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Difference between revisions of "User talk:Maunder"

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:Magma - more magma is always better.
 
:Magma - more magma is always better.
 
--[[User:Another|Another]] 22:11, 11 October 2010 (UTC)
 
--[[User:Another|Another]] 22:11, 11 October 2010 (UTC)
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== Stuck Mason ==
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If that's the wall he constructed to his left, then what's blocking his path is that fungiwood tree to the right. --[[User:Quietust|Quietust]] 04:13, 12 October 2010 (UTC)

Revision as of 04:13, 12 October 2010

Training dogs - free them from their cages. Make sure that they don't have owners.
Releasing tame creatures - once they are in a built cage - [q] there and remove the "+" sign against it. Freeing is not instant and a dwarf will go and release the animal eventually.
Butchery - vermin are unusable (purring maggots and spiders are somewhat usable but nearly useless anyway), intelligent creatures are unbutcherable by default ethics dwarves. Butchery may be a little bugged currently - try setting "dwarves gather refuse from outside" in [o]options and [r]refuse; maybe even try building butchery workshop outside as well; maybe refuse pile both outside and inside.
Trapping is next to useless - see vermin. Hunting works if there is a spare crossbow, quiver and bolts that are available to hunting under [m]military->[f]ammunition. Fishing works on most maps with adequate amounts of water; there are bug reports however that some maps lack fish for unknown reasons.
Military equipment - if you have few items and want total control - forget about uniforms and equip everyone manually. You may want to go as far as [m]military->[e]equipment->hit "Right" arrow 2 times, hit "Enter" until there are no items->hit [A],[L],..[W] and assign "specific armor", .."specific weapon". Quivers are assigned automatically if you have them and are essential for carrying bolts around.
Pathing - try to use burrows and civilian alerts. There may be new difficulties with burrows and lots of job cancellation spam but it may help to keep your civilians from going whre you don't want them.
Positioning - they always position themselves in the following priority order: left, right, up, down, lu, ld, ru, rd. There is a workaround - order construction of a wall on the tile you don't want them to end up, immediately suspend construction of that wall, cancel it after main construction.
Gem cutting - either "cut gems" on repeat or look numbers through stocks screen, then queue tasks for each gem in bunches of up to 30 through [j]jobs->[m]manager.
Magma - more magma is always better.

--Another 22:11, 11 October 2010 (UTC)

Stuck Mason

If that's the wall he constructed to his left, then what's blocking his path is that fungiwood tree to the right. --Quietust 04:13, 12 October 2010 (UTC)