v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User talk:Jackard"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
m
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 
==Language Mod==
 
==Language Mod==
Will probably need updating again once the Army Arc is released. Try to restore bugged words, too.
 
  
====Version 0.4====
+
====[http://www.mediafire.com/?7xmdnvxbh1u Version 0.5]====
 +
*38a release.
 +
*Removes accented letters from translations, to aid with custom tilesets.
 +
 
 +
====[http://www.mediafire.com/?ctymbfeg9xv Version 0.4]====
 
*Removed bugged words: Dam, End
 
*Removed bugged words: Dam, End
  
Line 10: Line 13:
  
 
====Version 0.2====
 
====Version 0.2====
*Removes accented letters from translations, to aid with custom tilesets. '''√'''
+
*Alphabetizes the entire list of words.
*Alphabetizes the entire list of words. '''√'''
+
*Adds several dozen new words, complete with translations and symbolism:
*Adds several dozen new words, complete with translations and symbolism: '''√'''
 
 
Abyss,
 
Abyss,
 
Abyssal,
 
Abyssal,
Line 68: Line 70:
 
Valley,
 
Valley,
 
Wolf
 
Wolf
 +
 +
====[http://www.mediafire.com/?5jtubmdjdvz Version 0.0]====
 +
*33a release.
 +
*Removes accented letters from translations, to aid with custom tilesets.
 +
  
 
==Bookmarks==
 
==Bookmarks==
Line 82: Line 89:
 
*[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=001242 Refuse Chambers]
 
*[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=001242 Refuse Chambers]
 
[http://forums.somethingawful.com/showthread.php?threadid=2677834&userid=0&perpage=40&pagenumber=36#post336151720 Weapon Breakdown]
 
[http://forums.somethingawful.com/showthread.php?threadid=2677834&userid=0&perpage=40&pagenumber=36#post336151720 Weapon Breakdown]
 +
  
 
==Messages==
 
==Messages==

Revision as of 08:28, 7 February 2008

Language Mod

Version 0.5

  • 38a release.
  • Removes accented letters from translations, to aid with custom tilesets.

Version 0.4

  • Removed bugged words: Dam, End

Version 0.3

  • Removed bugged words: Air, Forge, Mire, Oasis, Sanctum, Shire, Under, Vale, Valley

Version 0.2

  • Alphabetizes the entire list of words.
  • Adds several dozen new words, complete with translations and symbolism:

Abyss, Abyssal, Air, Baron(s), Barrel(s), Benevolence, Benevolent, Burrow(s), Citadel(s), Cities, City, Clan(s), Cliff(s), Dale(s), Dam, Den(s), Depths, End, Failing, Forge, Frost, Frosty, Greater, Hall(s), Haven(s), Hold(s), Honor, Honorable, Horde(s), Host(s), Isle, Labyrinth, Labyrinthian, Malevolence, Malevolent, Maze(s), Metallic, Mire, Monastery, Monastic, Oasis, Peak(s), Pillar(s), Sanctum, Shade(s), Shady, Shire, Shrine(s), Smoky, Spire(s), Stygian, Under, Vale, Valley, Wolf

Version 0.0

  • 33a release.
  • Removes accented letters from translations, to aid with custom tilesets.


Bookmarks

Starting Builds

Architecture

Weapon Breakdown


Messages

Hey Jackard, excellent work on the graphic tileset. This makes me more then ever want the text (fonts) and the graphics from Dwarf Fortress to be separated so we can refurb all the tiles without crippling our own interface. Regards, --Markavian 12:49, 30 December 2007 (EST)

Thanks a lot! Yeah... Core50 is what I am looking forward to above all else. --Jackard 15:03, 30 December 2007 (EST)

Removed the old comment since it got implemented. Can't wait to see a time when both can be used flawlessly! Big fan of the Red Jack set, and I'm sure the Black Jack set will be equally pleasing :) --Edward 18:09, 31 January 2008 (EST)

Add Words to Language Mod!