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Editing Underworld

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* Now, the miner is trapped below a magma flow (floor) and surrounded by semi molten rock. They will proceed to channel down until they reach the underworld, leaving magma flow tiles above them, as well as channel one level into slade. (if they survive long enough)
 
* Now, the miner is trapped below a magma flow (floor) and surrounded by semi molten rock. They will proceed to channel down until they reach the underworld, leaving magma flow tiles above them, as well as channel one level into slade. (if they survive long enough)
 
* You now have a chute - blocked by magma flow floors - into the underworld. By constructing up/down stairways, you can build a stairway into the underworld (the magma flow is removed in that process).   
 
* You now have a chute - blocked by magma flow floors - into the underworld. By constructing up/down stairways, you can build a stairway into the underworld (the magma flow is removed in that process).   
* If the site has no adamantine (otherwise you probably wouldn't do that), no demons will be generated (except the "wildlife"-demons), and you might even be able to save the miner, if you build the stairway before he starves to death.  
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* If the site has no adamantine (otherwise you probably wouldn't do that), no demons will be generated (except the "wildlife"-demons), and you might even be able to save the miner, if you build the stairway, before he starves to death.  
 
* As both magma-free pillars and eerie glowing pits are placed in the corners of embark tiles, the miner will likely fall into an eerie glowing pit - use zones ({{K|i}}) to find solid slade floor and prevent this from happening.
 
* As both magma-free pillars and eerie glowing pits are placed in the corners of embark tiles, the miner will likely fall into an eerie glowing pit - use zones ({{K|i}}) to find solid slade floor and prevent this from happening.
  

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