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User talk:N9103

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Persona Grata

VengefulDonut - Bad Edit Finder
GarrieIrons - Formatting Helper

Test Space




Comments/Opinions/Rants Welcome Here

Archive that's still relevant

The reason for deleting old pre-generated worlds is that mineral types and abundances changed several times in recent versions, rendering the old worlds (especially ones pre-33f) outdated and inconsistent with those the game currently produces. Pre-generated worlds are "independent of version" only in the limited sense that they will still load.

I propose to re-do my edit. I also request that you modify the claim of version independence. Please let me know if you have a problem with either of these things. Fedor 15:21, 15 January 2008 (EST)

RE: PreGen Worlds
I don't see why inconsistencies with new worlds is a reason to remove them, as most everything outside mineral layering/concentration is still identical, and those changes are irrelevant to a particular world still being usable. If, on the other hand, layers are changed when loading the world, then that would indeed cause the sites (if any) associated with the world to become invalid.
One primary function of the PreGen is simply to avoid having to use the time to generate the world, and if no other reason is valid, then this alone should be considered good enough reason to keep them around unless there are far too many, which I don't believe there are, yet.
I would propose that a topic on the discussion page calling for a cleaning of the older PreGens exist for a week to receive any opposition, before the actual removal.

If you still believe they should be removed now, (as opposed to the proposed week,) then feel free to revert my change.
Sincerely,
Edward 16:32, 15 January 2008 (EST)


Have read your message. I will cheerfully go along with a week's delay for further community input. Let's move all our existing commentary into the new section (you can do this yourself or you can give me permission to include your text).

Another argument for the discussion: I quite agree that the older pre-generated worlds are still perfectly playable. But a person downloading a pre-generated world can safely be assumed to want something created with the current rules, and should not be given a world made with significantly different material abundances (especially since lot of minerals and gems were simply missing before). This is especially true for worlds made in 33e and earlier, but honestly I think everything pre-33g ought to go. If a particular world is especially unique, we could consider adding it to the seed archive page, but I really don't think any of the old pre-gen worlds qualify. I certainly know my old pre-gen world didn't! :) Fedor 01:41, 16 January 2008 (EST)

Problems/Mistakes/Corrections

Forgive me for the occasional slip up. Just make a note here of where I managed to screw up, so that I may endeavor to learn from my mistakes.--N9103 15:54, 23 December 2007 (EST)


Re: unknown version

Try to ctrl+f for the string '?' on that page and you'll see it :)

Any page that uses template:version gets a category; it just gets thrown into the unknown category if there isnt already a category for that particular version. SL uses {{version|33g}} on that userpage (which isnt categorized—0.27.169.33g is), which is why it gets thrown into the "unknown" category. I mostly made that change because having that stuff on userpages is pretty harmless (and not really worth hunting imho), but I still don't want special:wantedcategories to get cluttered with them. VengefulDonut 19:17, 23 January 2008 (EST)

Weird, cause I did that while editing the whole page and never got anything calling for a template... Just weird. -Ed