v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
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13 January 2026
| 18:20 | Burrow diffhist -1,110 GeloMor talk contribs Those bugs are marked as resolved | ||||
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18:02 | Gem 2 changes history +492 [108.85.197.99 (2×)] | |||
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18:02 (cur | prev) +4 108.85.197.99 talk link clay | ||||
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17:21 (cur | prev) +488 108.85.197.99 talk re-organize info; sub-sections; ToC moves up | ||||
| 14:38 | Bone diffhist -10 GeloMor talk contribs | ||||
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05:31 | Barrel 2 changes history +39 [Ziusudra; DPhKraken] | |||
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05:31 (cur | prev) +35 DPhKraken talk contribs Added stockpile link | |||
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01:54 (cur | prev) +4 Ziusudra talk contribs fixed stockpile, barrels are barrels, not Large Pots/Food Storage | ||||
12 January 2026
| 22:46 | Elf diffhist +5 Zippy talk contribs Added animated portrait | ||||
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22:39 | Pasture 4 changes history -520 [Brrak (4×)] | |||
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22:39 (cur | prev) -9 Brrak talk contribs Removing buggy tag (no more bugs listed) | |||
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22:38 (cur | prev) -70 Brrak talk contribs →Bugs: Not considered a bug. This behavior is documented in the description. | ||||
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22:36 (cur | prev) -42 Brrak talk contribs Hatched animals are now assigned to their mother's pasture | |||
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22:29 (cur | prev) -399 Brrak talk contribs →Bugs: Bug 5990 resolved and Bug 6240 doesn't apply to this namespace | |||
| 22:35 | Dwarf diffhist +2 Zippy talk contribs Added animated portrait | ||||
| 21:15 | Human diffhist -1 Zippy talk contribs Added animated portrait | ||||
| m 21:03 | Template:Current/version diffhist 0 Quietust talk contribs | ||||
11 January 2026
| 20:17 | Barrel diffhist 0 108.85.197.99 talk | ||||
| 20:15 | Werebeast diffhist +48 108.85.197.99 talk →Full Moons / Transformation dates: maths can be hard to follow | ||||
| 11:16 | Strange mood diffhist -102 GeloMor talk contribs fixed in 53.09 | ||||
10 January 2026
| m 18:50 | Decoration diffhist 0 Bjh21 talk contribs Updated fragment identifier | ||||
| m 03:53 | Butcher's shop diffhist 0 Zippy talk contribs →Tasks | ||||
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03:22 | Mechanic's workshop 2 changes history +264 [Ziusudra; 108.85.197.99] | |||
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03:22 (cur | prev) -21 Ziusudra talk contribs removed migration template, rated, moved mod note down to notes section | ||||
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03:14 (cur | prev) +285 108.85.197.99 talk (ain't that hard to explain) :/ ; note re metal mechanisms; expand "uses" | ||||
9 January 2026
| 21:29 | Giant toad diffhist +28 Zippy talk contribs Added portrait | ||||
| 17:31 | Nautilus diffhist +32 Zippy talk contribs Added portrait | ||||
8 January 2026
| m 19:11 | Giant toad diffhist -115 Quietust talk contribs moved to Toad Man | ||||
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17:53 | Creature token 2 changes history +156 [ASpatula66; AvenkyrPakacit] | |||
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17:53 (cur | prev) +108 ASpatula66 talk contribs Not a bug, there's just no reasonable path for large roamers to enter the map via or end up in ponds. Tag: Undo | ||||
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15:11 (cur | prev) +48 AvenkyrPakacit talk contribs Mentioned [LARGE_ROAMING] Pool biome bug. | |||
| 08:04 | Stoneworker's workshop diffhist +6 108.85.197.99 talk | ||||
7 January 2026
| 20:37 | Skill diffhist +9 108.85.197.99 talk →Skill level names | ||||
| 17:32 | Template:Current/version diffhist 0 Quietust talk contribs new version is out | ||||
| 15:13 | 40d:Strange mood diffhist -30 Quietust talk contribs | ||||
| 15:13 | v0.31:Strange mood diffhist -30 Quietust talk contribs | ||||
| 15:13 | v0.34:Strange mood diffhist -30 Quietust talk contribs | ||||
| m 15:12 | DF2014:Strange mood diffhist -30 Quietust talk contribs | ||||
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15:12 | Strange mood 3 changes history -187 [Quietust (3×)] | |||
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15:12 (cur | prev) -30 Quietust talk contribs →Failure: I thought we disproved this rumor years ago | ||||
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14:53 (cur | prev) +1 Quietust talk contribs →Eligibility: unit -> squad (in DF, "unit" means a single creature, not a "military unit") | |||
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14:35 (cur | prev) -158 Quietust talk contribs get rid of pointlessly wordy explanation; burrows aren't the only thing that make workshops inaccessible - there are also things like locked doors | ||||