v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Reservoir"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 1: Line 1:
 
{{quality|Fine|17:06, 10 August 2010 (UTC)}}{{av}}
 
{{quality|Fine|17:06, 10 August 2010 (UTC)}}{{av}}
 
{{Expand Topic}}
 
{{Expand Topic}}
A '''reservoir''' or '''cistern''' is a type of player-built construction to contain {{l|water}} or {{l|magma}}. It is most useful to store the sparse water in scorching or freezing maps, or in any fortress as a means of ensuring water supply despite conditions of the surrounding {{l|biome}}.
+
A '''reservoir''' or '''cistern''' is a type of player-built construction to contain {{l|water}} or {{l|magma}}. It is most useful to store the sparse water in scorching or freezing maps, or in any fortress as a means of ensuring a consistent water supply is maintained despite conditions of the surrounding {{l|biome}}.
  
Reservoirs are relatively basic in construction - consisting of {{l|wall|walls}} arranged in such a pattern as to form a closed container, complete with {{l|floor|floors}} and a {{l|floodgate}} in order to access the stored contents. Getting the desired contents from their place in the world to your reservoir is another thing entirely - something where {{l|mechanics}} will likely assist you.  
+
Reservoirs are relatively basic in construction, consisting of {{l|wall}}s arranged in such a pattern as to form a closed container, complete with {{l|floor}}s and a {{l|floodgate}} in order to access the stored contents. Getting the desired contents from their place in the world to your reservoir is another thing entirely, something where {{l|mechanics}} will likely assist you.
  
Usually reservoirs are made refillable (obviously, because water in them will eventually run low) and therefore can be made autorefillable with pressure plates or refilled manually by levers. And, if reservoir is used for drinking, it is highly recommended to cut reservoir of the water source after filling, to prevent contaminanation of water and to prevent {{l|fun}} with amphibious creatures (carving a {{l|fortification}} helps with {{l|building destroyer|building destroyers}} as well).
+
Usually reservoirs are made refillable (obviously, because water in them will eventually run low) and therefore can be made autorefillable with pressure plates or refilled manually by levers. If the reservoir is used for drinking, it is highly recommended to disconnect the reservoir from the water source after filling in order to prevent the water from being contaminated or invaded by amphibious creatures (carving a {{l|fortification}} can help with {{l|building destroyer}}s).
  
Reservoirs are very useful to supply fortress with water during cold seasons in temperate or cold climate. For examle, secured 20x25x1 underground reservoir can last for many years without refill, even in {{l|alcohol|sober}} fortress.
+
Reservoirs are very useful to supply fortresses with water during cold seasons in temperate or cold climates. For example, a secured 20x25x1 underground reservoir can last for many years without needing to be refilled, even in a {{l|alcohol|sober}} fortress.
  
 
Reservoirs are essential structures in any fortress containing an {{l|ocean}} biome as pumping water through a {{l|screw pump}} into them is the only way to desalinate the water present, allowing {{l|dwarf|dwarves}} to actually use it.  Desalinated water which comes into contact with any natural earth or {{l|rock}} (even smoothed rock) will immediately turn salty.
 
Reservoirs are essential structures in any fortress containing an {{l|ocean}} biome as pumping water through a {{l|screw pump}} into them is the only way to desalinate the water present, allowing {{l|dwarf|dwarves}} to actually use it.  Desalinated water which comes into contact with any natural earth or {{l|rock}} (even smoothed rock) will immediately turn salty.

Revision as of 13:07, 7 September 2010

This article is about an older version of DF.

A reservoir or cistern is a type of player-built construction to contain Template:L or Template:L. It is most useful to store the sparse water in scorching or freezing maps, or in any fortress as a means of ensuring a consistent water supply is maintained despite conditions of the surrounding Template:L.

Reservoirs are relatively basic in construction, consisting of Template:Ls arranged in such a pattern as to form a closed container, complete with Template:Ls and a Template:L in order to access the stored contents. Getting the desired contents from their place in the world to your reservoir is another thing entirely, something where Template:L will likely assist you.

Usually reservoirs are made refillable (obviously, because water in them will eventually run low) and therefore can be made autorefillable with pressure plates or refilled manually by levers. If the reservoir is used for drinking, it is highly recommended to disconnect the reservoir from the water source after filling in order to prevent the water from being contaminated or invaded by amphibious creatures (carving a Template:L can help with Template:Ls).

Reservoirs are very useful to supply fortresses with water during cold seasons in temperate or cold climates. For example, a secured 20x25x1 underground reservoir can last for many years without needing to be refilled, even in a Template:L fortress.

Reservoirs are essential structures in any fortress containing an Template:L biome as pumping water through a Template:L into them is the only way to desalinate the water present, allowing Template:L to actually use it. Desalinated water which comes into contact with any natural earth or Template:L (even smoothed rock) will immediately turn salty.