v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31:Ghost

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
 
{{minorspoiler}}
 
{{minorspoiler}}
  
After the death of an intelligent creature or a dwarf, its soul may occasionally come back as a '''ghost'''.  In a Dwarven fortress, dead dwarves have a chance of returning as ghosts if they are not properly [[coffin|buried]] or [[memorial|memorialized]] after their death. Ghosts often take to haunting their relatives and friends, following them around on the same tile, as well as lingering wistfully near areas they frequented in life or the spot they died. However, not all ghosts bear their anguish calmly.
+
After the death of an intelligent creature or a dwarf, its soul may occasionally come back as a '''ghost'''.  In a Dwarven fortress, dead dwarves have a chance of returning as ghosts if they are not properly {{L|coffin|buried}} or {{L|memorial|memorialized}} after their death. Ghosts often take to haunting their relatives and friends, following them around on the same tile, as well as lingering wistfully near areas they frequented in life or the spot they died. However, not all ghosts bear their anguish calmly.
  
 
Even babies can become ghosts and there are current<sup>v31.18</sup> reports that ghosts can [http://www.bay12forums.com/smf/index.php?topic=75255.0 grow up] and even [http://www.bay12forums.com/smf/index.php?topic=75255.15 die of old age].
 
Even babies can become ghosts and there are current<sup>v31.18</sup> reports that ghosts can [http://www.bay12forums.com/smf/index.php?topic=75255.0 grow up] and even [http://www.bay12forums.com/smf/index.php?topic=75255.15 die of old age].
  
Ghosts are able to pass through walls and cannot be harmed by [[Dwarven Atom Smasher|atom-smashing]]. They can be targeted in the Squad kill screen ({{K|s}},{{K|k}}) even though they won't actually be attacked. Ghosts can be dismissed by burying the remains or by building engraving rock [[slab|slabs]] in memory of the deceased.
+
Ghosts are able to pass through walls and cannot be harmed by {{L|Dwarven Atom Smasher|atom-smashing}}. They can be targeted in the Squad kill screen ({{K|s}},{{K|k}}) even though they won't actually be attacked. Ghosts can be dismissed by burying the remains or by building engraving rock {{L|slab|slabs}} in memory of the deceased.
  
 
==Paranormal Activity==
 
==Paranormal Activity==

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: