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Difference between revisions of "User:Libelnon"

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==Projects==
 
==Projects==
  
Working on large-area forts in numerous locations. Will keep you posted.
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After giving up on the story of Idenoshar, I haven't really played much DF of late. Overambitious as usual, I may soon be embarking on a quest to crank up a fortress' population to 500, and then up to 1000.
  
===Current World===
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Beware... the dorfsplosion.
 
 
'Snospaslozgo' - The Past Universes<br />
 
Large sea in the south, with multiple islands. Large number of lakes across the northern highlands.
 
 
 
====Current Fortress - 'Idenoshar'====
 
 
 
=====Starting Goods and Positioning=====
 
 
 
======Dwarves======
 
 
 
Tekkud Tathurriguth, Competent Organiser, Competent Consoler, Competent Pacifier, Novice Conversationalist<br />
 
Zuglar Otungdoduk, Proficient Miner, Proficient Mechanic<br />
 
Kivish Bomreksterus, Proficient Axedwarf, Proficient Woodcutter<br />
 
Deduk Fikodtomus, Proficient Carpenter, Proficient Bowyer<br />
 
Likot Sobirducim, Proficient Mason, Proficient Engraver<br />
 
Datan Dumatken, Proficient Fisherdwarf, Proficient Grower<br />
 
Olon Uthirlikot, Proficient Herbalist, Proficient Fish Cleaner<br />
 
 
 
======Goods======
 
 
 
Seeds would probably be available later, as is needed. But for the time being, I set out with the following:<br />
 
<br />
 
2 Copper Picks<br />
 
2 Steel Battleaxes<br />
 
50 units of Dwarven Wine<br />
 
50 units of Dwarven Ale<br />
 
100 units of Turtles<br />
 
2 Pig Tail Ropes<br />
 
4 suits of Horse Leather Armor<br />
 
4 Horse Leather Helms<br />
 
4 pairs of Horse Leather Gloves<br />
 
4 pairs of Horse Leather High Boots<br />
 
4 pairs of Horse Leather Leggings<br />
 
2 Iron Crossbows<br />
 
2 Bronze Crossbows<br />
 
As well as 2 dogs, a cat, and a horse.<br />
 
<br />
 
Plenty of equipment for the time being, and enough to sustain a small squad of marksdorfs later.
 
 
 
======Positioning and Initial Info======
 
 
 
Continent: The Full Continent<br />
 
Location: Bridges between The Static Forests and The Waxy Spine<br />
 
Area: 8x8<br />
 
Climate: Cold.<br />
 
 
 
<gallery>
 
Image:LibelnonIdenosharOrbital.png|An orbital shot of the starting location.
 
Image:LibelnonIdenosharTopdown.png|A top down shot of the starting location.
 
</gallery>
 
 
 
=====Year One=====
 
Ironically, that's 4 by game time.
 
 
 
======4th Granite======
 
Had a quick search around, and surely enough, even still in spring, sections of the river are frozen. The river might be useful for a moat later, because an open drawbridge still functions as a fairly strong door. Began work on a well, knowing that as soon as my booze stocks ran out, I'd be pretty much fekked on the water front. 'Scuse the pun.
 
 
 
======14th Slate======
 
Well, whaddya know? Digging in the well recess, i discovered a microcline cluster - unfortunately in the lower level of the well. Ah well. Beggars can't be choosers. And I'm a little OCD in these kinds of things.
 
 
 
======11th Felsite======
 
Mission accomplished! With the well up and running, I can begin work on other projects. Firstly - get my meetingplace set up. It's presently in a 9x9 area around the well - so the idea here is to pave that, and then expand the city around that area. Usually easier said then done... So first task? Dig out enough of that Mica deposit near the frozen river section, and get those roads paved!
 
 
 
======17th Felsite======
 
Woah, freaky! A whole section of the river melted, just like that! Kinda glad now I didn't go ice mining earlier on, that could've been messy...
 
 
 
======13th Limestone======
 
The caravans from home arrived. Whoo. Pity too, I haven't got a trade depot - or any need of one - just now, so they're going to bugger on past.
 
 
 
======16th Limestone======
 
Told the liason that we only needed bolts (which is true... to a point) and he buggered off. He wants beer off us, and that's not likely going to happen - only 28 units left between the 7 dorfs I've got, and no chance of any brewable items popping up sometime soon.
 
 
 
======12th Timber======
 
Blasted racoons, ran off with my armor. I'll get them, I will... I'll get them!
 
 
 
Oh, and... I didn't mention the immigrants, did I? Well, I'll mention them now.
 
Muthkat Fikodvush, an Engraver, and Ducim Likotokil, a Metalsmith, skilled in smelting, armoring and weaponcraft.
 
 
 
======4th Moonstone======
 
Ah. Obviously didn't think that over as well as I thought. Well's frozen over, and now is practically useless. And beer stocks are dangerously low.
 
 
 
======14th Opal======
 
And to think I was doing so well. Booze stocks have hit zero. Everyone's thirsty and not working. because of that the miner can't recover the well, so it looks like we've been forsaken in this goddamned place...
 
