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Difference between revisions of "v0.31:Item value"

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(→‎Material multipliers: ...and sort the gems by name)
(→‎Material multipliers: silk no longer appears to have inherent extra value; verified everything else except Ashes and Soap)
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-->
 
-->
  
<!-- need to recheck these as well
 
 
{| class="collapsible collapsed" style="width:80%; border-spacing: 1"
 
{| class="collapsible collapsed" style="width:80%; border-spacing: 1"
 
|- style=background-color:#ccf
 
|- style=background-color:#ccf
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! Material
 
! Material
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|x1||{{L|Ash}}, {{L|Wood}}
+
|x1||{{L|Ash}}{{verify}}, {{L|Wood}}, {{L|Thread|Silk thread}}<sup>[1]</sup>
 
|-
 
|-
|x2||{{L|Charcoal}}, {{L|Coke}}, {{L|Green glass}}, {{L|Thread|Silk thread}}<sup>[1]</sup>
+
|x2||{{L|Charcoal}}, {{L|Coke}}, {{L|Green glass}}
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
 
|x3||{{L|Potash}}
 
|x3||{{L|Potash}}
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|x4||{{L|Pearlash}}
 
|x4||{{L|Pearlash}}
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|x5||{{L|Clear glass}}, {{L|Soap}}<sup>[1]</sup>
+
|x5||{{L|Clear glass}}, {{L|Soap}}{{verify}}<sup>[1]</sup>{{verify}}
 
|-
 
|-
 
|x10||{{L|Crystal glass}}
 
|x10||{{L|Crystal glass}}
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|||<sup>[1]The value of objects made from these materials is also multiplied by the value of their source animal.</sup>
 
|||<sup>[1]The value of objects made from these materials is also multiplied by the value of their source animal.</sup>
 
|}
 
|}
-->
 
  
 
== Quality ==
 
== Quality ==

Revision as of 17:49, 13 April 2010

This article is about an older version of DF.

Value is determined by the base value of the object with multipliers for the material it is made out of, the Template:L of its creation, and any Template:Ls on it.

The final value of an item multiplies the base value of the form of the object (a stone, a statue) by the material multiplier (granite, gold), and by the quality modifier (fine, masterful) if any, and then adding any final value for decorations.

Base values of items

The item value has changed since version 40d.

Material multipliers

The material multiplier of an item is found from what it is made out of. For example, a wood block uses the same multiplier as a log or chest - that for wood.


Quality

Item value is further increased by applying the Template:L modifier.

Designation Description Value
Modifier
 Item Name —     ×1 
-Item Name- Well-crafted ×2 
+Item Name+ Finely-crafted ×3 
*Item Name* Superior quality ×4 
≡Item Name≡ Exceptional ×5 
☼Item Name☼ Masterful ×12