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User talk:Bartavelle/DesignatorTiles

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Revision as of 21:14, 14 May 2008 by SP2 (talk | contribs) (→‎Error)
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Been experimenting with this

db 09000 0, db 29000 0, db 49000 0, db 69000 0, db 89000 0, db a9000 0, db c9000 0, db e9000 0

All give the same tile a rough, dark, inside, subterranean obsidian wall. All save db 09000 0 were found naturally occurring in the map. The patten of numbers continues up ie, db 109000 0 db, 129000 0 etc.

The same values were found and worked on various z levels, and could all be found naturally on different z levels that contained obsidian.

Further testing gives: db 19000 0 ,db 39000 0, db 59000 0, makes the tile rough, dark, outside, subterranean obsidian wall This continues up in a similar pattern to that above.

Smoothing changes only the first value, only checked a few dozen tiles but I had values from 133 to 145. 144 seemed to be an extremely common value though this may be due to tiles altered during the previous bout of testing.

Each different type of displayed tile has a different number. For example, horizontal, vertical, and each corner smoothed tile have different first values. --Valdemar 18:18, 14 February 2008 (EST)

Damp/warm states don't seem to be included in these values as damp/warm tiles were changed in material without affecting their state. Existing damp/warm tiles held the same values as those found elsewhere. --Metalax 07:35, 13 February 2008 (EST)

I've figured out almost all of the designation flags (the second number). See my page at User:Valdemar/Designation_Flags. --Valdemar 18:18, 14 February 2008 (EST)

How the hell do I use this?[edit]

Yeah. --GreyMario 00:03, 14 February 2008 (EST)

Nevermind, figured it out. --GreyMario 00:43, 14 February 2008 (EST)

Extra info.[edit]

You'll want this info as well:

Please note that for the following, the first number is the key. The second number controls other things, such as subterranean status and being unrevealed, or containing a liquid.

CHASM: 23 2008 0

PIT (HIDDEN): 2a 20089a00 0 PIT (visible):2a 2008 0

    • Note: In neither case does a pit spawn demons when produced in an area that would not normally have a pit. Have not tested in an area with a natural pit.

Lava source: 108 24295807 0 - Nice. Water source: 59 240c9807 0 - Equally nice.

Comapanion Tiles[edit]

What is it? Value one Value 2 Value 3
Lava Source 108 24295807 0
Water Source (Waterfall) 59 240c9807 0
Black Sand 161 1094800 0
Demon Pits (Revealed) 2a 2008 0
Demon Pits (Un-Revealed) 2a 20089a00 0