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{{Quality|Masterwork|13:28, 28 September 2013 (UTC)}}
 
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[[File:utilities_icon.png|120px|right]]A collection of third-party '''Utilities''' that are useful for ''[[Dwarf Fortress]]'' players and [[modding|modders]] alike, of which this page serves as a list. ''Dwarf Fortress'' is a difficult game to play, and any help that can be had in the task is welcome help.
 
  
If you would like to add an article on a ''specific'' game utility to the wiki, please do so under the <span class="plainlinks">[http://dwarffortresswiki.org/index.php?title=Special%3AAllPages&from=&to=&namespace=102 Utility]</span> namespace.  
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A collection of third-party '''Utilities''' that are useful for ''[[Dwarf Fortress]]'' players and [[modding|modders]] alike, and this page serves as a list of them. ''Dwarf Fortress'' is a difficult game to play, and any help that can be had in the task is welcome help. If you would like to add an article on a ''specific'' game utility to the wiki, please do so under the <span class="plainlinks">[http://dwarffortresswiki.org/index.php?title=Special%3AAllPages&from=&to=&namespace=102 Utility]</span> namespace. Not included on this page: [[Main:Tileset repository|tileset repositories]] and [[Main:Graphics set repository|graphics set repositories]], due to having been given their own, separate pages. [[Modding|Mods]] have also been listed under their own <span class="plainlinks">[http://dwarffortresswiki.org/index.php?title=Special%3AAllPages&from=&to=&namespace=104 Modification] namespace. To avoid namespace clutter, websites ''are'' considered utilities, though they really aren't, and have been included.
Not included on this page: [[Main:Tileset repository|tileset repositories]] and [[Main:Graphics set repository|graphics set repositories]], due to having been given their own, separate pages. [[Modding|Mods]] have also been listed under their own <span class="plainlinks">[http://dwarffortresswiki.org/index.php?title=Special%3AAllPages&from=&to=&namespace=104 Modification] namespace.  
 
  
To avoid namespace clutter, websites ''are'' considered utilities and have been included.
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A [http://www.bay12forums.com/smf/index.php?board=29.0 subsection of the Bay12 forums] is devoted to such third-party programs, and contains development threads for most of them.
  
A [http://www.bay12forums.com/smf/index.php?board=29.0 subsection of the Bay12 forums] is devoted to such third-party programs, and contains development threads for most of them.
+
The [[Utilities#Lazy Newb Pack|Lazy Newb Pack]] is an effort to make ''Dwarf Fortress'' more accessible for new players by bundling and configuring utilities, graphics and tilesets, and extras such as reference material or more intuitive controls. 
 +
 
 +
==Launchers==
 +
 
 +
=== [[Utility:Lazy_Newb_Pack|Lazy Newb Pack]] ===
 +
<gallery widths=90px heights=150px>
 +
File:Lnp-gui1.png|The original LNP launcher, options tab
 +
File:Lnp-gui2.png|The graphics tab
 +
File:Lnp-gui3.png|The utilities tab
 +
File:Lnp-gui5.png|The advanced tab
 +
File:lnp-dfhack.png|The DFHack tab
 +
</gallery>
 +
A commonly-used software bundle with a nice launcher. Allows you to start playing DF really quickly on a new machine - no need to download and integrate [[Graphics set repository|tilesets]] and tools like Dwarf Therapist, SoundSense, etc. - or even know what you need to get.  The newer packs also include many third-party fixes for common bugs, which work automatically, and a large number of significant user interface improvements.  The launcher makes changing settings or graphics options much easier (press button, instead of editing files) and can even remember to launch selected utilities whenever you open a game of ''Dwarf Fortress''.  See the [[Utility:Lazy_Newb_Pack|Lazy Newb Pack]] page for more information, or the forum thread for your platform.
 +
 
