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Editing Tomb

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[[File:Inside Pharaoh Tutankhamun's tomb, 18th dynasty.jpg|thumb|248px|right|Inside Pharaoh Tutankhamun's tomb, 18th dynasty. Leave while you're still uncursed.]]A '''tomb''' is a resting place for the [[corpse|dead]]. "Tomb" has several meanings in the game: it can refer to a [[site]], a [[structure]], or a [[zone]].
[[File:tomb_preview.png|right]]A '''tomb''' ([[File:icon_site_tomb.png]] / {{Raw Tile|0|0:0:1}}) is a resting place for the [[corpse|dead]]. "Tomb" has several meanings in the game: it can refer to a [[site]], a [[structure]], or a [[zone]].
 
  
 
== Fortress mode ==
 
== Fortress mode ==
A tomb is a [[zone]] in which [[dwarf|dwarves]] and pets can be buried. A tomb can be assigned to a specific dwarf, or to accept dwarves and/or pets for burial. A tomb zone can only accommodate '''one''' dwarf. The primary function of tombs is to keep [[noble]]s [[thought|happy]]: certain nobles demand their own tomb, and the more self-important the noble is, the higher the [[room#Specific_room_quality_grades|quality]] they will require. In some circumstances a [[noble]] will get an unhappy [[thought]] if an "inferior" dwarf has a higher-quality tomb, however it is unclear what quality threshold the tomb must be to trigger the thought. Nobles may also store certain favored objects in their tombs.
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[[File:MagmaTomb.png|thumb|right|It is the dream of every dwarf – whether King of the Mountain Home or lowly peasant – to sleep in the blood of the Mountain forever.]]
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A tomb is a [[zone]] in which [[dwarf|dwarves]] and pets can be buried. A tomb can be assigned to a specific dwarf, or to accept dwarves and/or pets for burial. The primary function of tombs is to keep [[noble]]s [[thought|happy]]: certain nobles demand their own tomb, and the more self-important the noble is, the higher the [[room#Specific_room_quality_grades|quality]] they will require. In some circumstances a [[noble]] will get an unhappy [[thought]] if an "inferior" dwarf has a higher-quality tomb, however it is unclear what quality threshold the tomb must be to trigger the thought. Nobles may also store certain favored objects in their tombs.
  
 
The quality levels of tombs go as follows:
 
The quality levels of tombs go as follows:
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* Royal Mausoleum
 
* Royal Mausoleum
  
[[File:MagmaTomb.png|thumb|right|It is the dream of every dwarf – whether King of the Mountain Home or lowly peasant – to sleep in the blood of the Mountain forever.]]Dwarves that have been assigned to tombs will retain all of their possessions when they die, and other dwarves will place them in the tomb - it can be a good idea to keep a [[chest]] or [[cabinet]] in the tomb to ensure that all of the items fit; otherwise, all of the dwarf's possessions will be inherited by their [[marriage|spouse]] (if one exists) or simply become unowned.
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Dwarves that have been assigned to tombs will retain all of their possessions when they die, and other dwarves will place them in the tomb - it can be a good idea to keep a [[chest]] or [[cabinet]] in the tomb to ensure that all of the items fit; otherwise, all of the dwarf's possessions will be inherited by their [[marriage|spouse]] (if one exists) or simply become unowned.
  
Making a tomb for every dwarf in your fortress can be time-consuming – more convenient than creating tombs for common dwarves, is to create a crypt -- one large room with many coffins and a tomb zone for ''each'' coffin. A dwarf who dies will be placed in a random available tomb, unless they have a tomb assigned to them specifically. Creating one large tomb with multiple coffins similar to a [[barracks]] will not work; doing so will cause one coffin to be used and the rest to remain empty. This strategy of creating a crypt reduces negative thoughts, eliminates [[miasma]], and stops dead dwarves rising as [[ghost]]s. Of course, it's also important to make sure that the dwarf doing the burial isn't running into the middle of a battlefield to do so.
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Making a tomb for every dwarf in your fortress can be time-consuming – more convenient than creating tombs for common dwarves, is to create one large room with many coffins and create one tomb zone for each coffin – a dwarf who dies will be placed in a random available tomb, unless they have a tomb assigned to them specifically. Creating one large tomb with multiple coffins similar to a [[barracks]] will not work, doing so will cause one coffin to be used and the rest to remain empty. This strategy of creating a mass burial room reduces negative thoughts, eliminates [[miasma]], and stops dead dwarves rising as [[ghost]]s. Of course, it's also important to make sure that the dwarf doing the burial isn't running into the middle of a battlefield to do so.
  
 
== Adventure mode ==
 
== Adventure mode ==
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Tombs may host a number of [[artifact]]s, and, as such, can be [[raid]]ed in fortress mode. Doing so, however, is likely to provoke the ire of their residents.
 
Tombs may host a number of [[artifact]]s, and, as such, can be [[raid]]ed in fortress mode. Doing so, however, is likely to provoke the ire of their residents.
[[File:Inside Pharaoh Tutankhamun's tomb, 18th dynasty.jpg|thumb|348px|center|Inside Pharaoh Tutankhamun's tomb, 18th dynasty. Leave while you're still uncursed.]]
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{{Translation
 
{{Translation
 
| dwarven = rakust
 
| dwarven = rakust

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