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Difference between revisions of "v0.31:Item quality"

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m (→‎Quality grades: fixed link for engravings.)
(substitute template for table)
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All crafted items ({{L|furniture}}, {{L|armor}}, {{L|bolts}}, etc.) – but not intermediate materials ({{L|bar}}s, {{L|block}}s, etc. except {{L|cloth}}, which does have quality levels) – are bracketed by characters that show the quality of their craftsdwarfship. Dyeing also has a quality level, as does Decorating/Encrusting (with gems, leathers, cloth, etc) and {{L|engraving}}s. Prepared foods have quality levels. Alcohol has a hidden quality rating that controls the amount of happiness a dwarf gets from drinking it.
 
All crafted items ({{L|furniture}}, {{L|armor}}, {{L|bolts}}, etc.) – but not intermediate materials ({{L|bar}}s, {{L|block}}s, etc. except {{L|cloth}}, which does have quality levels) – are bracketed by characters that show the quality of their craftsdwarfship. Dyeing also has a quality level, as does Decorating/Encrusting (with gems, leathers, cloth, etc) and {{L|engraving}}s. Prepared foods have quality levels. Alcohol has a hidden quality rating that controls the amount of happiness a dwarf gets from drinking it.
  
{|
+
{{/Table}}
! style="padding-right: 35px;" | '''Designation''' || style="text-align: left;" | '''Description''' || style="padding-right: 20px; padding-left: 15px; text-align: center;" | '''Value <br>Modifier''' || style="text-align: center;" | '''&nbsp;Weapon To-Hit /<br>Armor Deflect Modifier'''
 
|-
 
| &nbsp;Item Name || style="text-align: center;" | &mdash;&nbsp;&nbsp;&nbsp;&nbsp; || 1x || 1x || style="text-align: center;" |  || style="text-align: center;" |
 
|-
 
| -Item Name- || Well-crafted || 2x || style="text-align: center;" |  || style="text-align: center;" | 
 
|-
 
| +Item Name+ || Finely-crafted || 3x || style="text-align: center;" | || style="text-align: center;" |
 
|-
 
| *Item Name* || Superior quality || 4x ||style="text-align: center;" |  || style="text-align: center;" |
 
|-
 
| ≡Item Name≡ || Exceptional || 5x || style="text-align: center;" | || style="text-align: center;" |
 
|-
 
| ☼Item Name☼ || Masterful || 12x || 2x || style="text-align: center;" | || style="text-align: center;" |
 
|-
 
| ''Unique name'' || Artifact || 120x || 3x || style="text-align: center;" |
 
|}
 
  
 
==Changes to artifact weapons==
 
==Changes to artifact weapons==

Revision as of 18:20, 4 May 2011

This article is about an older version of DF.


Quality grades

All crafted items (Template:L, Template:L, Template:L, etc.) – but not intermediate materials (Template:Ls, Template:Ls, etc. except Template:L, which does have quality levels) – are bracketed by characters that show the quality of their craftsdwarfship. Dyeing also has a quality level, as does Decorating/Encrusting (with gems, leathers, cloth, etc) and Template:Ls. Prepared foods have quality levels. Alcohol has a hidden quality rating that controls the amount of happiness a dwarf gets from drinking it.

Designation Description Value
Modifier
 Weapon To-Hit /
Armor Deflect Modifier
 Item Name —     1x 1x
-Item Name- Well-crafted 2x unknown
+Item Name+ Finely-crafted 3x unknown
*Item Name* Superior quality 4x unknown
≡Item Name≡ Exceptional 5x unknown
☼Item Name☼ Masterful 12x 2x
Unique name Artifact 120x 3x
«Item Name» Decorated object Varies unknown

Changes to artifact weapons

Toady gave us a quote on weapon and armor quality, giving the game qualities of an "artifact" in DF2010:

  1. Additional value multiplier of 10 over masterwork, so a total multiplier of 120.
  2. Cannot be owned (can be equipped, you might have to do it explicitly though).
  3. Armor deflection roll has *3 roll modifier instead of the masterwork's *2.
  4. Same for melee attack and archery rolls.
  5. It looks like the artifact edges are the maximum edge for the material, which is also what a masterwork gets, so beyond a masterwork you'd just be getting the hit roll modifier.
  6. Things like artifact bone spears will likely be crap against steel, yeah. We don't have actual magical artifacts yet, and that's what would be required.