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Editing v0.31:Meat industry

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Note: While you can't butcher [[pet|pets]], their offspring will be at your disposal without restriction.
 
Note: While you can't butcher [[pet|pets]], their offspring will be at your disposal without restriction.
  
Once an animal has been killed you only have a limited amount of time to butcher the corpse before it rots. If your butcher is distracted by other tasks this is quite possible.  
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Once an animal has been killed you only have a limited amount of time to butcher the corpse before it rots. If your butcher is distracted by other tasks this is quite impossible.  
  
 
By default a [[butcher's shop]] will automatically queue <tt>Butcher animal</tt> whenever an animal corpse is available, or <tt>Slaughter animal</tt> for stray animals marked for slaughter.  An animal corpse or body part is available if it is taken to the butcher's shop or in a refuse stockpile within a certain distance of the shop.  An animal is not available if it is merely lying around. Once butchered the animal will yield one skull (though [[hydra|hydras]] ''should'' currently produce more than one), one raw hide and depending on the animal type a number of (prepared)(organ-)meat pieces, bones, potentially [[horn|horns]]/[[hoof|hoofs]], fat and cartilage. The skill of the butcher only affects the time taken for <tt>Butcher animal</tt> task (<tt>Slaughter animal</tt> occurs in the blink of an eye), not the amount produced nor the quality.
 
By default a [[butcher's shop]] will automatically queue <tt>Butcher animal</tt> whenever an animal corpse is available, or <tt>Slaughter animal</tt> for stray animals marked for slaughter.  An animal corpse or body part is available if it is taken to the butcher's shop or in a refuse stockpile within a certain distance of the shop.  An animal is not available if it is merely lying around. Once butchered the animal will yield one skull (though [[hydra|hydras]] ''should'' currently produce more than one), one raw hide and depending on the animal type a number of (prepared)(organ-)meat pieces, bones, potentially [[horn|horns]]/[[hoof|hoofs]], fat and cartilage. The skill of the butcher only affects the time taken for <tt>Butcher animal</tt> task (<tt>Slaughter animal</tt> occurs in the blink of an eye), not the amount produced nor the quality.

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