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Editing Tissue definition token

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|-
 
|-
 
| {{text anchor|THICKENS_ON_STRENGTH}}
 
| {{text anchor|THICKENS_ON_STRENGTH}}
|
+
| N/A
 
| The thickness of the tissue increases when character strength increases.
 
| The thickness of the tissue increases when character strength increases.
  
 
|-
 
|-
 
| {{text anchor|THICKENS_ON_ENERGY_STORAGE}}
 
| {{text anchor|THICKENS_ON_ENERGY_STORAGE}}
|
+
| N/A
 
| Thickness of said tissue increases when the character eats and doesn't exercise sufficiently.
 
| Thickness of said tissue increases when the character eats and doesn't exercise sufficiently.
  
 
|-
 
|-
 
| {{text anchor|ARTERIES}}
 
| {{text anchor|ARTERIES}}
|
+
| N/A
 
| The tissue contains arteries. Edged attacks have the chance to break an artery, increasing blood loss.
 
| The tissue contains arteries. Edged attacks have the chance to break an artery, increasing blood loss.
  
 
|-
 
|-
 
| {{text anchor|SCARS}}
 
| {{text anchor|SCARS}}
|
+
| N/A
 
| Simply, whether or not the tissue will be scarred once healed.
 
| Simply, whether or not the tissue will be scarred once healed.
  
 
|-
 
|-
 
| {{text anchor|STRUCTURAL}}
 
| {{text anchor|STRUCTURAL}}
|
+
| N/A
 
| Holds the body part together. A cut or a fracture disables the body part it's in.
 
| Holds the body part together. A cut or a fracture disables the body part it's in.
  
 
|-
 
|-
 
| {{text anchor|CONNECTIVE_TISSUE_ANCHOR}}
 
| {{text anchor|CONNECTIVE_TISSUE_ANCHOR}}
|
+
| N/A
 
| Any ligaments or tendons are part of this tissue. Vulnerable to edged attacks, damage disables the limb.
 
| Any ligaments or tendons are part of this tissue. Vulnerable to edged attacks, damage disables the limb.
  
 
|-
 
|-
 
| {{text anchor|SETTABLE}}
 
| {{text anchor|SETTABLE}}
|
+
| N/A
 
| The tissue will not heal, or heals slower, until it is set by a bone doctor.
 
| The tissue will not heal, or heals slower, until it is set by a bone doctor.
  
 
|-
 
|-
 
| {{text anchor|SPLINTABLE}}
 
| {{text anchor|SPLINTABLE}}
|
+
| N/A
 
| The broken tissue can be fixed with a cast or a splint to restore function while it heals.
 
| The broken tissue can be fixed with a cast or a splint to restore function while it heals.
  
 
|-
 
|-
 
| {{text anchor|FUNCTIONAL}}
 
| {{text anchor|FUNCTIONAL}}
|
+
| N/A
 
| The tissue performs some sort of special function (e.g. sight, hearing, breathing, etc.)  An organ with such a function will stop working if a sufficient amount of damage is sustained by its FUNCTIONAL tissues. If an organ has no FUNCTIONAL tissues, it will stop working only if it is severed or destroyed entirely by heat or cold.
 
| The tissue performs some sort of special function (e.g. sight, hearing, breathing, etc.)  An organ with such a function will stop working if a sufficient amount of damage is sustained by its FUNCTIONAL tissues. If an organ has no FUNCTIONAL tissues, it will stop working only if it is severed or destroyed entirely by heat or cold.
  
 
|-
 
|-
 
| {{text anchor|NERVOUS}}
 
| {{text anchor|NERVOUS}}
|
+
| N/A
 
| Nervous function - not used. This token is used in [[Body_token#NERVOUS|[OBJECT:BODY]]] tokens.
 
| Nervous function - not used. This token is used in [[Body_token#NERVOUS|[OBJECT:BODY]]] tokens.
  
 
|-
 
|-
 
| {{text anchor|THOUGHT}}
 
| {{text anchor|THOUGHT}}
|
+
| N/A
 
| If a creature has no functioning parts with the THOUGHT token, it will be unable to move or breathe.  NO_THOUGHT_CENTER_FOR_MOVEMENT bypasses this limitation.
 
