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Editing v0.31:Legends

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{{quality|Exceptional|02:33, 18 April 2011 (UTC)}}{{av}}
 
{{quality|Exceptional|02:33, 18 April 2011 (UTC)}}{{av}}
  
'''Legends''' mode is one of the three main methods of interacting with an already generated [[World generation|world]]. You cannot start Legends mode (or [[Dwarf fortress mode|Fortress]] or [[Adventurer mode|Adventurer]] mode) until you create a new world.  
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'''Legends''' mode is one of the three main methods of interacting with an already generated {{L|World generation|world}}. You cannot start Legends mode (or {{L|Dwarf fortress mode|Fortress}} or {{L|Adventurer mode|Adventurer}} mode) until you create a new world.  
  
Legends mode allows you to inspect the history of a world. Many players choose to design a world where the option '''Reveal all history''' is set to YES. However, if you set the option to NO, then the the vast majority of the world's history will be hidden from Legends mode, and only uncovered by brave adventurers. In fact, there are many ways for an adventurer to uncover the past. Talk to people in civilized sites and they will tell you of their families, surroundings and local histories. Past events can also be found by viewing [[coins]] or items with images, or by visiting abandoned [[fortress]]es and viewing the [[engraving|engraved]] tiles within.
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Legends mode allows you to inspect the history of a world. Many players choose to design a world where the option '''Reveal all history''' is set to YES. However, if you set the option to NO, then the the vast majority of the world's history will be hidden from Legends mode, and only uncovered by brave adventurers. In fact, there are many ways for an adventurer to uncover the past. Talk to people in civilized sites and they will tell you of their families, surroundings and local histories. Past events can also be found by viewing {{L|coins}} or items with images, or by visiting an abandoned {{L|fortress}}es and viewing the {{L|engraving|engraved}} tiles within.
  
 
You don't have to have an adventure or fortress game active in order to use legend mode. Some players simply enjoy Legends mode for the option of looking at the interactive historical map, or to read about the last time their favorite kingdom went to war, or for the ability to export lists of all the sites and governments active in the world.   
 
You don't have to have an adventure or fortress game active in order to use legend mode. Some players simply enjoy Legends mode for the option of looking at the interactive historical map, or to read about the last time their favorite kingdom went to war, or for the ability to export lists of all the sites and governments active in the world.   
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== Historical Figures ==
 
== Historical Figures ==
The number to the right indicates how many historical figures exist in this world's history. Historical figures include entries on [[megabeast]]s, [[forgotten beast]]s, [[demon]]s, gods, [[Dwarf|dwarves]], [[human]]s, [[goblin]]s, [[kobold]]s, and named [[creature]]s.
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The number to the right indicates how many historical figures exist in this world's history. Historical figures include entries on {{L|megabeast}}s, {{L|forgotten beast}}s, {{L|demon}}s, gods, {{L|Dwarf|dwarves}}, {{L|human}}s, {{L|goblin}}s, {{L|kobold}}s, and named {{L|creature}}s.
  
 
== Sites ==
 
== Sites ==
The number to the right indicates how many sites have existed throughout this world's history. Sites include things like towns, towers, fortresses, forest retreats, and [[cave]]s.
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The number to the right indicates how many sites have existed throughout this world's history. Sites include things like towns, towers, fortresses, forest retreats, and {{L|cave}}s.
  
 
== Regions ==
 
== Regions ==
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== The Age of... ==
 
== The Age of... ==
During world generation, the Ages are named for the greatest powers extant in the world. In v0.31, megabeasts are nearly immortal during world gen, so history rarely ever advances beyond the "Age of Myth", although with a small enough world, or a modded game you can get names like "The Age of the Titan and Hydra". In previous versions, Ages would commonly advance during world generation (e.g. Age of Legends, Age of Heroes, Age of Humans), this is now extremely rare. When you choose to look at the history of an Age, you will be given a list of all historical events in chronological order. Here you can read the battle reports from various wars, or the duels that took place between long dead champions, or the <s>burninations</s> rampages of megabeasts amongst the peasants.  See [[Calendar#Ages|here]] for a list of ages and their conditions.
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During world generation, the Ages are named for the greatest powers extant in the world. In v0.31, megabeasts are nearly immortal during world gen, so history rarely ever advances beyond the "Age of Myth", although with a small enough world, or a modded game you can get names like "The Age of the Titan and Hydra". In previous versions, Ages would commonly advance during world generation (e.g. Age of Legends, Age of Heroes, Age of Humans), this is now extremly rare. When you choose to look at the history of an Age, you will be given a list of all historical events in chronological order. Here you can read the battle reports from various wars, or the duels that took place between long dead champions, or the <s>burninations</s> rampages of megabeasts amongst the peasants.  For a list of ages and their conditions, see [[40d:Calendar#Ages|this page]].
  
