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Difference between revisions of "User talk:N9103"

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m (→‎Comments/Opinions/Rants Welcome Here: A break less than others.)
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== Comments/Opinions/Rants Welcome Here ==
 
== Comments/Opinions/Rants Welcome Here ==
  
Hey. Don't like to complain without doing anything myself, problem being though, what would I add, I complained about things I don't know about myself (which I believe I stated in each complaint I made). If you want to tell me everything and then I could write it, I guess I could do that, seems like it would have an extra person than it needs though. And some of the features that I have complained about aren't the newest, they were there when I played the game over a year ago, and as I recall the information on say, what specific effects the temperature of the environment had on the play were there, I certainly read on here once at some point not to move to a place with unicorns or the undead. --[[User:Lowlandlord|Lowlandlord]] 01:36, 31 July 2008 (EDT)
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If you're waiting from the Army Arc, it's gonna take a while.  Quote from the [http://www.bay12games.com/dwarves/dev_now.html dev notes]: ''Tomorrow is the last day of programming before the month-end break. I've been handling a little under 20 a day on average, which puts the release around February. So much for a more rapid release schedule.''  [[User:Gairabad|Gairabad]] 23:47, 30 November 2008 (EST)
  
:In the first case, do some research in-game, or be less critical with your complaints. In the second case, the archive is always available as a resource to create new content with, if it's still relevant. In any case, odds are that the information *is* in an article somewhere, just not where you were expecting it. --[[User:N9103|Edward]] 01:41, 31 July 2008 (EDT)
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:Heh, yea, I know. I've picked up a few small pop. forts, but haven't really made anything that'll hold up to economy-sized populations, much less 200+ pop. But then, I had put DF on the back burner for nearly a year or more from when I got semi-tired of the 2D version until I picked it back up shortly before the 3D release. Compared to that, this is nothing. Now.. if only Toady would put pathfinding CPU use closer to the top of the list. :P --[[User:N9103|Edward]] 01:40, 1 December 2008 (EST)
 
 
If you're waiting from the Army Arc, it's gonna take a while. Quote from the [http://www.bay12games.com/dwarves/dev_now.html dev notes]: ''Tomorrow is the last day of programming before the month-end break. I've been handling a little under 20 a day on average, which puts the release around February. So much for a more rapid release schedule.''  [[User:Gairabad|Gairabad]] 23:47, 30 November 2008 (EST)
 
  
 
== Problems/mistakes/corrections ==
 
== Problems/mistakes/corrections ==
 
<small>Forgive me for the occasional slip up. Just make a note here of where I managed to screw up, so that I may endeavor to learn from my mistakes.</small><br>
 
<small>Forgive me for the occasional slip up. Just make a note here of where I managed to screw up, so that I may endeavor to learn from my mistakes.</small><br>

Revision as of 06:40, 1 December 2008


Comments/Opinions/Rants Welcome Here

If you're waiting from the Army Arc, it's gonna take a while. Quote from the dev notes: Tomorrow is the last day of programming before the month-end break. I've been handling a little under 20 a day on average, which puts the release around February. So much for a more rapid release schedule. Gairabad 23:47, 30 November 2008 (EST)

Heh, yea, I know. I've picked up a few small pop. forts, but haven't really made anything that'll hold up to economy-sized populations, much less 200+ pop. But then, I had put DF on the back burner for nearly a year or more from when I got semi-tired of the 2D version until I picked it back up shortly before the 3D release. Compared to that, this is nothing. Now.. if only Toady would put pathfinding CPU use closer to the top of the list. :P --Edward 01:40, 1 December 2008 (EST)

Problems/mistakes/corrections

Forgive me for the occasional slip up. Just make a note here of where I managed to screw up, so that I may endeavor to learn from my mistakes.