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Difference between revisions of "v0.31:Metal industry"

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{{L|Smelter}}<br>
 
{{L|Smelter}}<br>
 
{{L|Forge}}
 
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{{Category|Industry}}

Revision as of 18:19, 2 September 2010

This article is about an older version of DF.

The Template:L industry is a catch all phrase for both the smelting of raw Template:L into metal bar (as well as Template:L) and turning those bars into crafts, furniture, weapons and armor. It can be very profitable to produce statues and Template:L for hallways or trade goods as many metals have high value. It also alloys the production of high-quality weapons and armour for your military.

Flowchart of ore refining and common alloy formulas.

Ore

Requires: A Template:L

Template:L is the generic term for a mineral that contains metal. Available ore can vary largely in different areas, Template:L occurs almost exclusively in Template:Ls while Template:L only occurs in Template:L layers. Stone layers should be carefully considered when embarking as ores and bars can only be imported in small quantities.

By default all ore is reserved for smelting, thus unavailable for use via Template:Ls and Template:Ls.

You can adjust which ores are available for use by masons or crafters in the Template:L. This may be preferable if you have a mason or crafters with a higher skill level than any metalsmiths or wish to quickly produce valuable furniture or crafts. Template:Ls may occasionally Template:L the construction of ore-based goods.

Smelting

Requires: A Template:L, a Template:L and ore(s).

Once an ore is mined it can be turned into a metal bar. Bars do not have the quality and the only advantage of a higher skilled Furnace Op is that tasks will be completed faster. Small ore stockpiles should be established near smelters so Furnace Ops don't have to walk long distances to fetch ore. Smelters are prone to Template:L, so free space on your bar stockpiles and plenty of Template:Ls is vital for efficiency.

Powering Furnaces

Furnaces requires heats; this comes in two forms: Template:L and Template:L

Fuel

Template:L can be made from Template:L at a Template:L, as well as Template:L and Template:L at a Smelter. All fuels are identical. Fuel can also be purchased during embark preparations.

Magma

Once magma has been encountered Template:Ls will become available in the Furnace build menu. Magma smelters are only powered when built 1 z-level above at least one tile of open magma, the magma must be at least 4/7 in depth, if the depth falls below 4/7 all jobs will be canceled.

Alloys

Pure metals can be combined at smelters to produce Template:L. Some alloys such as Template:L can be smelted for a net gain in value, others such as Template:L for unique colours.

Spoils of war

The equipment of Template:Ls can be Template:L down into bars (note: Elves do not use metal equipment). Equipment of slain enemies must first be Template:Led and then marked for melting (d-b-m ?). The equipment of Template:L can also be taken by mass dumping [d]-[b]-[d] (an accessible Template:L is required) a caged creature (manually reclaim the caged creature via the [k] inspect menu to prevent it from being dumped too) and then reclaiming and marking for melting as explained above.

Once an object has been marked for melting it will be melted down in a smelter that has an active "Melt Object" job.

When an object is melted a full bar will never be produced, the amount of metal recovered from an item is consistent and varies from 10%-60%. The incomplete bar is stored in the Smelter and a bar will be produced once the recovered meter reaches 100%.

Smithing

Requires: A Template:L, a Template:L, metal bar(s).

Metal bars can be turned into a variety of products for use by your fortress, for the purpose of Template:L Template:L items such as Template:Ls are suggested.

Powering Forges

See: Template:L.

Summary

Required worker/labor

Template:L/Template:L
Template:L/Template:L
Template:L/Smithing

Required buildings

Template:L
Template:L