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Editing v0.31:Design strategies
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In addition to the considerations above, it's also important to remember that long-term design strategies can easily be disrupted by the discovery of underground terrain features. Don't plan ''too'' far ahead, as you might need to adapt to unforeseen obstacles. | In addition to the considerations above, it's also important to remember that long-term design strategies can easily be disrupted by the discovery of underground terrain features. Don't plan ''too'' far ahead, as you might need to adapt to unforeseen obstacles. | ||
− | Also, there are several [[Main:Blueprint Library|design idioms]] of common usage like [[Pump stack]]. | + | Also, there are several [[Main:Blueprint Library|design idioms]] of common usage like [[Main:Pump stack|Pump stack]]. |
==Security== | ==Security== | ||
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== Further Reading == | == Further Reading == | ||
− | For an in-depth examination of topics relating to fortress layout, these pages focus on specific aspects, mostly with an eye to improving survivability | + | For an in-depth examination of topics relating to fortress layout, these pages focus on specific aspects, mostly with an eye to improving survivability. |
− | * [[Defense guide]] | + | * [[Main:Defense guide|Defense guide]] |
− | * [[Security design]] | + | * [[Main:Security design|Security design]] |
− | * [[Trap design]] | + | * [[Main:Trap design|Trap design]] |
− | * [[Military design | + | * [[Main:Military design|Military design]] (not related to architecture, but useful nonetheless) |
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{{Category|Guides}} | {{Category|Guides}} |