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Editing User:Quietust

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==About==
 
==About==
Not your average Dwarf Fortress player, is interested in reverse-engineering the game in order to figure out ''exactly'' how things work. Has a nearly completely documented disassembly of versions 0.23.130.23a (because the freely available IDA Pro 5.0 doesn't work as well with newer versions) and 0.28.181.40d (using the Mac version, which was compiled with unusually low optimization settings) and managed to locate (and fix) multiple bugs that still exist in the currently released version. Is a member of the DFHack development team and can be found in the #dfhack IRC channel on Freenode as well as in the Bay 12 Forums.
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Not your average Dwarf Fortress player, is interested in reverse-engineering the game in order to figure out ''exactly'' how things work. Has a nearly completely documented disassembly of version 0.23.130.23a (because the freely available IDA Pro 5.0 doesn't work as well with newer versions) and managed to locate (and fix) multiple bugs that still exist in the currently released version. Is a member of the DFHack development team and can be found in the #dfhack IRC channel on Freenode as well as in the Bay 12 Forums.
  
 
==Wiki Modifications==
 
==Wiki Modifications==
 
===Namespace Links===
 
===Namespace Links===
This wiki previously made use of a [https://www.qmtpro.com/~quietust/misc/ns_link-1.17.0.diff MediaWiki patch] to automatically direct links from particular namespaces to other specific namespaces unless indicated otherwise - in this case, links in the "DF2012" and "DF2012 Talk" namespaces automatically pointed to "DF2012", "v0.31" and "v0.31 Talk" pointed to "v0.31", "40d" and "40d Talk" pointed to "40d", and "23a" and "23a Talk" pointed to "23a". This functionality has since been converted into an [https://github.com/DF-Wiki/NamespaceLinks extension].
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This wiki previously made use of a [http://www.qmtpro.com/~quietust/misc/ns_link-1.17.0.diff MediaWiki patch] to automatically direct links from particular namespaces to other specific namespaces unless indicated otherwise - in this case, links in the "DF2012" and "DF2012 Talk" namespaces automatically pointed to "DF2012", "v0.31" and "v0.31 Talk" pointed to "v0.31", "40d" and "40d Talk" pointed to "40d", and "23a" and "23a Talk" pointed to "23a". This functionality has apparently since been integrated into MediaWiki itself.
  
 
===DFRawFunctions===
 
===DFRawFunctions===
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*Placing designations causes things to happen in the background{{bug|1697}}
 
*Placing designations causes things to happen in the background{{bug|1697}}
 
**0x111E9F : F6 -> C0
 
**0x111E9F : F6 -> C0
*Human civilizations always send Guild Representatives, never Merchant Barons/Princes
 
**0x357740 : 57 -> 56
 
*[[40d:Magma flow|Magma flow]] tiles at the bottom of [[40d:magma pipe|magma pipe]]s don't animate like they did in older versions
 
**0x503630 : 0F 94 C1 -> 90 89 F1
 
*Dead shrubs render with the "live shrub" tile
 
**0x503866 : 88 -> 89
 
  
 
=====Improvements=====
 
=====Improvements=====
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**0x346060 : FF 6A FF 6A 00 53 -> 01 90 90 90 8B CB  
 
**0x346060 : FF 6A FF 6A 00 53 -> 01 90 90 90 8B CB  
 
**0x346069 : 83 89 -> E3 8B
 
**0x346069 : 83 89 -> E3 8B
*Make the "Dwarves Stay Inside" order check for "Inside" tiles rather than "Subterranean" ones
 
**0x1E6881 : 80 00 -> 00 01
 
**0x1E6885 : 84 -> 85
 
**0x1E7E8C : 80 00 -> 00 01
 
**0x1E7E8F : 75 -> 74
 
**0x2FC4B7 : 80 00 -> 00 01
 
**0x2FC4BA : 75 -> 74
 
**0x4BA08C : 80 00 -> 00 01
 
**0x4BA08F : 75 -> 74
 
**0x4BA14C : 80 00 -> 00 01
 
**0x4BA14F : 74 -> 75
 
**0x4E2C70 : 80 00 -> 00 01
 
**0x4E2C73 : 74 -> 75
 
  
 
