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Editing v0.31:Armor

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{{quality|Fine|14:29, 21 November 2010 (UTC)}}{{av}}
 
{{quality|Fine|14:29, 21 November 2010 (UTC)}}{{av}}
  
Armor is the protective equipment used to reduce/deflect damage during [[combat]]. It comes in several pieces, each one protecting a certain area. The purpose of each piece is pretty much self-explanatory. Note that breastplates only protect upper/lower torso areas, while mail shirts also cover the upper arms. Ears, nose, lips and teeth are exposed, even in full armor, whilst robes and capes tend to cover the throat.
+
Armor is the protective equipment used to reduce/deflect damage during {{l|combat}}. It comes in several pieces, each one protecting a certain area. The purpose of each piece is pretty much self-explanatory. Note that breastplates only protect upper/lower torso areas, while mail shirts also cover the upper arms. Ears, nose, lips and teeth are exposed, even in full armor, whilst robes and capes tend to cover the throat.
  
 
'''The actual effectiveness of a given piece of armor depends on the weapon(s) being used against it.'''
 
'''The actual effectiveness of a given piece of armor depends on the weapon(s) being used against it.'''
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== Armor Skill ==
 
== Armor Skill ==
  
It is unclear how the [[armor user]] skill affects combat, since the movement speed and armor penetration look the same for legendary armor users and untrained users, yet when testing in the arena, a novice armor user is injured extremely frequently compared a grand master armor user.
+
It is unclear how the {{l|armor user}} skill affects combat, since the movement speed and armor penetration look the same for legendary armor users and untrained users, yet when testing in the arena, a novice armor user is injured extremely frequently compared a grand master armor user.
  
 
== Quality Level ==
 
== Quality Level ==
Armor gets a deflection bonus based on quality level, but anything less than masterful gets no bonus. See [[Quality]] for more information.
+
Armor gets a deflection bonus based on quality level, but anything less than mastercraft gets no bonus. See {{L|Quality}} for more information.
  
{{v0.31:Item quality/Table}}
+
{{DF2010:Item quality/Table}}
  
 
== Materials ==
 
== Materials ==
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They may additionally protect upper and lower arms and legs, depending on the garment. Dwarves do not seem to make a distinction between genders when selecting clothing to wear, so don't be startled when you see males running around in dresses.
 
They may additionally protect upper and lower arms and legs, depending on the garment. Dwarves do not seem to make a distinction between genders when selecting clothing to wear, so don't be startled when you see males running around in dresses.
  
There is no real difference between armor and clothing, except materials and that only non-clothing garments increase the [[armor user]] skill.
+
There is no real difference between armor and clothing, except materials and that only non-clothing garments increase the {{L|armor user}} skill.
  
 
Note that the availability of specific articles of clothing varies from civilization to civilization.  So, one civilization may not be able to make vests, another may not be able to make togas, still another may not be able to make dresses and cloaks. By the way, cloaks protect the eyes somewhat, according to combat logs. Dresses and Robes may offer superior protection as well.
 
Note that the availability of specific articles of clothing varies from civilization to civilization.  So, one civilization may not be able to make vests, another may not be able to make togas, still another may not be able to make dresses and cloaks. By the way, cloaks protect the eyes somewhat, according to combat logs. Dresses and Robes may offer superior protection as well.
  
Note that Dwarves can potentially manufacture items listed in their raws in the file \raw\objects\entity_default.txt, while other items exist which can never be made by un-modded dwarves, such as a head scarf or face veil. As well, some clothing articles may not be crafted in fortresses of a given [[civilization]] - only those items marked as 'common' for that civilization may be crafted.
+
Note that Dwarves can potentially manufacture items listed in their raws in the file \raw\objects\entity_default.txt, while other items exist which can never be made by un-modded dwarves, such as a head scarf or face veil. As well, some clothing articles may not be crafted in fortresses of a given {{L|civilization}} - only those items marked as 'common' for that civilization may be crafted.
  
