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Difference between revisions of "v0.31:Worldgen examples"

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(add desert world example)
(move examples from worldgen samples page)
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This article contains parameter sets for use with {{L|Advanced world generation}}. You may find it useful if you are trying to create worlds with specific types of features.
+
This article contains, in no particular order, parameter sets for use with {{L|Advanced world generation}}. You may find one of them useful if you are trying to create worlds with specific types of features.
 +
 
 +
To use a worldgen example, open ''data/init/world_gen.txt'' with a text editor (notepad.exe is fine) and copy/paste the parameter set text into it, then start Dwarf Fortress and select "Design New World With Advanced Parameters". The world parameters will appear in the list on the right of the screen. Select the name of the parameter set with the arrow keys and hit {{K|Enter}}.
 +
 
  
 
= Desert World =
 
= Desert World =
 
[[File:desert-world-map.png|thumb|400px|right|Shagthoomon "The Everseeing Realms"]]
 
[[File:desert-world-map.png|thumb|400px|right|Shagthoomon "The Everseeing Realms"]]
This world is almost all desert with 100 or so volcanoes. The best thing about it is that there are no elves. Dwarves and humans civilizations do exist though.
+
 
 +
This world is almost all desert with 100 or so volcanoes. The best thing about it is that there are no elves. (Dwarves and humans civilizations do exist though.) It should be reasonably usable for fortress and adventure mode.
  
 
Don't forget to remove the seed values unless you want to reproduce this exact world.
 
Don't forget to remove the seed values unless you want to reproduce this exact world.
 +
 
<pre>
 
<pre>
 
Created in DF v0.31.25.
 
Created in DF v0.31.25.
Line 94: Line 99:
 
[SAVAGERY_RANGES:0:0:0]
 
[SAVAGERY_RANGES:0:0:0]
 
[VOLCANISM_RANGES:0:0:0]
 
