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v0.31:Item value

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Revision as of 17:50, 13 April 2010 by Quietust (talk | contribs) (→‎Base values of items: import old content, commented out and flagged for verification)
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This article is about an older version of DF.

Value is determined by the base value of the object with multipliers for the material it is made out of, the Template:L of its creation, and any Template:Ls on it.

The final value of an item multiplies the base value of the form of the object (a stone, a statue) by the material multiplier (granite, gold), and by the quality modifier (fine, masterful) if any, and then adding any final value for decorations.

Base values of items

The base value of an item is determined by the item itself, not what it is made out of. For example, a wood block uses the base value for a block, not the multiplier for 'wooden', and a block of gold ore or any other material would use the same base value, for a "block". In both cases, the final value is then multiplied by the Template:L and/or the Template:L multiplier(s), if appropriate.

Items with neither material nor quality

Items with material but without quality

Items with both material and quality

Material multipliers

The material multiplier of an item is found from what it is made out of. For example, a wood block uses the same multiplier as a log or chest - that for wood.


Quality

Item value is further increased by applying the Template:L modifier.

Designation Description Value
Modifier
 Item Name —     ×1 
-Item Name- Well-crafted ×2 
+Item Name+ Finely-crafted ×3 
*Item Name* Superior quality ×4 
≡Item Name≡ Exceptional ×5 
☼Item Name☼ Masterful ×12