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Difference between revisions of "User:Libelnon"

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I'm Libelnon - relative newbie to both the game and this wiki. Although I suppose I'm a little revolutionary in my ideas... I tend to build my fortresses above ground, using plenty of marksdwarves patrolling the rooftops in search of trouble. Oh, and a couple hammerers and a speardwarf or two in the gatehouse, to really deter those annoying macaques!
 
I'm Libelnon - relative newbie to both the game and this wiki. Although I suppose I'm a little revolutionary in my ideas... I tend to build my fortresses above ground, using plenty of marksdwarves patrolling the rooftops in search of trouble. Oh, and a couple hammerers and a speardwarf or two in the gatehouse, to really deter those annoying macaques!
  
==Projects==
+
== Info: Projects ==
  
Working on large-area forts in numerous locations. Will keep you posted.
+
After giving up on the story of Idenoshar, I haven't really played much DF of late. I'm returning to far more usual fortress designs and layouts, and looking further into the merperson breeding ideas, incredibly complex traps and the like.
  
===Current World===
+
== Traps ==
  
'Snospaslozgo' - The Past Universes<br />
+
Placeholder for future trap ideas and layouts.
Large sea in the south, with multiple islands. Large number of lakes across the northern highlands.
 
  
====Current Fortress - 'Idenoshar'====
+
== Merpeople ==
  
=====Starting Goods and Positioning=====
+
Placeholder for data on merpeople breeding and utilisation.
  
======Dwarves======
+
== Fortresses ==
 +
This is a list of all of my fortresses, ongoing or ruined. Organised like a long Bloodlines game, compressed into one large chunk.
  
Tekkud Tathurriguth, Competent Organiser, Competent Consoler, Competent Pacifier, Novice Conversationalist<br />
+
===Project Paradise===
Zuglar Otungdoduk, Proficient Miner, Proficient Mechanic<br />
+
Placeholder for info on 'Project Paradise', a Dwarven Arcology (of sorts) built entirely into the mountainside... complete with hunting grounds.
Kivish Bomreksterus, Proficient Axedwarf, Proficient Woodcutter<br />
 
Deduk Fikodtomus, Proficient Carpenter, Proficient Bowyer<br />
 
Likot Sobirducim, Proficient Mason, Proficient Engraver<br />
 
Datan Dumatken, Proficient Fisherdwarf, Proficient Grower<br />
 
Olon Uthirlikot, Proficient Herbalist, Proficient Fish Cleaner<br />
 
 
 
======Goods======
 
 
 
Seeds would probably be available later, as is needed. But for the time being, I set out with the following:<br />
 
<br />
 
2 Copper Picks<br />
 
2 Steel Battleaxes<br />
 
50 units of Dwarven Wine<br />
 
50 units of Dwarven Ale<br />
 
100 units of Turtles<br />
 
2 Pig Tail Ropes<br />
 
4 suits of Horse Leather Armor<br />
 
4 Horse Leather Helms<br />
 
4 pairs of Horse Leather Gloves<br />
 
4 pairs of Horse Leather High Boots<br />
 
4 pairs of Horse Leather Leggings<br />
 
2 Iron Crossbows<br />
 
2 Bronze Crossbows<br />
 
As well as 2 dogs, a cat, and a horse.<br />
 
<br />
 
Plenty of equipment for the time being, and enough to sustain a small squad of marksdorfs later.
 
 
 
======Positioning and Initial Info======
 
 
 
Continent: The Full Continent<br />
 
Location: Bridges between The Static Forests and The Waxy Spine<br />
 
Area: 8x8<br />
 
Climate: Cold.<br />
 
Soon as I work out how the hell I put pictures up I'll post some screenies.
 
 
 
=====Year One=====
 
Ironically, that's 4 by game time.
 
 
 
======4th Granite======
 
Had a quick search around, and surely enough, even still in spring, sections of the river are frozen. The river might be useful for a moat later, because an open drawbridge still functions as a fairly strong door. Began work on a well, knowing that as soon as my booze stocks ran out, I'd be pretty much fekked on the water front. 'Scuse the pun.
 
 
 
======14th Slate======
 
Well, whaddya know? Digging in the well recess, i discovered a microcline cluster - unfortunately in the lower level of the well. Ah well. Beggars can't be choosers. And I'm a little OCD in these kinds of things.
 
 
 
======11th Felsite======
 
Mission accomplished! With the well up and running, I can begin work on other projects. Firstly - get my meetingplace set up. It's presently in a 9x9 area around the well - so the idea here is to pave that, and then expand the city around that area. Usually easier said then done... So first task? Dig out enough of that Mica deposit near the frozen river section, and get those roads paved!
 
 
 
======17th Felsite======
 
Woah, freaky! A whole section of the river melted, just like that! Kinda glad now I didn't go ice mining earlier on, that could've been messy...
 
 
 
======13th Limestone======
 
The caravans from home arrived. Whoo. Pity too, I haven't got a trade depot - or any need of one - just now, so they're going to bugger on past.
 
 
 
======16th Limestone======
 
Told the liason that we only needed bolts (which is true... to a point) and he buggered off. He wants beer off us, and that's not likely going to happen - only 28 units left between the 7 dorfs I've got, and no chance of any brewable items popping up sometime soon.
 
 
 
======12th Timber======
 
Blasted racoons, ran off with my armor. I'll get them, I will... I'll get them!
 
 
 
======4th Moonstone======
 
Ah. Obviously didn't think that over as well as I thought. Well's frozen over, and now is practically useless. And beer stocks are dangerously low.
 

Latest revision as of 16:15, 3 May 2010

Strike the earth!

I'm Libelnon - relative newbie to both the game and this wiki. Although I suppose I'm a little revolutionary in my ideas... I tend to build my fortresses above ground, using plenty of marksdwarves patrolling the rooftops in search of trouble. Oh, and a couple hammerers and a speardwarf or two in the gatehouse, to really deter those annoying macaques!

Info: Projects[edit]

After giving up on the story of Idenoshar, I haven't really played much DF of late. I'm returning to far more usual fortress designs and layouts, and looking further into the merperson breeding ideas, incredibly complex traps and the like.

Traps[edit]

Placeholder for future trap ideas and layouts.

Merpeople[edit]

Placeholder for data on merpeople breeding and utilisation.

Fortresses[edit]

This is a list of all of my fortresses, ongoing or ruined. Organised like a long Bloodlines game, compressed into one large chunk.

Project Paradise[edit]

Placeholder for info on 'Project Paradise', a Dwarven Arcology (of sorts) built entirely into the mountainside... complete with hunting grounds.