  
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!style="border:1px #AAA solid;padding:0.2em;"|Armor Level*
 
!style="border:1px #AAA solid;padding:0.2em;"|Armor Level*
 
!style="border:1px #AAA solid;padding:0.2em;"|Material Size
 
!style="border:1px #AAA solid;padding:0.2em;"|Material Size
!style="border:1px #AAA solid;padding:0.2em;"|[[Cloth|Fiber]]/[[Silk]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Cloth|Fiber}}/{{L|Silk}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Leather]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Leather}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Bone]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Bone}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Shell]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Shell}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Metal]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Metal}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Wood]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Wood}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Size}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Permit}}
 
!style="border:1px #AAA solid;padding:0.2em;"|Layer
 
!style="border:1px #AAA solid;padding:0.2em;"|Layer
 
!style="border:1px #AAA solid;padding:0.2em;"|Coverage %
 
!style="border:1px #AAA solid;padding:0.2em;"|Coverage %
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!style="border:1px #AAA solid;padding:0.2em;"|Armor Level*
 
!style="border:1px #AAA solid;padding:0.2em;"|Armor Level*
 
!style="border:1px #AAA solid;padding:0.2em;"|Material Size
 
!style="border:1px #AAA solid;padding:0.2em;"|Material Size
!style="border:1px #AAA solid;padding:0.2em;"|[[Cloth|Fiber]]/[[Silk]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Cloth|Fiber}}/{{L|Silk}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Leather]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Leather}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Bone]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Bone}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Shell]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Shell}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Metal]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Metal}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Wood]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Wood}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Size}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Permit}}
 
!style="border:1px #AAA solid;padding:0.2em;"|Layer
 
!style="border:1px #AAA solid;padding:0.2em;"|Layer
 
!style="border:1px #AAA solid;padding:0.2em;"|Coverage %
 
!style="border:1px #AAA solid;padding:0.2em;"|Coverage %
!style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|UBSTEP]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Coverage|UBSTEP}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|LBSTEP]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Coverage|LBSTEP}}
 
|-
 
|-
  
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|style="border:1px #AAA solid;padding:0.2em;"|0
 
|style="border:1px #AAA solid;padding:0.2em;"|0
 
|}
 
|}
[[Quiver]] and [[Backpack]] are also worn on upper body, counting towards layer permit size.
 
  
 
===Hands===
 
===Hands===
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!style="border:1px #AAA solid;padding:0.2em;"|Armor Level*
 
!style="border:1px #AAA solid;padding:0.2em;"|Armor Level*
 
!style="border:1px #AAA solid;padding:0.2em;"|Material Size
 
!style="border:1px #AAA solid;padding:0.2em;"|Material Size
!style="border:1px #AAA solid;padding:0.2em;"|[[Cloth|Fiber]]/[[Silk]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Cloth|Fiber}}/{{L|Silk}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Leather]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Leather}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Bone]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Bone}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Shell]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Shell}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Metal]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Metal}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Wood]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Wood}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Size}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Permit}}
 
!style="border:1px #AAA solid;padding:0.2em;"|Layer
 
!style="border:1px #AAA solid;padding:0.2em;"|Layer
 
!style="border:1px #AAA solid;padding:0.2em;"|Coverage %
 
!style="border:1px #AAA solid;padding:0.2em;"|Coverage %
!style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|UPSTEP]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Coverage|UPSTEP}}
 
|-
 
|-
  
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!style="border:1px #AAA solid;padding:0.2em;"|Armor Level*
 
!style="border:1px #AAA solid;padding:0.2em;"|Armor Level*
 
!style="border:1px #AAA solid;padding:0.2em;"|Material Size
 
!style="border:1px #AAA solid;padding:0.2em;"|Material Size
!style="border:1px #AAA solid;padding:0.2em;"|[[Cloth|Fiber]]/[[Silk]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Cloth|Fiber}}/{{L|Silk}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Leather]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Leather}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Bone]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Bone}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Shell]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Shell}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Metal]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Metal}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Wood]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Wood}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Size}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Permit}}
 