 +
*[http://www.bay12forums.com/smf/index.php?topic=126076 PeridexisErrant's Starter Pack] (Windows)
 +
*[http://www.bay12forums.com/smf/index.php?topic=128960 MacNewbie Pack] (OS X)
 +
*[http://www.bay12forums.com/smf/index.php?topic=156011 Unofficial Linux LNP] (Linux)
 +
 
 +
===[http://www.bay12forums.com/smf/index.php?topic=140808 PyLNP] ===
 +
A cross-platform LNP port, written in Python.  The launcher and configuration interface for all of the Lazy Newb Packs.  PyLNP is under active development for bugfixes, addition of features pioneered by other launchers, and creation of entirely new features - such as rebuilding the raws of modded saves to change graphics packs.
 +
 
 +
===[http://www.bay12forums.com/smf/index.php?topic=102316 Manila Launcher] ===
 +
A Java interface that allows easy option toggling, update and devlog checking, and tileset, mod and color scheme switching.  Designed for players who prefer vanilla DF to a bundle like the above.
  
 
== 3D Visualizers ==
 
== 3D Visualizers ==
=== Stonesense ===
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=== [[Utility:Stonesense|Stonesense]] ===
 
[[File:stonesense_prev.jpg|left|frameless|200px|none]]
 
[[File:stonesense_prev.jpg|left|frameless|200px|none]]
 
Stonesense is a third party visualizer, implemented as a [[Utility:DFHack|DFHack]] plugin, that lets you view your fortress in a classic isometric perspective. It runs alongside ''Dwarf Fortress'', and can follow the main game's view, updating in real-time. It is included in DFHack, and can be opened by typing <code>stonesense</code> or <code>ssense</code> into the console window.
 
Stonesense is a third party visualizer, implemented as a [[Utility:DFHack|DFHack]] plugin, that lets you view your fortress in a classic isometric perspective. It runs alongside ''Dwarf Fortress'', and can follow the main game's view, updating in real-time. It is included in DFHack, and can be opened by typing <code>stonesense</code> or <code>ssense</code> into the console window.
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{{Clear}}
 
{{Clear}}
  
=== Vox Uristi ===
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=== [[Utility:Overseer|Fortress Overseer]] ===
[[File:Df-vox-uristi-gate.jpg|left|frameless|200px|none]]
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[[File:fortress_viewer.jpg|left|frameless|200px|none]]
A tool that exports fortresses to a 3D voxel format (.vox). Once exported, rendering software such as [https://ephtracy.github.io/index.html?page=mv_main MagicaVoxel (for Windows and Mac)] or alternatively [https://goxel.xyz/ Goxel (for Linux)] can make detailed 3D renders of it. It requires DFHack, and is mostly tested with the Steam version, though previous versions should work too.
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Fortress Overseer is the only 3D visualizer supporting v0.31. It has been completely rewritten and is currently updated to support v0.34.11 and v0.31.25. Overseer works indirectly, by using [[Utility:DFHack|DFHack]]'s <code>mapexport</code> to export a file which can then be rendered in 3D. DirectX 9 must be installed, though this requirement is not documented. Has not been tested for 0.40.13.
  
* Links: [https://plule.github.io/vox-uristi Website], {{F|181728|Bay12 Forum Thread}}
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* Links: [http://www.bay12forums.com/smf/index.php?topic=63484 Bay12forums Thread]
 
{{Clear}}
 
{{Clear}}
 
{{migrated section}}
 
  
 
=== Armok Vision ===
 
=== Armok Vision ===
 
[[File:armok_vision.png|left|frameless|200px|none]]
 
[[File:armok_vision.png|left|frameless|200px|none]]
Armok Vision is a 3D real-time visualizer using Unity. It works as a separate program communicating with the game through fast network interfaces provided by DFHack.
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Armok Vision is a 3D real-time visualizer using Unity for version 0.40.24. It works as a separate program communicating with the game through fast network interfaces.
  
