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Editing v0.31:Wear

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{{Quality|Fine}}
 
{{Quality|Fine}}
  
'''Wear''' is the degradation of materials over time, primarily in the context of [[food]] and [[clothing]]. Wear will alter the quality of an item, denoted by the symbols x, X and XX. For example, over time a dwarf's "Pig tail shirt" will degrade into a "xPig tail shirtx" and eventually a "XXPig tail shirtXX" before disappearing entirely.
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'''Wear''' is the degradation of materials over time, primarily in the context of {{L|food}} and {{L|clothing}}. Wear will alter the quality of an item, denoted by the symbols x, X and XX. For example, over time a dwarf's "Pig tail shirt" will degrade into a "xPig tail shirtx" and eventually a "XXPig tail shirtXX" before disappearing entirely.
  
Animal-based products can rot, which is different from wear (see  [[miasma]]).  Crops and harvested plants can '''wither''' if not stored in a stockpile, making them useless but generating no miasma.
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Animal-based products can rot, which is different from wear (see  {{L|miasma}}).  Crops and harvested plants can '''wither''' if not stored in a stockpile, making them useless but generating no miasma.
  
 
Notes on wear:
 
Notes on wear:
 
*Clothing over time will wear due to normal usage.  
 
*Clothing over time will wear due to normal usage.  
*Clothing and leather items are worn down very rapidly after catching on [[fire]].
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*Clothing and leather items are worn down very rapidly after catching on {{L|fire}}.
*[[Troll]]s can beat on doors, wearing them out until they break.
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*{{L|Troll}}s can beat on doors, wearing them out until they break.
*Wood and cloth items in a [[Trade depot]] built outside in a [[Glacier]] biome will degrade until purchased. This will also happen to items in a [[Wagon (embark)|starting wagon]] in a similar location. Walls do not halt the effect.  
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*Wood and cloth items in a {{L|Trade depot}} built outside in a {{L|Glacier}} biome will degrade until purchased. This will also happen to items in a {{L|Wagon (embark)|starting wagon}} in a similar location. Walls do not halt the effect.  
 
*Invaders' clothing is also subject to wear.
 
*Invaders' clothing is also subject to wear.
 
*Cages do not prevent wear.
 
*Cages do not prevent wear.
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Dwarves will pick up new clothes if it available.  However, {{bug|2481}} prevents dwarves from using their acquired clothes. Also wear is a source of a significant drop in FPS {{bug|3942}}.
 
Dwarves will pick up new clothes if it available.  However, {{bug|2481}} prevents dwarves from using their acquired clothes. Also wear is a source of a significant drop in FPS {{bug|3942}}.
[[Vermin]] will accelerate food decay; as such, your food stocks should be kept in [[barrel]]s and guarded by [[cat]]s or [[trapper]]s.
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{{L|Vermin}} will accelerate food decay; as such, your food stocks should be kept in {{L|barrel}}s and guarded by {{L|cat}}s or {{L|trapper}}s.

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