!style="border:1px #AAA solid;padding:0.2em;"|Layer
 
!style="border:1px #AAA solid;padding:0.2em;"|Layer
 
!style="border:1px #AAA solid;padding:0.2em;"|Coverage %
 
!style="border:1px #AAA solid;padding:0.2em;"|Coverage %
!style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|LBSTEP]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Coverage|LBSTEP}}
 
|-
 
|-
  
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|}
 
|}
  
===Footwear===
+
===Foot Protection===
 
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable"
 
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable"
 
|- style="background:#F2F2F2;text-align:center;"
 
|- style="background:#F2F2F2;text-align:center;"
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!style="border:1px #AAA solid;padding:0.2em;"|Armor Level*
 
!style="border:1px #AAA solid;padding:0.2em;"|Armor Level*
 
!style="border:1px #AAA solid;padding:0.2em;"|Material Size
 
!style="border:1px #AAA solid;padding:0.2em;"|Material Size
!style="border:1px #AAA solid;padding:0.2em;"|[[Cloth|Fiber]]/[[Silk]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Cloth|Fiber}}/{{L|Silk}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Leather]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Leather}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Bone]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Bone}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Shell]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Shell}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Metal]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Metal}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Wood]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Wood}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Size}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Permit}}
 
!style="border:1px #AAA solid;padding:0.2em;"|Layer
 
!style="border:1px #AAA solid;padding:0.2em;"|Layer
 
!style="border:1px #AAA solid;padding:0.2em;"|Coverage %
 
!style="border:1px #AAA solid;padding:0.2em;"|Coverage %
!style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|UPSTEP]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Coverage|UPSTEP}}
 
|-
 
|-
  
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|style="border:1px #AAA solid;padding:0.2em;"|MAX
 
|style="border:1px #AAA solid;padding:0.2em;"|MAX
 
|}
 
|}
 +
  
 
===Shield===
 
===Shield===
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!style="border:1px #AAA solid;padding:0.2em;"|Armor Level*
 
!style="border:1px #AAA solid;padding:0.2em;"|Armor Level*
 
!style="border:1px #AAA solid;padding:0.2em;"|Material Size
 
!style="border:1px #AAA solid;padding:0.2em;"|Material Size
!style="border:1px #AAA solid;padding:0.2em;"|[[Cloth|Fiber]]/[[Silk]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Cloth|Fiber}}/{{L|Silk}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Leather]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Leather}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Bone]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Bone}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Shell]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Shell}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Metal]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Metal}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Wood]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Wood}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Size}}
!style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Permit}}
 
!style="border:1px #AAA solid;padding:0.2em;"|Layer
 
!style="border:1px #AAA solid;padding:0.2em;"|Layer
 
!style="border:1px #AAA solid;padding:0.2em;"|Coverage %
 
!style="border:1px #AAA solid;padding:0.2em;"|Coverage %
!style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|UPSTEP]]
+
!style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Coverage|UPSTEP}}
 
|-
 
|-
  
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The following variables will be used in the logic below:  
 
The following variables will be used in the logic below:  
 
:'''Current Item''' refers to the specific item being equipped.  
 
:'''Current Item''' refers to the specific item being equipped.  
:'''Total Size''' refers to the [[Armor#Size, Permit, and layering armor|size]] of all items equipped on that body part, excluding the item to be equipped (while including those on a different [[Armor#Size, Permit, and layering armor|layer]]).  
+
:'''Total Size''' refers to the {{L|Armor#Size, Permit, and layering armor|size}} of all items equipped on that body part, excluding the item to be equipped (while including those on a different {{L|Armor#Size, Permit, and layering armor|layer}}).  
:'''Permit''' refers to the current item's [[Armor#Size, Permit, and layering armor|permit]].  
+
:'''Permit''' refers to the current item's {{L|Armor#Size, Permit, and layering armor|permit}}.  
  