* Links: {{F|146473|Bay12 Forum Thread}}, [https://github.com/RosaryMala/armok-vision GitHub Repository], [https://discord.gg/rMpYGHy Discord], [https://www.patreon.com/japamala Patreon]
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* Links: [http://www.bay12forums.com/smf/index.php?topic=146473.0 Bay12forums Thread]
 
{{Clear}}
 
{{Clear}}
  
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Isoworld is an isometric world map viewer, which can display each of the detailed maps exported from [[Legends mode]]. It also has a pictographic view which makes finding waterfalls easy.   
 
Isoworld is an isometric world map viewer, which can display each of the detailed maps exported from [[Legends mode]]. It also has a pictographic view which makes finding waterfalls easy.   
  
Isoworld can link with [[Utility:DFHack|DFHack]] to display a game view at full spatial resolution in wider context, including tracking the player's view.  This is particularly useful for adventure mode. The isoworldremote plugin required for this is included with DFHack.
+
Isoworld can link with [[Utility:DFHack|DFHack]] to display a game view at full spatial resolution in wider context, including tracking the player's view.  This is particularly useful for adventure mode.
  
* Links: {{F|70700|Bay12 Forum Thread}}, [https://github.com/RosaryMala/isoworld GitHub Repository]  
+
* Links: [http://www.bay12forums.com/smf/index.php?topic=70700.0 Bay12forums Thread]
 
{{Clear}}
 
{{Clear}}
  
 
===  Voxel Fortress ===
 
===  Voxel Fortress ===
 
[[File:voxel_prev.png|left|frameless|200px|none]]
 
[[File:voxel_prev.png|left|frameless|200px|none]]
Voxel Fortress converts DF worlds to a voxel format. It takes an export of one of the two elevation maps (for the voxels coordinates), and any other one (for the colors).
+
Voxel Fortress is a converter from DF worlds to a voxel format. It takes an export of one of the two elevation maps (for the voxels coordinates), and any other one (for the colors).
 
 
 
The map is saved in .xraw format. An additional utility (e.g. [https://ephtracy.github.io/index.html?page=mv_renderer MagicaVoxel Viewer]) is required to see the voxel representation of the map.
 
The map is saved in .xraw format. An additional utility (e.g. [https://ephtracy.github.io/index.html?page=mv_renderer MagicaVoxel Viewer]) is required to see the voxel representation of the map.
  
* Links: {{F|159578|Bay12 Forum Thread}}, [https://github.com/RosaryMala/VoxelFortress/releases/tag/v1.0.0 GitHub Repository] (includes some instructions)
+
* Link: [http://www.bay12forums.com/smf/index.php?topic=159578.0 Bay12forums Thread]
 
{{Clear}}
 
{{Clear}}
  
 
== Music and Sounds ==
 
== Music and Sounds ==
 +
=== [[Utility:SoundSense|SoundSense]] ===
 +
[[File:soundsense_prev.png|left|frameless|100px]]
 +
SoundSense is a sound engine that parses game logs and reacts to game events with sound effects, incidental music and dwarfy comments.  You can look it up on the [http://www.bay12forums.com/smf/index.php?topic=60287 forum thread], or directly download it at [http://df.zweistein.cz/soundsense/ the SoundSense homepage]. Due to it being written in Java, Soundsense is portable to all platforms.
  
{{ambox|type=warn|text=Note that these tools all rely on [[gamelog.txt]], which is no longer populated by vanilla DF as of 50.07. This functionality can be restored with [[Utility:DFHack|DFHack]].}}
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Due to development having slowed down, a [https://github.com/calmhorizons/soundsense fork] was released that most notably disables the broken auto-updater and adds the option to minimize Soundsense to the system tray.
 
 
=== SoundSense ===
 
{{main|Utility:SoundSense}}
 
[[File:soundsense_prev.png|left|frameless|100px]]
 
SoundSense parses game logs and plays reacts to game events with sound effects, incidental music and dwarfy comments. Due to it being written in Java, Soundsense is portable to all platforms.
 
  
 
Note that older Soundsense users may have different default seasonal soundtracks, which were removed and replaced in early 2011. These are available [http://www.krauselabs.net/dump/music.zip here].
 
Note that older Soundsense users may have different default seasonal soundtracks, which were removed and replaced in early 2011. These are available [http://www.krauselabs.net/dump/music.zip here].
 
* Links: [http://df.zweistein.cz/soundsense/ Website], {{F|60287|Bay12 Forum Thread}}, [https://code.google.com/archive/p/df-soundsense/ Google Code Repository]
 
 
{{Clear}}
 
{{Clear}}
  
 
=== SoundCenSe ===
 
=== SoundCenSe ===
 
[[File:soundCenSe_prev.png|left|frameless|100px|]]
 
[[File:soundCenSe_prev.png|left|frameless|100px|]]
A C# port of SoundSense, it uses the existing sound pack files and XMLs present in SoundSense, but with some added enhancements. More information regarding what specific type of enhancements and how to install SoundCenSe can be gathered at the [http://www.bay12forums.com/smf/index.php?topic=159567.0 official forum thread]. If problems emerge while trying to get SoundSense to work with the latest versions of Java, this port may prove to be a useful alternative.
+
A C# port of SoundSense, it uses the existing sound pack files and XML's present in SoundSense, but with some added enhancements. More information regarding what specific type of enhancements and how to install SoundCenSe can be gathered at the [http://www.bay12forums.com/smf/index.php?topic=159567.0 official forum thread]. If problems emerge while trying to get SoundSense to work with the latest versions of Java, this port may prove to be a useful alternative.
  
* Links: {{F|159567|Bay12 Forum Thread}}, [https://github.com/Algorithman/SoundCenSe/releases Releases], [https://github.com/Algorithman/SoundCenSe GitHub Repository]
+
* links: [http://www.bay12forums.com/smf/index.php?topic=159567.0 Bay12forums Thread]. Downloads for the windows and linux binaries are available [https://github.com/Algorithman/SoundCenSe/releases here], while code releases can be obtained from the [https://github.com/Algorithman/SoundCenSe GitHub site].
 
{{Clear}}
 
{{Clear}}
  
=== SoundSense-RS ===
+
== Game manipulation tools ==
[[File:SoundSense-RS_prev.png|left|frameless|100px|]]
+
===[[Utility:DFHack|DFHack]]===
A SoundSense alternative in Rust with a minimalistic GUI. Sound volumes can be adjusted realtime, based on channel. Events can be ignored with a custom list based on log patterns.
+
[[File:dfhack_cmd.png|thumb|right|250px|DFHack's console.]]  
 +
DFHack is an advanced ''Dwarf Fortress'' memory access library and a set of tools and scripts using this library, providing direct object-oriented access to Dwarf Fortress's internals as if it were compiled into the game itself. Runs on Windows, Linux, and OS X.  The standard configuration enables a variety of included bugfixes and interface upgrades, and provides many useful tools such as "clean all".  See [[Utility:DFHack]] for summary of features and common use in.
 +
 
 +
* Links: [https://docs.dfhack.org/en/stable/# DFHack's Documentation] site offers all relevant information on how download, install, and use the utility. Including an up-to-date list of all available and optional Plugins. [http://www.bay12forums.com/smf/index.php?topic=164123 Official Bay12 forum thread].
 +
 
 +
==== Unit Management Plugins ====
 +
[[File:Klokerscreen0.png|thumb|right|250px|Kloker's main screen]]
 +
Kloker, A DFhack in-game UI for inspecting and managing units, with colorful summaries and accessible features including automatic labor assignment.  
  
