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After [[world generation]], game worlds continue to develop and advance while time passes in-game, simulating off-screen various activities in the world outside of the player's influence and without their direct input, referred to as "world activation".  
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As time passes in ''Dwarf Fortress'', certain activities happen in the world, outside of the player's influence and without their direct input. In older versions, any activity stopped after [[world generation]] finished. This is no longer the case and the changing of this is what is usually referred to as "world activation".
  
World activation happens when you start a new [[Fortress mode|fortress]] or [[Adventure mode|adventure]] mode game, during the two weeks that pass in the [[calendar]] when you begin. Otherwise, it happens as [[time]] passes as you play at normal fortress/adventurer speed. You can play many games of [[Fortress mode|fortress]] and/or [[Adventure mode|adventure]] mode in the same world, each building up its history.
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==Advancing time==
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Before you start a new fortress or adventurer, the [[calendar]] is advanced by two weeks every time. Otherwise, time passes at normal fortress/adventurer speed. "Restarting" [[world generation]] is not planned.
  
 
==Types of activities==
 
==Types of activities==
Types of activities that are simulated during world activation:
 
 
 
===Succession===
 
===Succession===
[[Historical figure]]s can get married, have children, do their various jobs, and die. All of their children can do the same, as they are also historical figures.
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[[Historical figure]]s can get married, have children, do their various jobs, and die, and all of their children do the same, as they are also historical figures.
  
 
The various positions of [[nobles]] will either be inherited by another historical figure, or assigned to a new historical figure by the parent civilization when the position is [[Fun|vacated]] or they have an [[unfortunate accident]].
 
The various positions of [[nobles]] will either be inherited by another historical figure, or assigned to a new historical figure by the parent civilization when the position is [[Fun|vacated]] or they have an [[unfortunate accident]].
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===Site changes===
 
===Site changes===
[[Image:Legends_artifact_symbol_v50.07_01.png|800px|thumb|A legendary sword being made a symbol during world generation]]
 
 
Existing NPC [[site]]s are conquered, liberated, defended, destroyed, reclaimed and new sites are created[http://www.bay12forums.com/smf//index.php?topic=140544.msg6843526#msg6843526] while playing. Bandits will loot villages, armies will conquer cities, and forgotten beasts will ransack fortresses. Abandoned dwarven fortresses can be reclaimed by the player later.
 
Existing NPC [[site]]s are conquered, liberated, defended, destroyed, reclaimed and new sites are created[http://www.bay12forums.com/smf//index.php?topic=140544.msg6843526#msg6843526] while playing. Bandits will loot villages, armies will conquer cities, and forgotten beasts will ransack fortresses. Abandoned dwarven fortresses can be reclaimed by the player later.
 
As the player can do in [[fortress mode]], during [[world generation]] and [[world activities]]),{{verify}} certain [[item]]s, usually (always?){{verify}} [[artifact]]s, can also be chosen as the symbol of a [[army|group]]'s administrative position.
 
  
 
===Movement===
 
===Movement===
Consequently, all kinds of creatures and groups travel around on the world map. However, others teleport. No, really.
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Consequently, all kinds of creatures and groups travel around on the world map, but some literally just teleport.
  
 
The following groups teleport:
 
The following groups teleport:
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* [[Army|Armies]] like siegers or other invaders
 
* [[Army|Armies]] like siegers or other invaders
  
[[File:Df goblins distracted by elves.png|thumb|Screenshot showing Goblin civs prioritizing conquering the Elves down south above attacking the player fort (here highlighted with a yellow 'A' due to the rumour of artifacts.) ASCII mode.]]
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[[File:Df goblins distracted by elves.png|thumb|Screenshot showing Goblin civs prioritizing conquering the Elves down south above attacking the player fort (here highlighted with a yellow 'A' due to the rumour of artifacts.)]]
  
[[Army|Armies]] move around the map while playing for various reasons, including site invasion (not just to the player site), harassment, searching for work, reclamation of sites and more. As invaders need to actually travel the world map to get to your site, embarking close to a site of potential invaders increases the chances of an invasion. Other factors that influence the probability of an invasion are the "effective" population of said site{{verify}}, in other words, how many soldiers the site can spare to attack you. While a site may have a high population, it may be occupied with other, more important campaigns than the player's site.
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[[Army|Armies]] move around the map while playing, for various reasons, including site invasion (not just to the player site), harassment, searching for work, reclamation of sites and more. As invaders need to actually travel the world map to get to your site, embarking close to a site of potential invaders increases the chances of an invasion. Other factors that influence the probability of an invasion are the "effective" population of said site{{verify}}. In other words, how many soldiers the site can spare to attack you. While a site may have a high population, it may be occupied with other, more important campaigns than the player's site.
  
 
The asterisks {{DFtext|*}} on the fast travel map in adventure mode are creatures and armies moving around on the world map.
 
The asterisks {{DFtext|*}} on the fast travel map in adventure mode are creatures and armies moving around on the world map.
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{{DFtext|Greetings from the mountainhomes. Let's discuss our situation.|7:1}}
 
{{DFtext|Greetings from the mountainhomes. Let's discuss our situation.|7:1}}
  
In an active fortress session, the player will get information about current events through the [[liaison]]. During the [[meeting]], communication of this information is implied. The actual information will appear on the [[Civilization and World Info]] screen, under the "News and rumors" tab.
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In an active fortress session, the player will get information about current events through the [[liaison]]. During the [[meeting]], all information will be implied, while relevant updates will be displayed on the [[Civilization and World Info]] screen.
 
 
== Notes ==
 
* In older versions, any world activity stopped after [[world generation]] finished. This is no longer the case since v0.40.01 and the changing of this is what is usually referred to as "world activation".  "Restarting" [[world generation]] is not planned.
 
  
 
{{World}}
 
{{World}}
 
{{Category|World}}
 
{{Category|World}}
{{Category|Legends mode}}
 

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