v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User:Libelnon"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 53: Line 53:
 
Area: 8x8<br />
 
Area: 8x8<br />
 
Climate: Cold.<br />
 
Climate: Cold.<br />
Soon as I work out how the hell I put pictures up I'll post some screenies.
+
 
 +
<gallery>
 +
Image:LibelnonIdenosharOrbital.png|An orbital shot of the starting location.
 +
Image:LibelnonIdenosharTopdown.png|A top down shot of the starting location.
 +
</gallery>
  
 
=====Year One=====
 
=====Year One=====

Revision as of 16:09, 26 February 2010

Strike the earth!

I'm Libelnon - relative newbie to both the game and this wiki. Although I suppose I'm a little revolutionary in my ideas... I tend to build my fortresses above ground, using plenty of marksdwarves patrolling the rooftops in search of trouble. Oh, and a couple hammerers and a speardwarf or two in the gatehouse, to really deter those annoying macaques!

Projects

Working on large-area forts in numerous locations. Will keep you posted.

Current World

'Snospaslozgo' - The Past Universes
Large sea in the south, with multiple islands. Large number of lakes across the northern highlands.

Current Fortress - 'Idenoshar'

Starting Goods and Positioning
Dwarves

Tekkud Tathurriguth, Competent Organiser, Competent Consoler, Competent Pacifier, Novice Conversationalist
Zuglar Otungdoduk, Proficient Miner, Proficient Mechanic
Kivish Bomreksterus, Proficient Axedwarf, Proficient Woodcutter
Deduk Fikodtomus, Proficient Carpenter, Proficient Bowyer
Likot Sobirducim, Proficient Mason, Proficient Engraver
Datan Dumatken, Proficient Fisherdwarf, Proficient Grower
Olon Uthirlikot, Proficient Herbalist, Proficient Fish Cleaner

Goods

Seeds would probably be available later, as is needed. But for the time being, I set out with the following:

2 Copper Picks
2 Steel Battleaxes
50 units of Dwarven Wine
50 units of Dwarven Ale
100 units of Turtles
2 Pig Tail Ropes
4 suits of Horse Leather Armor
4 Horse Leather Helms
4 pairs of Horse Leather Gloves
4 pairs of Horse Leather High Boots
4 pairs of Horse Leather Leggings
2 Iron Crossbows
2 Bronze Crossbows
As well as 2 dogs, a cat, and a horse.

Plenty of equipment for the time being, and enough to sustain a small squad of marksdorfs later.

Positioning and Initial Info

Continent: The Full Continent
Location: Bridges between The Static Forests and The Waxy Spine
Area: 8x8
Climate: Cold.

Year One

Ironically, that's 4 by game time.

4th Granite

Had a quick search around, and surely enough, even still in spring, sections of the river are frozen. The river might be useful for a moat later, because an open drawbridge still functions as a fairly strong door. Began work on a well, knowing that as soon as my booze stocks ran out, I'd be pretty much fekked on the water front. 'Scuse the pun.

14th Slate

Well, whaddya know? Digging in the well recess, i discovered a microcline cluster - unfortunately in the lower level of the well. Ah well. Beggars can't be choosers. And I'm a little OCD in these kinds of things.

11th Felsite

Mission accomplished! With the well up and running, I can begin work on other projects. Firstly - get my meetingplace set up. It's presently in a 9x9 area around the well - so the idea here is to pave that, and then expand the city around that area. Usually easier said then done... So first task? Dig out enough of that Mica deposit near the frozen river section, and get those roads paved!

17th Felsite

Woah, freaky! A whole section of the river melted, just like that! Kinda glad now I didn't go ice mining earlier on, that could've been messy...

13th Limestone

The caravans from home arrived. Whoo. Pity too, I haven't got a trade depot - or any need of one - just now, so they're going to bugger on past.

16th Limestone

Told the liason that we only needed bolts (which is true... to a point) and he buggered off. He wants beer off us, and that's not likely going to happen - only 28 units left between the 7 dorfs I've got, and no chance of any brewable items popping up sometime soon.

12th Timber

Blasted racoons, ran off with my armor. I'll get them, I will... I'll get them!

4th Moonstone

Ah. Obviously didn't think that over as well as I thought. Well's frozen over, and now is practically useless. And beer stocks are dangerously low.