* Links: {{F|174585|Bay12 Forum Thread}}, [https://github.com/prixt/soundsense-rs/releases Releases], [https://github.com/prixt/soundsense-rs GitHub Repository]
+
* Links: [http://www.bay12forums.com/smf/index.php?topic=169329 Bay12Forum Thread]
{{clear}}
 
  
== Game manipulation tools ==
+
==== Feature plugins ====
=== DFHack ===
+
These plugins add features to the game.
{{main|Utility:DFHack}}
+
* [http://www.bay12forums.com/smf/index.php?topic=128487 Rendermax], a plugin that implements a lighting system at the graphics level.
[[File:dfhack_cmd.png|left|frameless|200px|]]  
+
* [http://www.bay12forums.com/smf/index.php?topic=136155 Dwarven Emigration], a script that allows unhappy dwarves to emigrate with their families.
DFHack is an advanced ''Dwarf Fortress'' memory access library and a set of tools and scripts using this library, providing direct object-oriented access to Dwarf Fortress's internals as if it were compiled into the game itself. Runs on Windows, macOS, and Linux (natively if supported by DF, or through [https://www.winehq.org/ Wine]). The standard configuration enables a variety of included bugfixes and interface upgrades, and provides many useful tools such as "clean all". See [[Utility:DFHack|main page]] for a summary of features, common use, and more.
+
 
* Links: {{F|164123|Bay12 Forum Thread}}, [https://docs.dfhack.org/en/stable/ Documentation], [https://github.com/DFHack/dfhack/releases Releases], [https://github.com/DFHack/dfhack GitHub Repository], [https://store.steampowered.com/app/2346660/DFHack Steam page]
+
==== Interaction plugins ====
{{clear}}
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[http://www.bay12forums.com/smf/index.php?topic=135597 DFHack scripts designed for modders to use as "spells"] (not in standard package)
 +
 
 +
==== Miscellaneous plugins ====
 +
[http://www.bay12forums.com/smf/index.php?topic=135506 DFHack script collection] (not in standard package)
 +
 
 +
=== remotefortressreader ===
 +
 
 +
A critical internal DFHack plugin, [https://github.com/DFHack/dfhack/tree/develop/plugins/remotefortressreader developed within the same repository].  It provides a protobuf-based (currently v2.4.1) RPC connection to the game, enabling remote clients like Armok Vision. The service listens on <code>127.0.0.1:5000</code> (configurable within <code>dfhack-config/remote-server.json</code>).
 +
 
 +
Currently there are no change-based or change-driven notifications, so remote fortress clients must perform the expensive operation of polling the desired volume every frame (via e.g. <code>GetBlockList</code>). Additionally, the sidebar menu state is shared with the native view, to avoid reimplementing construction material dependencies.
 +
 
 +
==Dwarf Therapist==
 +
===Dwarf Therapist===
 +
[[File:dwarf_therapist.png|frameless|right|250px|]]
 +
Dwarf Therapist gives you an advanced GUI to manage and check dwarf job allocations, military assignments, statistics (such as attributes, personality traits and happiness), sort dwarves by various criteria (e.g. profession, migration wave, happiness, number of assigned jobs etc.) and generally manage the Dwarven Resources of your fortress in a very convenient way. This version contains the "labor optimizer" semi-automatic labor management system.
 +
 
 +
Splinterz' fork of Dwarf Therapist is the currently updated version, and available for Windows, Mac and GNU + Linux.
 +
 
 +
* Links: See the [http://www.bay12forums.com/smf/index.php?topic=168411.0 forum thread] for current downloads. Besides the Bay12 forum thread, there's more information on the [https://github.com/Dwarf-Therapist/Dwarf-Therapist GitHub project page].
 +
 
 +
====[[Utility:Dwarf Therapist/Addons Repository|Dwarf Therapist Addons Repository]]====
 +
 
 +
A collection of customizations for Dwarf Therapist submitted by the community.
 +
 
 +
Addons include:
  