  
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* * = Total Size include the size of all equipped items, but does not include the item being equipped
 
* * = Total Size include the size of all equipped items, but does not include the item being equipped
*<span style="color:#F00">Red Text</span> = This item cannot be equipped, because the total size is larger than the item's permitted size.
+
*<span style="color:#F00">Red Text</span> = This item would cannot be equipped, because the total size is larger than the item's permitted size.
  
 
==Size, Permit, and layering armor==
 
==Size, Permit, and layering armor==
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The '''Size''' and '''Permit''' values govern how much clothing or armor can be worn.
 
The '''Size''' and '''Permit''' values govern how much clothing or armor can be worn.
  
Under the old system the lowest "permit" value for any given body part is used: for instance, if a dwarf is wearing a dress (permit value: 50) and a total of 50 or more ''size'' worth of clothing on the upper body, it cannot put any more clothing on the upper body.  (This explains why the old [[dungeon master]]s tend to wear several cloaks: they arrive at the fortress wearing only a cloak on the upper body (permit 150), and can put on a total of 10 of them, at 15 size each.)
+
Under the old system the lowest "permit" value for any given body part is used: for instance, if a dwarf is wearing a dress (permit value: 50) and a total of 50 or more ''size'' worth of clothing on the upper body, it cannot put any more clothing on the upper body.  (This explains why the old {{L|dungeon master}}s tend to wear several cloaks: they arrive at the fortress wearing only a cloak on the upper body (permit 150), and can put on a total of 10 of them, at 15 size each.)
  
 
Unfortunately, [LAYER:COVER] items are the only items playing by the old rules.  This much is certain from testing in arena mode.
 
Unfortunately, [LAYER:COVER] items are the only items playing by the old rules.  This much is certain from testing in arena mode.
Line 933: Line 933:
 
The item is allowed if all rules either evaluate to true or are not applicable.  This is in addition to the rule allowing only one shaped item on a given body part at a time.  
 
The item is allowed if all rules either evaluate to true or are not applicable.  This is in addition to the rule allowing only one shaped item on a given body part at a time.  
  
Example: A helm (30 size,20 permit) means you can put on a mask (20,10) or two caps (10,20), but only two head veils (10,100).  Any of these configurations can fit 6 additional hoods if desired.  
+
Example: A helm(30 size,20 permit) means you can put on a mask(20,10) or two caps(10,20), but only two head veils(10,100).  Any of these configurations can fit 6 additional hoods if desired.  
  
Example: Wearing a cap (10,15) allows only one face veil (10,100), because they are both [LAYER:UNDER], but an additional combined total of up to 9 head veils and hoods is possible.
+
Example: Wearing a cap(10,15) allows only one face veil(10,100), because they are both [LAYER:UNDER], but an additional combined total of up to 9 head veils and hoods is possible.
  
 
Note that the armor value of socks and other clothing is unknown under the new system - however, wearing them under "armor" such as boots is recommended for an adventurer.
 
Note that the armor value of socks and other clothing is unknown under the new system - however, wearing them under "armor" such as boots is recommended for an adventurer.
  
  
'''[[Adventurer mode]]''' follows the arena rules so it is possible to have three chain mail shirts (15,50), a breastplate (20,50), and 25 capes (10,300) on ones upper body plus two caps(or one mask), a helm, and six hoods on ones head.  Confirmation is needed to see if [[fortress mode]] follows the old rules or the new arena rules. (I tested this and found that Urist McNopants follows a totally different set of rules than either of these. His rules tell him to forget both caps all of the hoods both socks and his trousers, and each sucessive time he gets dressed he feels the need to do it differently.)
+
'''{{L|Adventurer mode}}''' follows the arena rules so it is possible to have three chain mail shirts(15,50), a breastplate(20,50), and 25 capes(10,300) on ones upper body plus two caps(or one mask), a helm, and six hoods on ones head.  Confirmation is needed to see if {{L|fortress mode}} follows the old rules or the new arena rules. (I tested this and found that Urist McNopants follows a totally different set of rules than either of these. His rules tell him to forget both caps all of the hoods both socks and his trousers, and each sucessive time he gets dressed he feels the need to do it differently.)
  
 
===Some more workaround about Size, Permit and Layering===
 
===Some more workaround about Size, Permit and Layering===
Line 953: Line 953:
 
As an example, lets say you want to kit out your soldiers upper body. Try walking through this in arena mode to get a feel for it.
 
As an example, lets say you want to kit out your soldiers upper body. Try walking through this in arena mode to get a feel for it.
  
You start off with a [[steel]] breastplate. This has a size of '''20''' and a permit of '''50'''. It is also '''shaped''', so you can't add any other shaped items; no more breastplates and no [[leather]] armor.
+
You start off with a {{L|steel}} breastplate. This has a size of '''20''' and a permit of '''50'''. It is also '''shaped''', so you can't add any other shaped items; no more breastplates and no {{L|leather}} armor.
  
 
Now you want to add mail shirts. Each one has a permit of '''50''' and a size of '''15'''. You can add three of these if you want. It checks the size against each of the armour pieces permit + size (or rather, the permit value ignoring that items size in the calculation), like so;
 
Now you want to add mail shirts. Each one has a permit of '''50''' and a size of '''15'''. You can add three of these if you want. It checks the size against each of the armour pieces permit + size (or rather, the permit value ignoring that items size in the calculation), like so;
Line 1,038: Line 1,038:
  
 
:'''[LBSTEP]'''
 
:'''[LBSTEP]'''
This token, when applied to torso armor or pants, controls how much of the legs an item covers. Legs in this case are defined as [LIMB] body parts that end in a [STANCE] body part (eg, foot). Arms are [LIMB]s, but end in a [GRASP] hand instead. Because the upper and lower body are effectively zero steps from each other, torso armor can extend this way easily.
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This token, when applied to torso armor or pants, controls how much of the legs an item covers. Legs in this case are defined as [LIMB] body parts that end in a [STANCE] body part (eg, foot). Arms are [LIMB]s, but end in a [GRASP] hand instead. Because the upper and lower body are effectively zero steps from each other, torso armour can extend this way easily.
  
 
Both greaves and leggings have [LBSTEP:MAX] and so cover the entire leg to the best of their ability.<br />
 
Both greaves and leggings have [LBSTEP:MAX] and so cover the entire leg to the best of their ability.<br />
Mail shirts have [LBSTEP:1] and so can protect the upper legs. A range of other clothes (including cloaks) and leather armor also have this.
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Mail shirts have [LBSTEP:1] and so can protect the upper legs. A range of other clothes (including cloaks) and leather armour also have this.
As mentioned above, robes and dresses have [LBSTEP:MAX] and so cover the entire legs. These also have [UBSTEP:MAX] and so cover the entire body. Although not the strongest armor, a leather (or maybe adamantine?) robe or dress gives you maximum coverage.
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As mentioned above, robes and dresses have [LBSTEP:MAX] and so cover the entire legs. These also have [UBSTEP:MAX] and so cover the entire body. Although not the strongest armour, a leather (or maybe adamantine?) robe or dress gives you maximum coverage.
  
 
:'''[UPSTEP]'''
 
:'''[UPSTEP]'''
Line 1,048: Line 1,048:
  
 
Low boots literally only cover the foot.<br />
 
Low boots literally only cover the foot.<br />
High boots have [UPSTEP:1], so cover the lower leg. If you consider the upper legs can covered by [LBSTEP] from above, you can effectively have an entire layer of chain armor on the legs from high boots and a mail shirt even before adding leg armor. This is why I go with greaves for a plate layer.
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High boots have [UPSTEP:1], so cover the lower leg. If you consider the upper legs can covered by [LBSTEP] from above, you can effectively have an entire layer of chain armour on the legs from high boots and a mail shirt even before adding leg armour. This is why I go with greaves for a plate layer.
 
Gauntlets have [UPSTEP:1], so cover the lower arms. Because there is no other protection for arms as there is for legs, you need gauntlets and mail shirts to protect your arms fully.
 
Gauntlets have [UPSTEP:1], so cover the lower arms. Because there is no other protection for arms as there is for legs, you need gauntlets and mail shirts to protect your arms fully.
 
Chausses are a very rare sock substitute, but they are the only items to have [UPSTEP:MAX] and so offer full leg coverage while being exactly the same size as regular socks. The perfect undergarment.
 
Chausses are a very rare sock substitute, but they are the only items to have [UPSTEP:MAX] and so offer full leg coverage while being exactly the same size as regular socks. The perfect undergarment.
Line 1,054: Line 1,054:
  
 
The whole method is pretty nifty with just two problems.<br />
 
The whole method is pretty nifty with just two problems.<br />
* Faces can't be covered by head armor.
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* Faces can't be covered by head armour.
 
* Throats cannot be protected by metal armor (except adamantine cloth).
 
* Throats cannot be protected by metal armor (except adamantine cloth).
  
Line 1,062: Line 1,062:
  
 
In fortress mode, "under" layers cannot be put on over "over" layers, so, for instance, a dwarf cannot put on socks unless it first removes its shoes.  They can wear over layers without putting an under layer on first, which explains their fondness for "going commando" (trousers without loincloth).  Dwarves will only put on the specific armor they are told to put on -- unless they are not told what to wear.
 
In fortress mode, "under" layers cannot be put on over "over" layers, so, for instance, a dwarf cannot put on socks unless it first removes its shoes.  They can wear over layers without putting an under layer on first, which explains their fondness for "going commando" (trousers without loincloth).  Dwarves will only put on the specific armor they are told to put on -- unless they are not told what to wear.
 
Also, if you do not tell dwarves to replace clothing with a uniform, they will wear it alongside the uniform and possibly come into conflict with layering and sizes/permits, making them unable to wear assigned items.
 
  
 
In adventurer mode, you have direct control over what armor you put on, and are only limited by permit and "one only" (shaped) restrictions.  This means you can wear three suits of chain mail (total size 45) plus another suit of chain or plate on top of them.  On top of this, you can add six cloaks.
 
In adventurer mode, you have direct control over what armor you put on, and are only limited by permit and "one only" (shaped) restrictions.  This means you can wear three suits of chain mail (total size 45) plus another suit of chain or plate on top of them.  On top of this, you can add six cloaks.
  
 
== Bugs ==
 
== Bugs ==
Metal armor currently only requires 1 bar of a metal to forge; however, when out of bars, the [[announcement]] indicates the expected number of bars required:
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Metal armor currently only requires 1 bar of a metal to forge; however, when out of bars, the {{L|announcement}} indicates the expected number of bars required:
 
:''"Urist McArmorsmith cancels forge <x-metal> breast plate: needs 3 <x-metal> bars."''
 
:''"Urist McArmorsmith cancels forge <x-metal> breast plate: needs 3 <x-metal> bars."''
  
 
In adventurer mode, putting a pair of socks (or any under-layer foot wear) on before putting on a pair of boots (or any over-layer foot wear) will keep you from putting on the last boot.  So the order sock, sock, boot, boot doesn't work, but changing the order to sock, boot, sock, boot does.  This is a very minor bug.
 
In adventurer mode, putting a pair of socks (or any under-layer foot wear) on before putting on a pair of boots (or any over-layer foot wear) will keep you from putting on the last boot.  So the order sock, sock, boot, boot doesn't work, but changing the order to sock, boot, sock, boot does.  This is a very minor bug.

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