v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Combat skill"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 39: Line 39:
  
 
==Weapon skills==
 
==Weapon skills==
'''Weapon skills''' are associated with the use of a particular {{L|weapon}} type, even if that weapon type is "thrown {{L|vomit}}" in adventure mode.
+
'''Weapon skills''' are associated with the use of a particular {{L|weapon}} type, even if that weapon type is "thrown {{L|vomit}}" in adventure mode. The name of many of these skills is dependent on species: a dwarven spear user will be known as a 'Speardwarf'.  
:* Axe
+
:* Axeman
 
:* Blowgunner
 
:* Blowgunner
 
:* Bowman
 
:* Bowman
:* Dagger
+
:* Hammerman
:* Hammer
+
:* Knife User
:* Mace
+
:* Lasher
 +
:* Maceman
 
:* Marksman
 
:* Marksman
 
:* Misc. Object User
 
:* Misc. Object User
:* Pike
+
:* Pikeman
:* Spear
+
:* Spearman
:* Sword
+
:* Swordsman
 
:* Thrower
 
:* Thrower
:* Whip
 
  
'''Axe''' skill allows characters to use axes, great axes, and halberds more effectively.
+
 
 +
'''Axeman''' skill allows characters to use axes, great axes, and halberds more effectively.
  
 
'''Blowgunner''' allows characters to use blowguns more effectively.
 
'''Blowgunner''' allows characters to use blowguns more effectively.
Line 60: Line 61:
 
'''Bowman''' skill allows characters to use bows more effectively.
 
'''Bowman''' skill allows characters to use bows more effectively.
  
'''Dagger''' skill allows characters to use large daggers more effectively. There is no such thing as a small dagger in Dwarf Fortress, at least not one that can be equipped or seen.
+
'''Hammerman''' skill allows characters to use crossbows in melee, mauls, and war hammers more effectively.
  
'''Hammer''' skill allows characters to use crossbows in melee, mauls, and war hammers more effectively.
+
'''Knife User''' skill allows characters to use large daggers more effectively. There is no such thing as a small dagger in Dwarf Fortress, at least not one that can be equipped or seen.
  
'''Mace''' skill allows characters to use flails, maces, and morningstars more effectively.
+
'''Lasher''' skill allows characters to use whips and scourges more effectively.
 +
 
 +
'''Maceman''' skill allows characters to use flails, maces, and morningstars more effectively.
  
 
'''Marksman''' skill allows characters to use crossbows more effectively.
 
'''Marksman''' skill allows characters to use crossbows more effectively.
Line 70: Line 73:
 
'''Misc. Object User''' allows characters to use objects like tables and chairs more effectively as weapons. In fortress mode, this skill tends to increase when dwarves tantrum and break some heads with a +Granite Throne+.
 
'''Misc. Object User''' allows characters to use objects like tables and chairs more effectively as weapons. In fortress mode, this skill tends to increase when dwarves tantrum and break some heads with a +Granite Throne+.
  
'''Pike''' skill allows characters to use pikes more effectively.
+
'''Pikeman''' skill allows characters to use pikes more effectively.
  
'''Spear''' skill allows characters to use spears more effectively.
+
'''Spearman''' skill allows characters to use spears more effectively.
  
'''Sword''' skill allows characters to use blowguns and bows in melee, long swords, scimitars, short swords, and two-handed swords more effectively.
+
'''Swordsman''' skill allows characters to use blowguns and bows in melee, long swords, scimitars, short swords, and two-handed swords more effectively.
  
 
'''Thrower''' skill allows characters to throw miscellaneous objects more effectively.
 
'''Thrower''' skill allows characters to throw miscellaneous objects more effectively.
  
'''Whip''' skill allows characters to use whips and scourges more effectively.
+
 
  
  
 
{{skills}}
 
{{skills}}

Revision as of 16:28, 7 August 2010

This article is about an older version of DF.

Until more is known about each individual skill, and on the suspicion that much will be parallel and/or related, and so that all information/discussion can be collected in one place (for now, at least), all "combat skills" will redirect here, at least until it becomes more clear if/how we should break them up.

