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Editing User:HebaruSan

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== Ideas for [[Challenges]] ==
 
== Ideas for [[Challenges]] ==
 
 
=== Simulate 9/11 ===
 
=== Simulate 9/11 ===
 
Build a pair of very tall, identical towers, using supports, and collapse them both. Two variants:
 
Build a pair of very tall, identical towers, using supports, and collapse them both. Two variants:
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# Controlled demolition with thermite.
 
# Controlled demolition with thermite.
 
* BONUS: Fill the towers with goblin cages and release them all just in time to be crushed.
 
* BONUS: Fill the towers with goblin cages and release them all just in time to be crushed.
 
 
=== Megaplumbing ===
 
=== Megaplumbing ===
 
Sanitation is one of the primary concerns of city planners, yet most dwarves have no place to use the restroom. Yours will!
 
Sanitation is one of the primary concerns of city planners, yet most dwarves have no place to use the restroom. Yours will!
  
 
Build a giant white stone toilet that flushes, including bowl, tank, handle, and seat. Deviate from realism as little as possible. Use it to dispose of hostile captives.
 
Build a giant white stone toilet that flushes, including bowl, tank, handle, and seat. Deviate from realism as little as possible. Use it to dispose of hostile captives.
 
[http://mkv25.net/dfma/movie-245-flushingtoilet GauHelldragon already did this]! Further suggestions:
 
* Don't flood the whole map.
 
* Emulate real toilets' mechanism for stopping flow and refilling the tank automatically.
 
 
=== Turnover ===
 
A mysterious poltergeist in your region takes an unorthodox approach to avoiding overcrowding.
 
# Construct a large suicide chamber or many small ones, capable of liquidating a whole fortress's population.
 
# At the start of each migration wave, execute all of your residents and let the migrants take over a vacant fortress.
 
 
* Since your population is always new, there is not enough time to build up high levels of skill.
 
* On the other hand, relationships would also remain relatively shallow.
 
* Special care must be taken to protect incoming migrants since wiping them out now causes the whole fortress to fail.
 
* Keeping the fortress secure while it's empty has to be balanced against allowing the migrants to enter. Bridges controlled by indoor and outdoor levers may be one approach.
 
 
* BONUS: Try to time it well enough to reduce your population briefly to 1 incoming migrant!
 
  
 
= Fortresses =
 
= Fortresses =

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