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Difference between revisions of "User talk:Jackard"

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:Thanks a lot! Yeah... Core50 is what I am looking forward to above all else. --[[User:Jackard|Jackard]] 15:03, 30 December 2007 (EST)
 
:Thanks a lot! Yeah... Core50 is what I am looking forward to above all else. --[[User:Jackard|Jackard]] 15:03, 30 December 2007 (EST)
 
   
 
   
''(Note informing that Sendspace deleted the language mod.)'' --[[User:N9103|Edward]] 16:33, 16 January 2008 (EST)
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Removed the old comment since it got fixed. (yay!)<br>
:Blegh, wasn't expecting that. I'll post a new one tomorrow. --[[User:Jackard|Jackard]] 21:31, 16 January 2008 (EST)
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Perhaps a note about having the language mod installed will prevent loading of non-mod worlds?<br>
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Likely, not a big problem, but definitely note-worthy. --[[User:N9103|Edward]] 16:44, 23 January 2008 (EST)
  
 
====Add Words to Language Mod!====
 
====Add Words to Language Mod!====

Revision as of 21:44, 23 January 2008

Language Mod

Will probably need updating again once the Army Arc is released. Try to restore bugged words, too.

Version 0.4

  • Removed bugged words: Dam, End

Version 0.3

  • Removed bugged words: Air, Forge, Mire, Oasis, Sanctum, Shire, Under, Vale, Valley

Version 0.2

  • Removes accented letters from translations, to aid with custom tilesets.
  • Alphabetizes the entire list of words.
  • Adds several dozen new words, complete with translations and symbolism:

Abyss, Abyssal, Air, Baron(s), Barrel(s), Benevolence, Benevolent, Burrow(s), Citadel(s), Cities, City, Clan(s), Cliff(s), Dale(s), Dam, Den(s), Depths, End, Failing, Forge, Frost, Frosty, Greater, Hall(s), Haven(s), Hold(s), Honor, Honorable, Horde(s), Host(s), Isle, Labyrinth, Labyrinthian, Malevolence, Malevolent, Maze(s), Metallic, Mire, Monastery, Monastic, Oasis, Peak(s), Pillar(s), Sanctum, Shade(s), Shady, Shire, Shrine(s), Smoky, Spire(s), Stygian, Under, Vale, Valley, Wolf

Bookmarks

Starting Builds

Architecture

Weapon Breakdown

Messages

Hey Jackard, excellent work on the graphic tileset. This makes me more then ever want the text (fonts) and the graphics from Dwarf Fortress to be separated so we can refurb all the tiles without crippling our own interface. Regards, --Markavian 12:49, 30 December 2007 (EST)

Thanks a lot! Yeah... Core50 is what I am looking forward to above all else. --Jackard 15:03, 30 December 2007 (EST)

Removed the old comment since it got fixed. (yay!)
Perhaps a note about having the language mod installed will prevent loading of non-mod worlds?
Likely, not a big problem, but definitely note-worthy. --Edward 16:44, 23 January 2008 (EST)

Add Words to Language Mod!