow
     11:16  Strange mood diffhist -102 GeloMor talk contribs fixed in 53.09

10 January 2026

 m   18:50  Decoration diffhist 0 Bjh21 talk contribs Updated fragment identifier
 m   03:53  Butcher's shop diffhist 0 Zippy talk contribs →‎Tasks
     03:22  Mechanic's workshop‎‎ 2 changes history +264 [Ziusudra‎; 108.85.197.99‎]
     
03:22 (cur | prev) -21 Ziusudra talk contribs removed migration template, rated, moved mod note down to notes section
     
03:14 (cur | prev) +285 108.85.197.99 talk (ain't that hard to explain) :/ ; note re metal mechanisms; expand "uses"

9 January 2026

     21:29  Giant toad diffhist +28 Zippy talk contribs Added portrait
     17:31  Nautilus diffhist +32 Zippy talk contribs Added portrait

8 January 2026

 m   19:11  Giant toad diffhist -115 Quietust talk contribs moved to Toad Man
     17:53  Creature token‎‎ 2 changes history +156 [ASpatula66‎; AvenkyrPakacit‎]
     
17:53 (cur | prev) +108 ASpatula66 talk contribs Not a bug, there's just no reasonable path for large roamers to enter the map via or end up in ponds. Tag: Undo
 m   
15:11 (cur | prev) +48 AvenkyrPakacit talk contribs Mentioned [LARGE_ROAMING] Pool biome bug.
     08:04  Stoneworker's workshop diffhist +6 108.85.197.99 talk

7 January 2026

     20:37  Skill diffhist +9 108.85.197.99 talk →‎Skill level names
     17:32  Template:Current/version diffhist 0 Quietust talk contribs new version is out
     15:13  40d:Strange mood diffhist -30 Quietust talk contribs
     15:13  v0.31:Strange mood diffhist -30 Quietust talk contribs
     15:13  v0.34:Strange mood diffhist -30 Quietust talk contribs
 m   15:12  DF2014:Strange mood diffhist -30 Quietust talk contribs
     15:12  Strange mood‎‎ 3 changes history -187 [Quietust‎ (3×)]
     
15:12 (cur | prev) -30 Quietust talk contribs →‎Failure: I thought we disproved this rumor years ago
 m   
14:53 (cur | prev) +1 Quietust talk contribs →‎Eligibility: unit -> squad (in DF, "unit" means a single creature, not a "military unit")
     
14:35 (cur | prev) -158 Quietust talk contribs get rid of pointlessly wordy explanation; burrows aren't the only thing that make workshops inaccessible - there are also things like locked doors

6 January 2026

     17:36  Strange mood diffhist +354 87.143.77.206 talk →‎In fortress mode: information concerning active and assigned burrow of moody dwarf added
     16:41  Bone‎‎ 4 changes history +1,768 [108.85.197.99‎; GeloMor‎; Silverwing235‎ (2×)]
 m   
16:41 (cur | prev) +1 Silverwing235 talk contribs →‎Moods
 m   
13:53 (cur | prev) -1 Silverwing235 talk contribs →‎Bone armor: anon's clearly well-intentioned typo
 m   
08:40 (cur | prev) +1 GeloMor talk contribs →‎Uses for bone
     
06:08 (cur | prev) +1,767 108.85.197.99 talk →‎Uses for bone: let's be clear about "bone armor"