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Difference between revisions of "User:Elvang"

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==Stronger Siegers==
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The goal of this section is to eventually serve as a reference for anyone who wants to change their siegers to something stronger. I'll add a race after I've played a fort with it, if you see something that should be listed as weaker/stronger, let me know on [[User_talk:Elvang|talk]].<br />Weakest at top, strongest at bottom.
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Vanilla [[Kobold|kobolds]]<br />
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Vanilla [[Elf|elves]]<br />
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Vanilla [[human|humans]]<br />
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Vanilla [[goblin|goblins]]<br />
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Modded [http://www.bay12games.com/forum/index.php?topic=26858.msg319881#msg319881 Orcs]<br />
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Modded [http://www.bay12games.com/forum/index.php?topic=18805.0 Terrifying goblins]<br />
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==Embarks==
 
==Embarks==
 
Listed here are 'rare' embark seeds. They all contain at least a brook, magma pipe, chasm/bottomless pit, flux, and HFS within a 4x4 embark. All worlds were generated with the [http://www.bay12games.com/forum/index.php?topic=26858.msg319881#msg319881 Orc Mod] and the [[Cat cancels Store Item in Stockpile: Too injured|Injured Cat fix]] in 40d11. The '''Extras''' column lists anything else included, such as sand (several have sand that isn't listed on embark) or if a feature is hidden. All of these have the needed layers for iron to appear, and I've seen lignite in several of my fortresses.
 
Listed here are 'rare' embark seeds. They all contain at least a brook, magma pipe, chasm/bottomless pit, flux, and HFS within a 4x4 embark. All worlds were generated with the [http://www.bay12games.com/forum/index.php?topic=26858.msg319881#msg319881 Orc Mod] and the [[Cat cancels Store Item in Stockpile: Too injured|Injured Cat fix]] in 40d11. The '''Extras''' column lists anything else included, such as sand (several have sand that isn't listed on embark) or if a feature is hidden. All of these have the needed layers for iron to appear, and I've seen lignite in several of my fortresses.

Revision as of 23:16, 11 June 2009

Stronger Siegers

The goal of this section is to eventually serve as a reference for anyone who wants to change their siegers to something stronger. I'll add a race after I've played a fort with it, if you see something that should be listed as weaker/stronger, let me know on talk.
Weakest at top, strongest at bottom.

Vanilla kobolds
Vanilla elves
Vanilla humans
Vanilla goblins
Modded Orcs
Modded Terrifying goblins

Embarks

Listed here are 'rare' embark seeds. They all contain at least a brook, magma pipe, chasm/bottomless pit, flux, and HFS within a 4x4 embark. All worlds were generated with the Orc Mod and the Injured Cat fix in 40d11. The Extras column lists anything else included, such as sand (several have sand that isn't listed on embark) or if a feature is hidden. All of these have the needed layers for iron to appear, and I've seen lignite in several of my fortresses.

Extras Location World Gen Fortresses

Sand
Bottomless Pit
Chasm

Region01
Template:Game Data

Hidden Chasm (Creatureless)
Hidden Pipe

Template:Game Data

Brook with 35 z-level waterfall
Chasm
10 z-levels of open pipe above magma

Template:Game Data

Sand
Bottomless Pit
Giant Cave Spider
Hidden Pipe
Underground River
Treeless

Region04
Template:Game Data Sackfocus

Chasm
Hidden Pipe
Underground River

Region05
Template:Game Data

Chasm
Hidden Pipe

Region06
Template:Game Data

Aquifer
Hidden Pipe
Small Chasm

Region07
Template:Game Data

Sand
Hidden Chasm (Creatureless)
Hidden Pipe
Small Brook
Bauxite

Region08
Template:Game Data

Sand
Hidden Pipe
Chasm

Template:Game Data

Sand
Small Brook
Small Hidden Chasm
Hidden Pipe

Region10
Template:Game Data

Sand
Bottomless Pit
Hidden Pipe
Visible Underground Pool

Region11
Template:Game Data Rampartreleased