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Difference between revisions of "User talk:Bartavelle/DesignatorTiles"

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Smoothing changes only the first value, only checked a few dozen tiles but I had values from 133 to 145. 144 seemed to be an extremely common value though this may be due to tiles altered during the previous bout of testing.
 
Smoothing changes only the first value, only checked a few dozen tiles but I had values from 133 to 145. 144 seemed to be an extremely common value though this may be due to tiles altered during the previous bout of testing.
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:Each different type of displayed tile has a different number. For example, horizontal, vertical, and each corner smoothed tile have different first values. --[[User:Valdemar|Valdemar]] 18:18, 14 February 2008 (EST)
  
 
Damp/warm states don't seem to be included in these values as damp/warm tiles were changed in material without affecting their state. Existing damp/warm tiles held the same values as those found elsewhere.
 
Damp/warm states don't seem to be included in these values as damp/warm tiles were changed in material without affecting their state. Existing damp/warm tiles held the same values as those found elsewhere.
 
--[[User:Metalax|Metalax]] 07:35, 13 February 2008 (EST)
 
--[[User:Metalax|Metalax]] 07:35, 13 February 2008 (EST)
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I've figured out almost all of the designation flags (the second number). See my page at [[User:Valdemar/Designation_Flags]]. --[[User:Valdemar|Valdemar]] 18:18, 14 February 2008 (EST)
  
 
== How the hell do I use this? ==
 
== How the hell do I use this? ==

Revision as of 23:18, 14 February 2008

Been experimenting with this

db 09000 0, db 29000 0, db 49000 0, db 69000 0, db 89000 0, db a9000 0, db c9000 0, db e9000 0

All give the same tile a rough, dark, inside, subterranean obsidian wall. All save db 09000 0 were found naturally occurring in the map. The patten of numbers continues up ie, db 109000 0 db, 129000 0 etc.

The same values were found and worked on various z levels, and could all be found naturally on different z levels that contained obsidian.

Further testing gives: db 19000 0 ,db 39000 0, db 59000 0, makes the tile rough, dark, outside, subterranean obsidian wall This continues up in a similar pattern to that above.

Smoothing changes only the first value, only checked a few dozen tiles but I had values from 133 to 145. 144 seemed to be an extremely common value though this may be due to tiles altered during the previous bout of testing.

Each different type of displayed tile has a different number. For example, horizontal, vertical, and each corner smoothed tile have different first values. --Valdemar 18:18, 14 February 2008 (EST)

Damp/warm states don't seem to be included in these values as damp/warm tiles were changed in material without affecting their state. Existing damp/warm tiles held the same values as those found elsewhere. --Metalax 07:35, 13 February 2008 (EST)

I've figured out almost all of the designation flags (the second number). See my page at User:Valdemar/Designation_Flags. --Valdemar 18:18, 14 February 2008 (EST)

How the hell do I use this?

Yeah. --GreyMario 00:03, 14 February 2008 (EST)

Nevermind, figured it out. --GreyMario 00:43, 14 February 2008 (EST)