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Editing Werebeast

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There is no cure. To protect your other dwarves, you should either keep all infected dwarves isolated so they cannot infect your whole fortress, or if you do not want to take care of them, [[expel]] them from the fortress or just kill them.
 
There is no cure. To protect your other dwarves, you should either keep all infected dwarves isolated so they cannot infect your whole fortress, or if you do not want to take care of them, [[expel]] them from the fortress or just kill them.
  
Contrary to popular belief, only the original werebeast of a particular strain is immune to aging. All subsequent creatures who become infected from that strain will still retain their original lifespans (in the case of elves and goblins, they simply continue to be immortal.) While transformed, a werebeast will require neither food nor drink, nor do they require sleep. Note the immunity to these requirements only applies during the full moon. However, the monthly transformation resets an infected creature's dehydration and hunger levels, thus allowing them to be trapped in a room until they expire from old age (although they will likely go mad way before this happens.) Additionally, each transformation will heal any and all of an infected creature's wounds, and will also restore any missing limbs which the creature may have had.  
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Infected dwarves will not die of old age{{Verify}} and do not need food and drink. Note that werebeasts can still drink, and the only reason they won't die from dehydration is because they change before they can die, healing wounds and removing thirst. They may go mad, however, so if you want to make them work (or use them for a [[stupid dwarf trick]]) you should try to keep them happy. This can be difficult because werebeasts will not sleep or eat, though they will drink if alcohol is available.
  
Particularly [[Fun]] ideas for using werecreatures include:
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Or maybe you want something exceedingly more [[Fun]] instead? Try the following:
  
 
===Infecting your entire fort===
 
===Infecting your entire fort===
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==== Squad assignement method ====
 
==== Squad assignement method ====
  
One method is to equip a squad of dwarves with training weapons and send them to an isolated area with one or two of your werebeasts. Ideally the dwarves who get [[Wound|injured]] will back away while the others hold back the werebeast. In reality it can be hard to balance the battle, which leads to either the werebeast killing off the injured dwarves, or being pummeled into submission without spreading their curse. Another significant problem arises when an attack by either the werebeast or a dwarf happens at the moment of transformation. This is considered a dwarf-on-dwarf attack, which leads to a minor [[loyalty cascade]].
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One method is to equip a squad of dwarves with training weapons and send them to an isolated area with one or two of your werebeasts. Ideally the dwarves who get injured will back away while the others hold back the werebeast. In reality it can be hard to balance the battle, which leads to either the werebeast killing off the injured dwarves, or being pummeled into submission without spreading their curse. Another significant problem arises when an attack by either the werebeast or a dwarf happens at the moment of transformation. This is considered a dwarf-on-dwarf attack, which leads to a minor [[loyalty cascade]].  
  
 
==== Confinement method ====
 
==== Confinement method ====
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'''Cons:'''  
 
'''Cons:'''  
*Attacked if you visit any towns during your transformation. Automatically hostile with everyone except werebeasts of your own species and your base species.
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*Attacked if you visit any towns during your transformation. Automatically hostile with everyone except werebeasts of your own species.
 
*Having to re-equip yourself every transformation unless transformed size is similar enough to your race's size. Non-leather clothing will be destroyed on any transformation regardless of size difference.
 
*Having to re-equip yourself every transformation unless transformed size is similar enough to your race's size. Non-leather clothing will be destroyed on any transformation regardless of size difference.
 
*If enemies are wielding weapons of a material your new form is weak against, damage taken can be devastating.
 
*If enemies are wielding weapons of a material your new form is weak against, damage taken can be devastating.

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