 
 
======18th Obsidian======
 
Poor Kivish Bomreksterus died of thirst just now. And he was almost at legendary woodcutting, too.
 
 
 
======23rd Obsidian======
 
Sucsess, I've avoided any further casualties! By flooding the cellar levels around the well, I have managed to avert this crisis by lowering the well far enough to allow citizens to drink from the cellar levels. But as of poor Kivish... He will be remembered. He didn't deserve to die.
 
 
 
=====Year Two=====
 
[[File:LibelnonYear2start.png|200px|thumb|right|The fortress at present.]]
 
Battered by an unexepectedly cold winter, the residents of Idenoshar press on, ready to embrace the coming storm.
 
 
 
======1st Granite======
 
Well, how's that for perfect. Another year, and Tekkud Tathurriguth's gone stark raving bonkers. Everyone else is annoyed at the death of Kivish, and unfortunately, Tekkud was the man responsible for calming the tantrumers. Things just took a turn for the worst.
 
 
 
======2nd Granite======
 
Madness is an incurable disease. Tekkud was discovered in the nearby pool this morning, drowned. Without his guidance, the ever present danger of a tantrum spiral looms overhead...
 
 
 
======5th Granite======
 
The flooded cellars are beginning the slow process of drying out, now. I've had my carpenter, Deduk Fikodtomus, construct coffins for those lost. Hopefully the feeling that their friends won't rot in vain will be appreciated by their friends.
 
 
 
Current population: 7.
 
 
 
======8th Granite======
 
Likot Sobirducim threw a momentary tantrum earlier. Probably just a mood swing.
 
 
 
======10th Granite======
 
Spoke too soon... He's gone berserk now. This won't end well.
 
 
 
======11th Granite======
 
He killed a puppy! Sadist Bas- no, I'd better not write that where children might see it.
 
And now a dog too. This guy's on a bloody roll. Literally.
 
 
 
======14th Granite======
 
And now he's killed his 'best friend', Muthkat Fikodvush. I'm beginning to think that Idenoshar might have been doomed by the frozen well. But I do believe there is a giant eagle somewhere near where Likot is...
 
 
 
======17th Granite======
 
Likot's rampage continues, as he mercilessly slaughters a young donkey.
 
 
 
======18th Granite======
 
And another dog as well.
 
 
 
======21st Granite======
 
And now a horse. My animal population has dropped to a meager 8.
 
 
 
======23rd Granite======
 
Likot's rampage draws to a close, as the five remaining citizens band together and kill him. Orders for more caskets are passed out.
 
 
 
======24th Granite======
 
More panic. Deduk Fikodtomus throws a tantrum.
 
 
 
======26th Granite======
 
Obviously just a short spell. Deduk calms down. Amazingly without destroying anything!
 
 
 
======27th Granite======
 
Tekkud and Kivish are buried in the mine shaft. Mainly because we didn't have anywhere else to put them.
 
Work is bugun to reconstruct the flooded cellars, involving many more walls.
 
 
 
======3rd Slate======
 
Ah, as if on cue, we have migrants! Lets see who...<br />
 
Well, we have Stakud Telingkadol, a butcher, and Logem Arbandakost, a pretty useless peasant.
 
 
 
======7th Slate======
 
Another tantrum. This is beginning to get annoying.
 
 
 
======12th Slate======
 
Deduk's off again. And he was going so well.
 
Finally made sense as to why. He and Olon, the fish cleaner, are laying wounded at the site of Likot's final stand. Both with severely mangled legs. How do I not notice these things!?
 
 
 
======25th Hematite======
 
With very little progress being made in terms of construction, the two injured dwarves slowly recover in a makeshift barracks in the cellar area. Logem has taken over any carpentry for now, and Stakud has become a fish cleaner. He's good with the knife, at least.
 
 
 
======1st Malachite======
 
More immigrants!<br />
 
Ushat Zonaned, a Carpenter (he'll be useful), and Degel Ninginiz, a peasant.
 
<br />
 
Unfortunately, they'll have to wait until the river freezes to get here. Their own stupid fault for spawning wrong side of the river.
 
 
 
======3rd Timber======
 
More immigrants. LOTS this time. Not even going to bother listing them. But I have got 17 citizens now.
 
 
 
======4th Moonstone======
 
Traders arrived, and quickly departed. Still no trade depot, see. Well's frozen again, but this time i'm prepared. The upper level of the well is dug out and water in those sections are available to the  dwarves. Leaving a little iceberg in the centre of the well.
 

Revision as of 12:06, 26 March 2010

Strike the earth!

I'm Libelnon - relative newbie to both the game and this wiki. Although I suppose I'm a little revolutionary in my ideas... I tend to build my fortresses above ground, using plenty of marksdwarves patrolling the rooftops in search of trouble. Oh, and a couple hammerers and a speardwarf or two in the gatehouse, to really deter those annoying macaques!

Projects

After giving up on the story of Idenoshar, I haven't really played much DF of late. Overambitious as usual, I may soon be embarking on a quest to crank up a fortress' population to 500, and then up to 1000.

Beware... the dorfsplosion.