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Difference between revisions of "v0.31:Tanner"

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(Redirected page to DF2010:Tanner's shop)
 
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#REDIRECT [[DF2010:Tanner's shop]]
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{{av}}
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{{Skill
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| color      = rgb(128,128,0)
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| skill      = Tanner
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| speciality = Tanner
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| profession = {{L|Farmer}}
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| job name  = Tanning
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| tasks      =
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* Tan a hide
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| workshop = {{L|Tanner's shop|Tanner's Shop}}
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}}
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'''Tanners''' turn raw {{L|skin}}s from {{L|butcher}}ed {{L|animals}} into usable {{L|leather}} at a {{L|tanner's shop}}. They have to act fast, as raw skins will {{L|rot}} fairly soon after being created.  This job will automatically be produced when a skin is produced.
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High proficiency in the tanning skill only affects how quickly the raw skin is processed, as leather does not have quality modifiers. But with the threat of decay from a pack of {{L|wolf|wolves}} skins, speed can be quite important.
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==See also==
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*{{L|Meat industry}}
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{{Skills}}
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[[Category:Skills]]
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[[Category:Jobs]]

Revision as of 03:46, 13 April 2010

This article is about an older version of DF.
Skill: Tanner
Association  
Profession Template:L
Job Title Tanner
Labor Tanning
Tasks
  • Tan a hide
Workshop

Template:L

Attributes
None

Tanners turn raw Template:Ls from Template:Led Template:L into usable Template:L at a Template:L. They have to act fast, as raw skins will Template:L fairly soon after being created. This job will automatically be produced when a skin is produced.

High proficiency in the tanning skill only affects how quickly the raw skin is processed, as leather does not have quality modifiers. But with the threat of decay from a pack of Template:L skins, speed can be quite important.

See also

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused