v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Butcher"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Fixed keyboard shortcuts and one link.)
m (Rated article "Masterwork" using the rating script)
Line 1: Line 1:
{{Quality|Fine}}
+
{{quality|Masterwork|08:00, 22 May 2010 (UTC)}}
 
{{Skill
 
{{Skill
 
| color      = 6:0
 
| color      = 6:0

Revision as of 22:55, 11 June 2010

Skill: Butcher
Association  
Profession Template:L
Job Title Butcher
Labor Butchery
Tasks
  • Butcher Template:L
  • Extract from a dead animal
  • Capture a live land animal
Workshop

Template:L

Attributes
None
This article is about an older version of DF.

Butchers do the dirty job of killing tame animals, processing animal Template:Ls, skeletons and body parts for Template:L, Template:L, Template:L, Template:Ls, Template:L(s) and many other objects at the Template:L.

To butcher a tame animal either

  • go into view mode, place the cursor on the animal, go to the preferences page and press s to flag (or un-flag) the animal for slaughtering

or

  • go to the z-Status screen, then the Animals page, select the animal and press b to flag for slaughter.

A butcher will then drag the animal to the nearest butcher shop and perform the bloody deed. Note that animals adopted as Template:L can not be butchered.

The type and number of objects produced from butchering a creature varies greatly, since not all creatures have the same parts.

A butcher's skill affects the speed of butchery, which can be important for processing a large number of corpses before they begin to Template:L. Note that butcher shops can become Template:L quickly, because most animals create a large number of different items of different categories when butchered. So make sure that you have nearby stockpiles for refuse, raw hides, meat, prepared organs and fat. To minimize the amount of Template:L created in case the rotting parts are not removed fast enough, a butcher's shop should always be blocked by a Template:L.

See also

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused