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Difference between revisions of "v0.31:Item value"

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(→‎Base values of items: import old content, commented out and flagged for verification)
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==Base values of items==
 
==Base values of items==
The item value has changed since version [[40d:Item value|40d]].  
+
The '''base value''' of an item is determined by the item itself, not what it is made out of. For example, a wood block uses the base value for a block, not the multiplier for 'wooden', and a block of gold ore or any other material would use the ''same'' '''base value''', for a "block". In both cases, the '''final value''' is then multiplied by the {{L|material}} and/or the {{L|quality}} multiplier(s), if appropriate.
 +
 
 +
===Items with neither material nor quality===
 +
<!-- needs verification
 +
{| style="border-spacing: 0"
 +
|- style="background-color: #EEE"
 +
! Value
 +
! Items
 +
|-
 +
|1||{{L|Alcohol|Gutter cruor}}, {{L|Prickle berry wine}}, {{L|Seed}}, {{L|Alcohol|Sewer brew}}, {{L|Alcohol|Swamp whiskey}}
 +
|- style="background-color: #EEE"
 +
|2||{{L|Dwarven ale}}, {{L|Alcohol|Dwarven beer}}, {{L|Alcohol|Dwarven rum}}, {{L|Dwarven wine}}, {{L|Alcohol|Fisher berry wine}}, {{L|Alcohol|Longland beer}}, {{L|River spirits}}, {{L|Strawberry wine}}, {{L|Tuber beer}}
 +
|-
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|3||{{L|Whip wine}}
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|- style="background-color: #EEE"
 +
|5||{{L|Lye}}, {{L|Quarry bush leaves|Quarry bush leaf}}, {{L|Sand}}, {{L|Alcohol|Sunshine}}
 +
|-
 +
|10||{{L|Dye|Redroot dye}}
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|- style="background-color: #EEE"
 +
|20||{{L|Extracts|Cave spider venom}}, {{L|Milk|Cow's milk}}, {{L|Dye|Dimple dye}}, {{L|Dwarven sugar}}, {{L|Dwarven syrup}}, {{L|Flour|Dwarven wheat flour}}, {{L|Dye|Emerald dye}}, {{L|Flour|Longland flour}}, {{L|Milk|One-humped camel's milk}}, {{L|Extracts|Phantom spider venom}}, {{L|Dye|Sliver dye}}, {{L|Milk|Two-humped camel's milk}}
 +
|-
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|25||{{L|Flour|Whip vine flour}}
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|- style="background-color: #EEE"
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|30||{{L|Cheese|Cow cheese}}, {{L|Cheese|One-humped camel's cheese}}, {{L|Cheese|Two-humped camel's cheese}}
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|-
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|50||{{L|Dwarven milk}}, {{L|Mog juice}}
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|- style="background-color: #EEE"
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|100||{{L|Cheese|Dwarven cheese}}, {{L|Extracts|Giant cave spider venom}}, {{L|Extracts|Giant desert scorpion venom}}, {{L|Golden salve}}, {{L|Gnomeblight}}, {{L|Extracts|Liquid fire}}, {{L|Extracts|Snakeman venom}}
 +
|}
 +
 
 +
The values of tame animals (and pets) are listed {{L|Tame|here}}.
 +
-->
 +
 
 +
===Items with material but without quality===
 +
<!-- needs verification
 +
{| style="border-spacing: 0"
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|- style="background-color: #EEE"
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! Value
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! Items
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|-
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|0||{{L|Severed body part|Body part}}, {{L|Bone}}, {{L|Chunk}}, {{L|Corpse}}, {{L|Fat}}, {{L|Skin|Hide}} (raw), {{L|Shell}}, {{L|Skull}}
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|- style="background-color: #EEE"
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|1||{{L|Vermin}} (untamed), {{L|Tallow}}
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|-
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|2||{{L|Fish}} (including raw), {{L|Meat}}, {{L|Plant}}
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|- style="background-color: #EEE"
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|3||{{L|Gem}} (rough), {{L|Log}}, {{L|Ore}}, {{L|Stone}} (both economic and non-economic)
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|-
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|5||{{L|Bar}}, {{L|Block}}, {{L|Gem}} (cut), {{L|Leather}}
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|- style="background-color: #EEE"
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|6||{{L|Thread}}
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|-
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|10||{{L|Coin}}
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|- style="background-color: #EEE"
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|25||{{L|Soap}}
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|}
 +
-->
 +
===Items with both material and quality===
 +
<!-- needs verification
 +
{| style="border-spacing: 0"
 +
|- style="background-color: #EEE"
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! Value
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! Items
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|-
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|1||{{L|Arrow}}, {{L|Other weapon|Blowdart}}, {{L|Bolt}}
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|- style="background-color: #EEE"
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|7||{{L|Cloth}}[4]
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|-
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|10||{{L|Animal Trap}}, {{L|Buckler}}, {{L|Cage}}, {{L|Cap}} (metal, leather or cloth), {{L|Decoration}}<sup>[1]</sup>, Finished good<sup>[2][4]</sup>, {{L|Furniture}}<sup>[3]</sup>, {{L|Prepared meal}}, {{L|Trap component}}, {{L|Weapon}}
 +
|- style="background-color: #EEE"
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|15||{{L|Boot}}, {{L|Gauntlet}}, {{L|Helm}}, {{L|Leggings}}, {{L|Shield}}, {{L|Shoe}}<sup>[4]</sup>, {{L|Clothing|Sock}}<sup>[4]</sup>
 +
|-
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|20||{{L|Ballista arrow}}, {{L|Armor|Leather armor}}
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|- style="background-color: #EEE"
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|25||{{L|Statue}}, {{L|Window}}
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|-
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|30||{{L|Siege engine|Ballista part}}, {{L|Siege engine|Catapult part}}, {{L|Greaves}}, {{L|Mechanism}}
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|- style="background-color: #EEE"
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|60||{{L|Chain mail}}
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|-
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|100||{{L|Anvil}}, {{L|Plate mail}}
 +
|}
 +
 