====DFHack-40d====
 
====DFHack-40d====
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**0x2AE3AD : 9E -> 98
 
**0x2AE3AD : 9E -> 98
 
**0x2AE3F6 : 90 90 90 90 90 90 90 90 90 90 -> 03 03 01 03 03 02 02 03 03 01
 
**0x2AE3F6 : 90 90 90 90 90 90 90 90 90 90 -> 03 03 01 03 03 02 02 03 03 01
*Some jobs will attempt to use forbidden items
 
**0x0F6B9D : 04 -> 0C
 
**0x0F7493 : 04 -> 0C
 
**0x107BC3 : 04 -> 0C
 
**0x1081F1 : 04 -> 0C
 
**0x108771 : 04 -> 0C
 
 
*Failed merchant visits do not save their results correctly in history
 
*Failed merchant visits do not save their results correctly in history
 
**0x24EE49 : 10 -> 28
 
**0x24EE49 : 10 -> 28
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*Allow fortress mode attacks from Semi-megabeasts as well as full Megabeasts
 
*Allow fortress mode attacks from Semi-megabeasts as well as full Megabeasts
 
**0x0248F1B : E8 80 76 DC FF -> 8A 42 10 24 30
 
**0x0248F1B : E8 80 76 DC FF -> 8A 42 10 24 30
*Prevent married dwarves (especially the Baron, Count, and Duke) from having [[23a:children|children]] (due to there being no child cap)
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*Allow milking of tame purring maggots (instead of only "live" ones, which invariably get eaten)
**0x0FEADD : 0F 85 -> 90 E9
 
*Prevent [[23a:wagon|wagon]]s from waiting for creatures to move aside
 
**0x21DF9F : A4 -> 00
 
**0x21E130 : 86 -> 00
 
**0x21E296 : 93 -> 00
 
*Allow milking of tame purring maggots (instead of only "live" ones)
 
 
**0x0F16A1 : 18 -> 58
 
**0x0F16A1 : 18 -> 58
 
**0x22E93C : FF 10 83 F8 34 75 -> E9 24 02 00 00 74
 
**0x22E93C : FF 10 83 F8 34 75 -> E9 24 02 00 00 74
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*Make Fisherdwarves drop caught fish on the ground (instead of hauling them back to a stockpile)
 
*Make Fisherdwarves drop caught fish on the ground (instead of hauling them back to a stockpile)
 
**0x2B10CE : FF 6A FF 57 -> 01 57 6A 01
 
**0x2B10CE : FF 6A FF 57 -> 01 57 6A 01
**0x2B10D4 : 18 C9 -> D8 CF
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**0x2B10D5 : 18 C9 -> D8 CF
**0x2B13E1 : FF 6A FF 57 -> 01 57 6A 01
 
**0x2B13E7 : 05 C6 -> C5 CC
 
  
 
====DFHack-23a====
 
====DFHack-23a====
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====Body Parser====
 
====Body Parser====
Run [[User:Quietust/parsebody.php|parsebody.php]] from either your save directory or the game's root directory (only supports 0.47.05 or earlier) and all creature bodies will be examined for consistency. Warnings about unconnected shoulders, elbows, wrists, hips, knees, and ankles are to be expected on armless/legless creatures{{bug|4095}}, but others may indicate fundamental problems in your creature definitions.
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Run [[User:Quietust/parsebody.php|parsebody.php]] and specify your save directory as a parameter (or omit it to use the current working directory) and all creature bodies will be examined for consistency. Warnings about unconnected shoulders, elbows, wrists, hips, knees, and ankles are to be expected on armless/legless creatures{{bug|4095}}, but others may indicate fundamental problems in your creature definitions.
  
 
====23a Text Utility====
 
====23a Text Utility====

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