=== Dwarf Therapist ===
+
* custom professions
{{main|Utility:Dwarf therapist}}
+
* custom roles
[[File:dwarf_therapist.png|left|frameless|200px|]]
+
* optimization plans
Dwarf Therapist gives you an advanced GUI to manage and check dwarf job allocations, military assignments, statistics (such as attributes, personality traits and happiness), sort dwarves by various criteria (e.g. profession, migration wave, happiness, number of assigned jobs etc.) and generally manage the Dwarven Resources of your fortress in a very convenient way. Available for Windows, Mac and GNU + Linux. 
+
* filter scripts
* Links: {{F|168411|Bay12 Forum Thread}}, [https://github.com/Dwarf-Therapist/Dwarf-Therapist/releases Releases], [https://github.com/Dwarf-Therapist/Dwarf-Therapist/ GitHub Repository], [https://github.com/Dwarf-Therapist/Manual/releases Manual] (outdated)
+
* new grid views
{{clear}}
 
  
== Modding tools ==
+
== Fortress layout tools ==
 +
=== [https://github.com/joelpt/quickfort Quickfort] ===
 +
Quickfort is a utility for ''Dwarf Fortress'' that helps you build fortresses from "blueprint" .CSV files (comma separated values). These files are easily created and edited in an app like Excel. Most building-oriented DF commands are supported through the use of multiple .CSV files to describe the different phases of DF construction (designation, building, stockpiles, and making adjustments. Recent versions of Quickfort work by converting the blueprint into a native macro for ''Dwarf Fortress'', then executing the macro.  This allows for enormously faster playback compared to early versions or DF Designator.
  
=== [https://gitlab.com/df-modding-tools/df-raw-language-server DF RAW Language server] ===
+
====[https://www.mediafire.com/folder/u38qsqr1bq6wu/Community_Quickfort_Blueprints_v2 Quickfort Community Blueprints]====
Modding support for DF RAW files in IDE/Code/Text editors.
 
Checks syntax of files, detects errors and syntax highlighting.
 
  
Current extensions:
+
A large collection of blueprints, published to remove the last hint of hassle in creating a fortress.  You can download the lot without a paid account [http://www.mediafire.com/download/n6im1ok6z02n8nc/Community_Quickfort_Blueprints_v2.zip here].
* [https://marketplace.visualstudio.com/items?itemName=df-modding-tools.dwarf-fortress-raw-vscode VS Code]
 
* [https://gitlab.com/df-modding-tools/df-raw-language-server#supported-editors-and-ides (more are coming)]
 
  
<gallery widths=200px>
+
===[http://www.bay12forums.com/smf/index.php?topic=55025 ChromaFort]===
File:DF_RAW_Language_server_Logo.png|DF RAW Language server Logo
+
Chromafort is a tool designed to complement [[Utilities#Quickfort|Quickfort]], by converting images into quickfort-compatible .csv files.  It works with 24-bit bitmap (.bmp) files.  There are a number of known issues that can affect any image that is not square, and the size must be an exponent of two (8, 16, 32, 64...); other images may show nonexistent colours and/or come out highly distorted.
File:DF_RAW_Language_server_VSCode_screenshot_1.png|DF RAW Language server in VSCode
 
File:DF_RAW_Language_server_VSCode_screenshot_2.png|DF RAW Language server in VSCode
 
</gallery>
 
  
The [[wikipedia:Language_Server_Protocol|Language server]] is a shared component that can be used to easily add support for more IDE's.
+
===[http://www.bay12forums.com/smf/index.php?topic=138590 Picturefort]===
 +
Picturefort is an attempt to make "Chromafort, but ''better''" - it performs the same function of converting an image to a [[Utilities#Quickfort|Quickfort]]-compatible .csv file.  Unlike Chromafort, Picturefort can handle a large number of image formats (though .bmp or .png are recommended); images can be of any shape and within reason size; and while as of May 2014 it is only available on Windows, there are plans for a Linux version.
  
=== Notepad++ Highlighting ===
+
===[http://www.bay12forums.com/smf/index.php?topic=154849.0 Symmetricity]===
language highlighting modes for the text editor Notepad++  [https://dffd.bay12games.com/file.php?id=16251 link]
+
A fortress planner with a focus on multiple planes of symmetry. It can output csv for quickfort. It's early in development so it's probably not suitable for serious use cases.
  