 
== XML dump ==
 
== XML dump ==
  
Once you've generated a world, you can dump much of the historical data into an XML file for external analysis. The XML dump currently doesn't include every detail of world history but it contains many of the important ones. Be warned that a large world with a thousand years of history can produce an XML dump up to a full gigabyte in size, which may prove unwieldy. Press {{k|x}} while in Legends mode to produce an XML dump (it will be placed in the root Dwarf Fortress directory and named the same as your game's save folder) See [[Main:XML dump|XML dump]] for information on the XML file's format.
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Once you've generated a world, you can dump much of the historical data into an XML file for external analysis. The XML dump currently doesn't include every detail of world history but it contains many of the important ones. Be warned that a large world with a thousand years of history can produce an XML dump up to a full gigabyte in size, which may prove unwieldy. Press {{k|x}} while in Legends mode to produce an XML dump (it will be placed in the root Dwarf Fortress directory and named the same as your game's save folder) See [[XML dump]] for information on the XML file's format.
  
 
== Export Map/Gen Information.==
 
== Export Map/Gen Information.==
 
Another option is to export the map/gen information by pressing {{k|p}} in Legends mode. This produces three .txt files that are placed in the root directory of Dwarf Fortress, named after the save file you're viewing:
 
Another option is to export the map/gen information by pressing {{k|p}} in Legends mode. This produces three .txt files that are placed in the root directory of Dwarf Fortress, named after the save file you're viewing:
 
# (save name)-world_gen_param.txt - contains the world generation settings.  
 
# (save name)-world_gen_param.txt - contains the world generation settings.  
# [[World History file|(save name)-world_history.txt]] - Includes some information about the deities, and rulers of the Human, Dwarven, Elven, and Goblin civilizations.  
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# {{L|World History file|(save name)-world_history.txt}} - Includes some information about the deities, and rulers of the Human, Dwarven, Elven, and Goblin civilizations.  
# [[World Sites file|(save name)-world_sites_and_pops.txt]] - Lists the sites' population, owner, parent civilization and warlord. This one will also list all the animal populations above and below ground including demons.
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# {{L|World Sites file|(save name)-world_sites_and_pops.txt}} - Lists the sites' population, owner, parent civilization and warlord. This one will also list all the animal populations above and below ground including demons.
  
 
== Export Detailed Map ==
 
== Export Detailed Map ==
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*'''Standard biome+site map
 
*'''Standard biome+site map
*[[Advanced_world_generation#Elevation|Elevations]] incl. lake and ocean floors
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*{{L|Advanced_world_generation#Elevation|Elevations}} incl. lake and ocean floors
*[[Advanced_world_generation#Elevation|Elevations]] respecting water level
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*{{L|Advanced_world_generation#Elevation|Elevations}} respecting water level
*[[Advanced_world_generation#Temperature|Temperature]]
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*{{L|Advanced_world_generation#Temperature|Temperature}}
*[[Advanced_world_generation#Rainfall|Rainfall]]
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*{{L|Advanced_world_generation#Rainfall|Rainfall}}
*[[Advanced_world_generation#Drainage|Drainage]]
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*{{L|Advanced_world_generation#Drainage|Drainage}}
*[[Advanced_world_generation#Savagery|Savagery]]
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*{{L|Advanced_world_generation#Savagery|Savagery}}
*[[Advanced_world_generation#Volcanism|Volcanism]]
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*{{L|Advanced_world_generation#Volcanism|Volcanism}}
*[[Vegetation|Current vegetation]]
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*{{L|Vegetation|Current vegetation}}
*[[Evil]]
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*{{L|Evil}}
*[[Water|Salinity]]
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*{{L|Water|Salinity}}
  
 
<gallery>
 
<gallery>
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5. Import the rainfall like above and add as a new layer above the rest. Blend mode Lighten so only the light areas show. You'll see there's only a few gaps you can see through because this is literally all the rain in the world- you only want the heavy parts as "clouds". If you adjust the brightness you'll create more gaps but your clouds will become darker. Use the curves tool instead- see pic for a nice setting. Then use a weal blur or average effect to take the hard edges off the new clouds.
 
5. Import the rainfall like above and add as a new layer above the rest. Blend mode Lighten so only the light areas show. You'll see there's only a few gaps you can see through because this is literally all the rain in the world- you only want the heavy parts as "clouds". If you adjust the brightness you'll create more gaps but your clouds will become darker. Use the curves tool instead- see pic for a nice setting. Then use a weal blur or average effect to take the hard edges off the new clouds.
 
{{Category|Guides}}
 

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