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v0.31:Inorganic material definition token

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This article is about an older version of DF.

The following tokens can be used in inorganic material definitions, generally those for stones, gems, and metals. They cannot be used with materials attached to plants or creatures.

Token Description
[METAL_ORE:metal:chance] Allows the ore to be Template:L into metal. Multiple tokens allow multiple types of metal to be smelted from a single ore.
[THREAD_METAL:metal:chance] Allows strands to be extracted from the metal at a Template:L.
[DEEP_SURFACE] Causes the stone to line the landscape of Template:L. Used for Template:L.
[DEEP_SPECIAL] Causes the stone to form hollow tubes leading to Hell. Used for Template:L
[AQUIFER] Allows the stone to support an Template:L.
[METAMORPHIC] Classifies the stone as a Template:L.
[SEDIMENTARY] Classifies the stone as a Template:L.
[SOIL] Classifies the material as a Template:L layer, allowing it to appear in (almost) any biome. Mining is faster and produces no stones.
[SOIL_OCEAN] Classifies the material as a Template:L layer. Mining is faster and produces no stones.
[SOIL_SAND] Classifies the material as a Template:L layer, allowing it to appear in Template:Ls and Template:Ls. Mining is faster and produces no stones. Sand layers can also be used used for making Template:L. Can be combined with [SOIL].
[SEDIMENTARY_OCEAN_SHALLOW] Allows an already [SEDIMENTARY] stone layer to appear underneath shallow ocean regions.
[SEDIMENTARY_OCEAN_DEEP] Allows an already [SEDIMENTARY] stone layer to appear underneath deep ocean regions.
[IGNEOUS_INTRUSIVE] Classifies the stone as an Template:L.
[IGNEOUS_EXTRUSIVE] Classifies the stone as an Template:L.
[ENVIRONMENT:class:type:freq] Specifies what types of layers will contain this mineral. See below.
[ENVIRONMENT_SPEC:stone:type:freq] Specifies which specific minerals will contain this mineral. See below.
[LAVA] Causes the stone to line the edges of Template:L pools and volcanoes, and causes the stone to be formed when Template:L and Template:L are mixed.
[WAFERS] Used on metals, causes the metal to be made into wafers instead of Template:Ls.
[UNDIGGABLE] Prevents the stone from being mined out.

ENVIROMENT and ENVIRONMENT_SPEC

Format:

  • [ENVIRONMENT:<class>:<inclusion type>:<frequency>]
    • Class may be ALL_STONE, IGNEOUS_ALL, SOIL, SOIL_OCEAN, SOIL_SAND, METAMORPHIC, SEDIMENTARY, IGNEOUS_INTRUSIVE, IGNEOUS_EXTRUSIVE, or ALLUVIAL.
      • ALL_STONE is equivalent to METAMORPHIC, SEDIMENTARY, IGNEOUS_INTRUSIVE, IGNEOUS_EXTRUSIVE, and ALLUVIAL.
      • IGNEOUS_ALL is equivalent to IGNEOUS_INTRUSIVE and IGNEOUS_EXTRUSIVE.
  • [ENVIRONMENT_SPEC:<id>:<inclusion type>:<frequency>]

The inclusion type can be CLUSTER, CLUSTER_SMALL, CLUSTER_ONE, or VEIN. CLUSTERs are large ovoids that occupy their entire local map tile if present. CLUSTER_SMALL inclusions are blobs of 3-9 tiles; CLUSTER_ONE inclusions are single tiles; and VEINs are large streaks.

See Also