General combat skills

Combat skills are a category of skills that are collectively unrelated to whether a dwarf is using weapons or armor but are useful for combat.

  • Archer
  • Biter
  • Dodger
  • Fighter
  • Kicker
  • Striker
  • Wrestler

Archer skill increases with the use of any ranged attack, including throwing. Its exact function is unknown, but when tested in Template:L mode with two dwarves, one no skill and one grand master on isolated pillars with bows, the grand master shot the no skill dwarf with far greater accuracy.

Biter skill increases whenever a character chooses to bite an opponent. This is probably the most effective attack for a creature whose biting causes a Template:L, but some Template:Ls will arrive with this skill as well, and unarmed combatants will occasionally learn a bit, implying that they chose to bite during a combat.

Dodger aids creatures in avoidance, causing enemies to miss more often. Scanning of combat reports suggest that dodging is very common and effective - assuming that messages referring to dodging are in essence caused by the dodger skill. Dodging can, unfortunately, cause dwarves to fall through z levels into chasms, pits, or water; they do not attempt to avoid dodging into perilous locales.

The Fighter skill increases with each melee attack, no matter what kind of weapon is used, and can increase rather quickly. Its use/significance is currently not known. However, when tested in arena mode with two dwarves, one unskilled and one grand master fighter, the one with fighter skill won consistently while armed any of the default weapons. Unarmed dwarves showed no preference.

Kicker skill is increased by kicking in unarmed combat. Stance strikes from kicking tend to have a blunt Template:L.

Striker skill is increased by throwing punches in unarmed combat.

Wrestler skill pertains to incapacitating enemies by holding limbs. Wrestlers are generally unable to kill much, but they may make killing easier for their armed comrades.

Equipment skills

Equipment skills are associated with the use of non-weapon equipment, and as a class increase dwarf survivability.

  • Armor User
  • Shield User

Armor User skill is related to how well a dwarf moves in Template:L, and increases whenever a dwarf wearing armor is attacked. Higher levels of this skill reduces the encumbrance penalties of armor, allowing dwarves wearing full steel plate to move at normal speed. Because even leather Template:L count as armor, this skill often appears at dabbling level on civilians who briefly struggle with a Template:L Template:L or predatory animals.

Shield User increases whenever a dwarf uses a Template:L or Template:L to block an attack, which is often. Shields increase survivability of dwarves a great deal, and can block anything from a Template:L axe to Template:L.

Weapon skills

Weapon skills are associated with the use of a particular Template:L type, even if that weapon type is "thrown Template:L" in adventure mode. The name of many of these skills is dependent on species: a dwarven spear user will be known as a 'Speardwarf'.

  • Axeman
  • Blowgunner
  • Bowman
  • Hammerman
  • Knife User
  • Lasher
  • Maceman
  • Marksman
  • Misc. Object User
  • Pikeman
  • Spearman
  • Swordsman
  • Thrower


Axeman skill allows characters to use axes, great axes, and halberds more effectively.

Blowgunner allows characters to use blowguns more effectively.

Bowman skill allows characters to use bows more effectively.

Hammerman skill allows characters to use crossbows in melee, mauls, and war hammers more effectively.

Knife User skill allows characters to use large daggers more effectively. There is no such thing as a small dagger in Dwarf Fortress, at least not one that can be equipped or seen.

Lasher skill allows characters to use whips and scourges more effectively.

Maceman skill allows characters to use flails, maces, and morningstars more effectively.

Marksman skill allows characters to use crossbows more effectively.

Misc. Object User allows characters to use objects like tables and chairs more effectively as weapons. In fortress mode, this skill tends to increase when dwarves tantrum and break some heads with a +Granite Throne+.

Pikeman skill allows characters to use pikes more effectively.

Spearman skill allows characters to use spears more effectively.

Swordsman skill allows characters to use blowguns and bows in melee, long swords, scimitars, short swords, and two-handed swords more effectively.

Thrower skill allows characters to throw miscellaneous objects more effectively.



Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused