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Difference between revisions of "v0.31:Undead"

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Undead refers to either a zombie or skeletal form of a creature. These occur naturally in {{L|biome|evil}} areas. It is also possible to produce these forms in the {{L|arena}}.
  
== Toughness ==
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== Zombies ==
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Zombie is an undead form that are possible on most creatures. Zombies produce a rotting corpse rather than a normal corpse when they die. Also, they do not bleed, so it can be difficult to properly dispose of them.
  
The undead are '''really''' tough, bring a slicing weapon of some sort if you expect to fight undead.
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== Skeletons ==
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Skeleton is an undead form far more restrictive than zombie. They require the creature to have a bone structure, so creatures like {{L|Slugman|slugmen}} cannot have a skeletal form. Skeletons produce a skeleton rather than a normal corpse when they die.
  
As of 31.03, undead have a health point system. So, in toady's words: "Undead aren't quite where they need to be yet (skeletons in particular still don't understand how the skull and spine should be holding them together), but they are more killable in this version.  Since they don't make sense in the first place, there's a sort of hitpoint system for them now that'll get them dead eventually if you don't break them apart, though punching a skeleton to death takes a long time in this system and maces are still a bit underpowered. The undead HP will be revisited once the undead have more of a basis in the underlying reality. I'll get to maces etc. sooner."
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Skeletons are '''really''' tough, bring a slicing weapon of some sort if you expect to fight skeletons.
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== Health Point System ==
 +
 
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Undead have a health point system. In Toady's words: "Undead aren't quite where they need to be yet (skeletons in particular still don't understand how the skull and spine should be holding them together), but they are more killable in this version.  Since they don't make sense in the first place, there's a sort of hitpoint system for them now that'll get them dead eventually if you don't break them apart, though punching a skeleton to death takes a long time in this system (...) The undead HP will be revisited once the undead have more of a basis in the underlying reality. (...)"
  
 
{{Category|Creatures}}
 
{{Category|Creatures}}

Revision as of 02:11, 15 October 2010

This article is about an older version of DF.

Undead refers to either a zombie or skeletal form of a creature. These occur naturally in Template:L areas. It is also possible to produce these forms in the Template:L.

Zombies

Zombie is an undead form that are possible on most creatures. Zombies produce a rotting corpse rather than a normal corpse when they die. Also, they do not bleed, so it can be difficult to properly dispose of them.

Skeletons

Skeleton is an undead form far more restrictive than zombie. They require the creature to have a bone structure, so creatures like Template:L cannot have a skeletal form. Skeletons produce a skeleton rather than a normal corpse when they die.

Skeletons are really tough, bring a slicing weapon of some sort if you expect to fight skeletons.

Health Point System

Undead have a health point system. In Toady's words: "Undead aren't quite where they need to be yet (skeletons in particular still don't understand how the skull and spine should be holding them together), but they are more killable in this version. Since they don't make sense in the first place, there's a sort of hitpoint system for them now that'll get them dead eventually if you don't break them apart, though punching a skeleton to death takes a long time in this system (...) The undead HP will be revisited once the undead have more of a basis in the underlying reality. (...)"