 +
:[1] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about {{L|decoration}}s.
 +
 
 +
:[2] Except for {{L|armor piece}}s, {{L|shoe}}s, and {{L|sock}}s, which are all listed separately in table.  "{{L|Finished good}}s", therefore, includes {{L|Crafts|amulet}}, {{L|backpack}}, {{L|Crafts|bracelet}}, {{L|Restraint|chain}}, {{L|clothing}}, {{L|Crafts|crown}}, {{L|Goblet|cup}}, {{L|Instrument|drum}}, {{L|Crafts|earring}}, {{L|Vial|flask}}, {{L|Instrument|flute}}, {{L|goblet}}, {{L|Instrument|harp}}, {{L|Crafts|idol}}, {{L|Gem|large gem}}, {{L|Toy|mini-forge}}, {{L|Goblet|mug}}, {{L|Instrument|piccolo}}, {{L|Toy|puzzlebox}}, {{L|quiver}}, {{L|Crafts|ring}}, {{L|Restraint|rope}}, {{L|Crafts|scepter}}, {{L|Totem|skull totem}}, {{L|Toy|toy axe}}, {{L|Toy|toy boat}}, {{L|Toy|toy hammer}}, {{L|Instrument|trumpet}}, {{L|vial}}, and {{L|waterskin}}.
 +
 
 +
:[3] Except for {{L|anvil}}, {{L|ballista|ballista part}}, {{L|catapult|catapult part}}, {{L|mechanism}}, {{L|statue}}, and {{L|window}}, which are listed separately.
 +
 
 +
:[4] Cloth items get a free decoration made of the same material. Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod), the {{L|thread}} (without quality), and the {{L|dye}} (with quality).
 +
-->
 +
 
 
==Material multipliers==
 
==Material multipliers==
 
The material multiplier of an item is found from what it is made out of. For example, a wood block uses the same multiplier as a log or chest -  that for wood.
 
The material multiplier of an item is found from what it is made out of. For example, a wood block uses the same multiplier as a log or chest -  that for wood.

Revision as of 17:50, 13 April 2010

This article is about an older version of DF.

Value is determined by the base value of the object with multipliers for the material it is made out of, the Template:L of its creation, and any Template:Ls on it.

The final value of an item multiplies the base value of the form of the object (a stone, a statue) by the material multiplier (granite, gold), and by the quality modifier (fine, masterful) if any, and then adding any final value for decorations.

Base values of items

The base value of an item is determined by the item itself, not what it is made out of. For example, a wood block uses the base value for a block, not the multiplier for 'wooden', and a block of gold ore or any other material would use the same base value, for a "block". In both cases, the final value is then multiplied by the Template:L and/or the Template:L multiplier(s), if appropriate.

Items with neither material nor quality

Items with material but without quality

Items with both material and quality

Material multipliers

The material multiplier of an item is found from what it is made out of. For example, a wood block uses the same multiplier as a log or chest - that for wood.


Quality

Item value is further increased by applying the Template:L modifier.

Designation Description Value
Modifier
 Item Name —     ×1 
-Item Name- Well-crafted ×2 
+Item Name+ Finely-crafted ×3 
*Item Name* Superior quality ×4 
≡Item Name≡ Exceptional ×5 
☼Item Name☼ Masterful ×12