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Editing Werebeast
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[[Image:Creature_wereracoon_cage-trap_v50.png|thumb|right|Wereraccoon accidentally caught in cage trap. A safer outcome than most [[‼SCIENCE‼]] failures.]] | [[Image:Creature_wereracoon_cage-trap_v50.png|thumb|right|Wereraccoon accidentally caught in cage trap. A safer outcome than most [[‼SCIENCE‼]] failures.]] | ||
− | The most successful method discovered is to lock a werebeast in a room with civilians, but make sure the room is completely covered in [[cage trap]]s (Though this method may not work with certain types of werebeasts, such as wereraccoons, as they are small enough{{verify}} to be caught in cage traps when transformed). Many injuries inflicted by werebeasts can knock a dwarf [[unconscious]] due to pain or strangulation, and an unconscious dwarf will be trapped by a cage trap. In the cage, dwarves are free to recover from their wounds, safe from any further attacks. In addition, a dwarf who is [[Thought#Justice|released]] from a cage gets an enormous [[Emotion|happiness]] boost that will help him [[Stress|cope with]] the loss of | + | The most successful method discovered is to lock a werebeast in a room with civilians, but make sure the room is completely covered in [[cage trap]]s (Though this method may not work with certain types of werebeasts, such as wereraccoons, as they are small enough{{verify}} to be caught in cage traps when transformed). Many injuries inflicted by werebeasts can knock a dwarf [[unconscious]] due to pain or strangulation, and an unconscious dwarf will be trapped by a cage trap. In the cage, dwarves are free to recover from their wounds, safe from any further attacks. In addition, a dwarf who is [[Thought#Justice|released]] from a cage gets an enormous [[Emotion|happiness]] boost that will help him [[Stress|cope with]] the loss of family and friends who were not so lucky. |
Further improvements to this technique, such as assigning the uncursed to squads with no uniform (or just a helmet), that replaces clothing in order to allow every bite to break the skin, have pushed successful conversion rates to near 50%. It is also recommended to release dwarves from their cages immediately (via constructing the cages and attaching them to a [[lever]]), to prevent [[insanity]] due to unhappiness. | Further improvements to this technique, such as assigning the uncursed to squads with no uniform (or just a helmet), that replaces clothing in order to allow every bite to break the skin, have pushed successful conversion rates to near 50%. It is also recommended to release dwarves from their cages immediately (via constructing the cages and attaching them to a [[lever]]), to prevent [[insanity]] due to unhappiness. |