== Modding tools pre v50==
+
== Modding tools ==
{{migrated section}}
 
 
===[http://www.bay12forums.com/smf/index.php?topic=140853.0 Rubble]===
 
===[http://www.bay12forums.com/smf/index.php?topic=140853.0 Rubble]===
  
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* DF Creaturescale - calculates creature weights, and the proportions of each body part and tissue.
 
* DF Creaturescale - calculates creature weights, and the proportions of each body part and tissue.
 
* DF Biomeviewer - shows what creature/plants can be found in which biomes.
 
* DF Biomeviewer - shows what creature/plants can be found in which biomes.
* DF Rawminer - extracts procedurally generated raws (of Forgotten Beasts etc.) from save files.
+
 
 +
=== [https://gitlab.com/df-modding-tools/df-raw-language-server DF RAW Language server] ===
 +
Modding support for DF RAW files in IDE/Code/Text editors.
 +
Checks syntax of files, detects errors and syntax highlighting.
 +
 
 +
Current extensions:
 +
* [https://marketplace.visualstudio.com/items?itemName=df-modding-tools.dwarf-fortress-raw-vscode VS Code]
 +
* [https://gitlab.com/df-modding-tools/df-raw-language-server#supported-editors-and-ides (more are coming)]
 +
 
 +
<gallery widths=200px>
 +
File:DF_RAW_Language_server_Logo.png|DF RAW Language server Logo
 +
File:DF_RAW_Language_server_VSCode_screenshot_1.png|DF RAW Language server in VSCode
 +
File:DF_RAW_Language_server_VSCode_screenshot_2.png|DF RAW Language server in VSCode
 +
</gallery>
 +
 
 +
The [[wikipedia:Language_Server_Protocol|Language server]] is a shared component that can be used to easily add support for more IDE's.
  
 
== World Map / World Gen tools ==
 
== World Map / World Gen tools ==
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=== [http://www.bay12forums.com/smf/index.php?topic=137076.msg5085575#msg5085575 Satellite Map Maker] ===
 
=== [http://www.bay12forums.com/smf/index.php?topic=137076.msg5085575#msg5085575 Satellite Map Maker] ===
 
A GIMP script based on the Dwarf Map Maker that creates a satellite image of ''Dwarf Fortress'' world maps.
 
A GIMP script based on the Dwarf Map Maker that creates a satellite image of ''Dwarf Fortress'' world maps.
 
=== [https://github.com/eniteris/armap Armap] ===
 
A python script that creates a hand-drawn style map from exported legends world maps.
 
  
 
==Legends tools==
 
==Legends tools==
{{migrated section}}
 
 
=== [[Utility:Legends viewer|Legends Viewer]] ===
 
=== [[Utility:Legends viewer|Legends Viewer]] ===
 
[[File:legends_prev.png|border|200x200px|left]]
 
[[File:legends_prev.png|border|200x200px|left]]
 
[[Utility:Legends viewer|Legends Viewer]] loads up the legends you can export in a much more usable format than the [[Legends mode]] of DF itself.  Legends Viewer can open pages in new tabs, filter information on a wide range of criteria, and display information on the map as well. Binaries are only available for Windows, as well as the source (written in C#).
 
[[Utility:Legends viewer|Legends Viewer]] loads up the legends you can export in a much more usable format than the [[Legends mode]] of DF itself.  Legends Viewer can open pages in new tabs, filter information on a wide range of criteria, and display information on the map as well. Binaries are only available for Windows, as well as the source (written in C#).
  
