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User talk:N9103

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Revision as of 06:41, 16 January 2008 by Fedor (talk | contribs) ((old pre-gen worlds talk))
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Test Space




Comments/Opinions/Rants Welcome Here


Re: Edits to pre-generated worlds
The reason for deleting old pre-generated worlds is that mineral types and abundances changed several times in recent versions, rendering the old worlds (especially ones pre-33f) outdated and inconsistent with those the game currently produces. Pre-generated worlds are "independent of version" only in the limited sense that they will still load.

I propose to re-do my edit. I also request that you modify the claim of version independence. Please let me know if you have a problem with either of these things. Fedor 15:21, 15 January 2008 (EST)


Have read your message. I will cheerfully go along with a week's delay for further community input. Let's move all our existing commentary into the new section (you can do this yourself or you can give me permission to include your text).

Another argument for the discussion: I quite agree that the older pre-generated worlds are still perfectly playable. But a person downloading a pre-generated world can safely be assumed to want something created with the current rules, and should not be given a world made with significantly different material abundances (especially since lot of minerals and gems were simply missing before). This is especially true for worlds made in 33e and earlier, but honestly I think everything pre-33g ought to go. If a particular world is especially unique, we could consider adding it to the seed archive page, but I really don't think any of the old pre-gen worlds qualify. I certainly know my old pre-gen world didn't! :) Fedor 01:41, 16 January 2008 (EST)



Problems/Mistakes/Corrections

Forgive me for the occasional slip up. Just make a note here of where I managed to screw up, so that I may endeavor to learn from my mistakes.--N9103 15:54, 23 December 2007 (EST)