| If a creature has no functioning parts with the THOUGHT token, it will be unable to move or breathe.  NO_THOUGHT_CENTER_FOR_MOVEMENT bypasses this limitation.
  
 
|-
 
|-
 
| {{text anchor|MUSCULAR}}
 
| {{text anchor|MUSCULAR}}
|
+
| N/A
 
| Seems to affect where sensory or motor nerves are located, and whether damage to this tissue will render a limb useless.
 
| Seems to affect where sensory or motor nerves are located, and whether damage to this tissue will render a limb useless.
  
 
|-
 
|-
 
| {{text anchor|SMELL}}
 
| {{text anchor|SMELL}}
|
+
| N/A
 
| Used to smell - not used. This token is used in [[Body_token#SMELL|[OBJECT:BODY]]] tokens.
 
| Used to smell - not used. This token is used in [[Body_token#SMELL|[OBJECT:BODY]]] tokens.
  
 
|-
 
|-
 
| {{text anchor|HEAR}}
 
| {{text anchor|HEAR}}
|
+
| N/A
 
| Used to hearing - not used. This token is used in [[Body_token#HEAR|[OBJECT:BODY]]] tokens.
 
| Used to hearing - not used. This token is used in [[Body_token#HEAR|[OBJECT:BODY]]] tokens.
  
 
|-
 
|-
 
| {{text anchor|FLIGHT}}
 
| {{text anchor|FLIGHT}}
|
+
| N/A
 
| Unknown - not used. Most likely related to flying, see [[Body_token#FLIER|[FLIER] in [OBJECT:BODY]]].  
 
| Unknown - not used. Most likely related to flying, see [[Body_token#FLIER|[FLIER] in [OBJECT:BODY]]].  
  
 
|-
 
|-
 
| {{text anchor|BREATHE}}
 
| {{text anchor|BREATHE}}
|
+
| N/A
 
| Used to breathing - not used. This token is used in [[Body_token#BREATHE|[OBJECT:BODY]]] tokens.
 
| Used to breathing - not used. This token is used in [[Body_token#BREATHE|[OBJECT:BODY]]] tokens.
  
 
|-
 
|-
 
| {{text anchor|SIGHT}}
 
| {{text anchor|SIGHT}}
|
+
| N/A
 
| Used to seeing - not used. This token is used in [[Body_token#SIGHT|[OBJECT:BODY]]] tokens.
 
| Used to seeing - not used. This token is used in [[Body_token#SIGHT|[OBJECT:BODY]]] tokens.
  
 
|-
 
|-
 
| {{text anchor|CONNECTS}}
 
| {{text anchor|CONNECTS}}
|
+
| N/A
 
| Holds body parts together.  A body part will not be severed unless all of its component tissues with the CONNECTS tag are severed.
 
| Holds body parts together.  A body part will not be severed unless all of its component tissues with the CONNECTS tag are severed.
  
 
|-
 
|-
 
| {{text anchor|MAJOR_ARTERIES}}
 
| {{text anchor|MAJOR_ARTERIES}}
|
+
| N/A
 
| Causes tissue to sometimes severely bleed when damaged.  This is independent of its VASCULAR value.
 
| Causes tissue to sometimes severely bleed when damaged.  This is independent of its VASCULAR value.
  
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|-
 
|-
 
| {{text anchor|COSMETIC}}
 
| {{text anchor|COSMETIC}}
|
+
| N/A
 
| ?
 
| ?
  
 
|-
 
|-
 
| {{text anchor|STYLEABLE}}
 
| {{text anchor|STYLEABLE}}
|
+
| N/A
 
| The tissue can be styled as per a tissue style (defined in an [[Entity_token|entity]] entry)
 
| The tissue can be styled as per a tissue style (defined in an [[Entity_token|entity]] entry)
  
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|-
 
|-
 
| {{text anchor|TISSUE_LEAKS}}
 
| {{text anchor|TISSUE_LEAKS}}
|
+
| N/A
 
| The selected tissue leaks out of the creature when the layers above it are pierced.
 
| The selected tissue leaks out of the creature when the layers above it are pierced.
 
|}
 
|}

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