* Bay12 Forums thread for [http://www.bay12forums.com/smf/index.php?topic=154617 current branch for 0.47.XX version of DF], [http://www.bay12forums.com/smf/index.php?topic=72702 original Branch from 2014]
+
* bay12forums thread for [http://www.bay12forums.com/smf/index.php?topic=154617 current Branch for 0.47.XX version of DF], [http://www.bay12forums.com/smf/index.php?topic=72702 original Branch from 2014]
 
{{Clear}}
 
{{Clear}}
  
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== Remote playing tools ==
 
== Remote playing tools ==
{{migrated section}}
 
  
 
=== [[Utility:Dfterm3|Dfterm3]]===
 
=== [[Utility:Dfterm3|Dfterm3]]===
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DFPlex is a plugin for DFHack which introduces simultaneous, real-time online co-op to fortress mode: each player has their own independent view, cursor, menus, etc. so nobody has to wrestle for control. It's a fork of webfort, so players join just by connecting from their web browser.
 
DFPlex is a plugin for DFHack which introduces simultaneous, real-time online co-op to fortress mode: each player has their own independent view, cursor, menus, etc. so nobody has to wrestle for control. It's a fork of webfort, so players join just by connecting from their web browser.
 
=== [https://github.com/ptitSeb/box64 Box64] ===
 
 
Box64 allows ''Dwarf Fortress'' to be run locally on Android devices. A more detailed tutorial is available [https://www.reddit.com/r/dwarffortress/comments/r80m7y/dwarf_fortress_mobile_running_dwarf_fortress_on/ here].
 
  
 
==Language tools==
 
==Language tools==
{{migrated section}}
 
  
 
===[http://www.bay12forums.com/smf/index.php?topic=47332.0 DFLang]===
 
===[http://www.bay12forums.com/smf/index.php?topic=47332.0 DFLang]===
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==Announcement tools==
 
==Announcement tools==
{{migrated section}}
 
  
 
===[http://www.bay12forums.com/smf/index.php?topic=130590 DFMon] ===
 
===[http://www.bay12forums.com/smf/index.php?topic=130590 DFMon] ===
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==Filesharing websites==
 
==Filesharing websites==
{{migrated section}}
 
  
 
=== [http://dffd.wimbli.com/ Dwarf Fortress File Depot] ===
 
=== [http://dffd.wimbli.com/ Dwarf Fortress File Depot] ===
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Read more about the [[User:Markavian/DF_Map_Archive|DF Map Archive]] on Markavian's User page.
 
Read more about the [[User:Markavian/DF_Map_Archive|DF Map Archive]] on Markavian's User page.
 
==Launchers==
 
 
Historically, [[Starter pack|starter pack]]s were used to easily configure settings, keep the game up to date, and integrate third-party mods and bugfixes. With the release of [[Release information/50.01|v50]] on Steam, much of this can be done in-game and through the Steam workshop, making starter packs no longer necessary.
 
 
=== PyLNP ===
 
A cross-platform port of the [[Utility:Lazy Newb Pack|Lazy Newb Pack]], written in Python and providing some support for v50. See [[Utility:Lazy_Newb_Pack#PyLNP:_The_modern_cross_platform_launcher|PyLNP: The modern cross platform launcher]] for more information.
 
* Links: {{F|140808|Bay12 Forum Thread}}, [https://github.com/Pidgeot/python-lnp/releases Releases] (for pack maintainers), [https://github.com/Pidgeot/python-lnp GitHub Repository], [http://pylnp.birdiesoft.dk/docs/dev/content.html Documentation]
 
  
 
== Other/miscellaneous ==
 
== Other/miscellaneous ==
{{migrated section}}
 
  
 
=== [http://shadowlord13.googlepages.com/dfmap-index.html DF Map Compressor] ===
 
=== [http://shadowlord13.googlepages.com/dfmap-index.html DF Map Compressor] ===
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Watches the ''Dwarf Fortress'' devblog. Receives Push Notifications on new updates.
 
Watches the ''Dwarf Fortress'' devblog. Receives Push Notifications on new updates.
  
===[https://github.com/eniteris/df2html DF2HTML]===
 
Converts DF screenshots into formatted HTML.
 
 
[[Category:Utilities|*]]
 
 
{{Category|Modding}}
 
{{Category|Modding}}
 +
{{Category|Community}}
 
[[ru:Utilities]]
 
[[ru:Utilities]]

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