[VOLCANISM_RANGES:0:0:0]
 +
</pre>
 +
 +
= Quick and Light =
 +
 +
This is a 65x65 map that rolls a 100 year history. Also, the elevation weights are tuned to be more central, and the minimum elevation is set to 50 to reduce the amount of water squares. And finally, the temperature range is set to a minimum of 50, so that embark zones won't be frozen.
 +
<pre>
 +
[WORLD_GEN]
 +
[TITLE:Quick and Light]
 +
[CUSTOM_NAME:Early Dawn]
 +
[DIM:65:65]
 +
[EMBARK_POINTS:1274]
 +
[END_YEAR:100]
 +
[BEAST_END_YEAR:2:80]
 +
[REVEAL_ALL_HISTORY:1]
 +
[CULL_HISTORICAL_FIGURES:0]
 +
[ELEVATION:50:400:202:202]
 +
[RAINFALL:0:100:101:101]
 +
[TEMPERATURE:50:80:101:101]
 +
[DRAINAGE:0:100:101:101]
 +
[VOLCANISM:0:100:101:101]
 +
[SAVAGERY:0:100:101:101]
 +
[ELEVATION_FREQUENCY:1:1:2:3:2:1]
 +
[RAIN_FREQUENCY:1:1:1:1:1:1]
 +
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
 +
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
 +
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
 +
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
 +
[TITAN_NUMBER:3]
 +
[TITAN_ATTACK_TRIGGER:80:0:100000]
 +
[DEMON_NUMBER:22]
 +
[GOOD_SQ_COUNTS:6:63:127]
 +
[EVIL_SQ_COUNTS:6:63:127]
 +
[PEAK_NUMBER_MIN:3]
 +
[PARTIAL_OCEAN_EDGE_MIN:1]
 +
[COMPLETE_OCEAN_EDGE_MIN:0]
 +
[VOLCANO_MIN:1]
 +
[REGION_COUNTS:SWAMP:66:0:0]
 +
[REGION_COUNTS:DESERT:66:0:0]
 +
[REGION_COUNTS:FOREST:264:0:0]
 +
[REGION_COUNTS:MOUNTAINS:528:0:0]
 +
[REGION_COUNTS:OCEAN:528:0:0]
 +
[REGION_COUNTS:GLACIER:0:0:0]
 +
[REGION_COUNTS:TUNDRA:0:0:0]
 +
[REGION_COUNTS:GRASSLAND:528:0:0]
 +
[REGION_COUNTS:HILLS:528:0:0]
 +
[EROSION_CYCLE_COUNT:250]
 +
[RIVER_MINS:25:25]
 +
[PERIODICALLY_ERODE_EXTREMES:1]
 +
[OROGRAPHIC_PRECIPITATION:1]
 +
[SUBREGION_MAX:2750]
 +
[CAVERN_LAYER_COUNT:3]
 +
[CAVERN_LAYER_OPENNESS_MIN:0]
 +
[CAVERN_LAYER_OPENNESS_MAX:100]
 +
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
 +
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
 +
[CAVERN_LAYER_WATER_MIN:0]
 +
[CAVERN_LAYER_WATER_MAX:100]
 +
[HAVE_BOTTOM_LAYER_1:1]
 +
[HAVE_BOTTOM_LAYER_2:1]
 +
[LEVELS_ABOVE_GROUND:15]
 +
[LEVELS_ABOVE_LAYER_1:5]
 +
[LEVELS_ABOVE_LAYER_2:1]
 +
[LEVELS_ABOVE_LAYER_3:1]
 +
[LEVELS_ABOVE_LAYER_4:1]
 +
[LEVELS_ABOVE_LAYER_5:2]
 +
[LEVELS_AT_BOTTOM:1]
 +
[CAVE_MIN_SIZE:5]
 +
[CAVE_MIN_SIZE:5]
 +
[CAVE_MAX_SIZE:25]
 +
[MOUNTAIN_CAVE_MIN:6]
 +
[NON_MOUNTAIN_CAVE_MIN:12]
 +
[ALL_CAVES_VISIBLE:0]
 +
[SHOW_EMBARK_TUNNEL:2]
 +
[TOTAL_CIV_NUMBER:10]
 +
[TOTAL_CIV_POPULATION:20000]
 +
[PLAYABLE_CIVILIZATION_REQUIRED:1]
 +
[ELEVATION_RANGES:528:1056:528]
 +
[RAIN_RANGES:264:528:264]
 +
[DRAINAGE_RANGES:264:528:264]
 +
[SAVAGERY_RANGES:264:528:264]
 +
[VOLCANISM_RANGES:264:528:264]
 +
</pre>
 +
 +
= More Room Before Caves =
 +
 +
This is a 257x257 large map that rolls a 200 year history. Nothing else is really changed except you have more z-layers before hitting your first cavern so that you can build and mine more effectively.
 +
<pre>
 +
 +
[WORLD_GEN]
 +
[TITLE:Cave Room]
 +
[CUSTOM_NAME:Cave Room]
 +
[DIM:257:257]
 +
[EMBARK_POINTS:1274]
 +
[END_YEAR:199]
 +
[BEAST_END_YEAR:300:80]
 +
[REVEAL_ALL_HISTORY:1]
 +
[CULL_HISTORICAL_FIGURES:1]
 +
[ELEVATION:1:400:800:800]
 +
[RAINFALL:0:100:400:400]
 +
[TEMPERATURE:25:75:400:400]
 +
[DRAINAGE:0:100:400:400]
 +
[VOLCANISM:0:100:400:400]
 +
[SAVAGERY:0:100:400:400]
 +
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
 +
[RAIN_FREQUENCY:1:1:1:1:1:1]
 +
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
 +
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
 +
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
 +
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
 +
[MEGABEAST_CAP:75]
 +
[SEMIMEGABEAST_CAP:150]
 +
[TITAN_NUMBER:33]
 +
[TITAN_ATTACK_TRIGGER:80:0:100000]
 +
[DEMON_NUMBER:52]
 +
[GOOD_SQ_COUNTS:100:1000:2000]
 +
[EVIL_SQ_COUNTS:100:1000:2000]
 +
[PEAK_NUMBER_MIN:50]
 +
[PARTIAL_OCEAN_EDGE_MIN:2]
 +
[COMPLETE_OCEAN_EDGE_MIN:0]
 +
[VOLCANO_MIN:15]
 +
[REGION_COUNTS:SWAMP:1032:7:6]
 +
[REGION_COUNTS:DESERT:1032:7:6]
 +
[REGION_COUNTS:FOREST:4128:13:12]
 +
[REGION_COUNTS:MOUNTAINS:8256:9:9]
 +
[REGION_COUNTS:OCEAN:8256:7:6]
 +
[REGION_COUNTS:GLACIER:0:0:0]
 +
[REGION_COUNTS:TUNDRA:0:0:0]
 +
[REGION_COUNTS:GRASSLAND:8256:13:12]
 +
[REGION_COUNTS:HILLS:8256:13:12]
 +
[EROSION_CYCLE_COUNT:250]
 +
[RIVER_MINS:400:400]
 +
[PERIODICALLY_ERODE_EXTREMES:1]
 +
[OROGRAPHIC_PRECIPITATION:1]
 +
[SUBREGION_MAX:2750]
 +
[CAVERN_LAYER_COUNT:3]
 +
[CAVERN_LAYER_OPENNESS_MIN:0]
 +
[CAVERN_LAYER_OPENNESS_MAX:100]
 +
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
 +
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
 +
[CAVERN_LAYER_WATER_MIN:0]
 +
[CAVERN_LAYER_WATER_MAX:100]
 +
[HAVE_BOTTOM_LAYER_1:1]
 +
[HAVE_BOTTOM_LAYER_2:1]
 +
[LEVELS_ABOVE_GROUND:15]
 +
[LEVELS_ABOVE_LAYER_1:25]
 +
[LEVELS_ABOVE_LAYER_2:5]
 +
[LEVELS_ABOVE_LAYER_3:5]
 +
[LEVELS_ABOVE_LAYER_4:5]
 +
[LEVELS_ABOVE_LAYER_5:5]
 +
[LEVELS_AT_BOTTOM:1]
 +
[CAVE_MIN_SIZE:5]
 +
[CAVE_MAX_SIZE:25]
 +
[MOUNTAIN_CAVE_MIN:100]
 +
[NON_MOUNTAIN_CAVE_MIN:200]
 +
[ALL_CAVES_VISIBLE:0]
 +
[SHOW_EMBARK_TUNNEL:2]
 +
[TOTAL_CIV_NUMBER:50]
 +
[TOTAL_CIV_POPULATION:15000]
 +
[SITE_CAP:1500]
 +
[PLAYABLE_CIVILIZATION_REQUIRED:1]
 +
[ELEVATION_RANGES:8256:16512:8256]
 +
[RAIN_RANGES:8256:16512:8256]
 +
[DRAINAGE_RANGES:8256:16512:8256]
 +
[SAVAGERY_RANGES:8256:16512:8256]
 +
[VOLCANISM_RANGES:8256:16512:8256]
 +
</pre>
 +
 +
= 102 Volcanoes =
 +
"102 Volcanoes" is a file I've been playing with to make it easier to find a volcano next to flux. Setting volcanism to 100 allows a volcano. Volcano_min is also volcano_max, if you set it to 0 you get no volcanoes. Most of the Fun has been sucked out of the parameters, so ramp them up or you'll likely get bored.
 +
 +
This setup should give you a river, some forest, and a decent chance at sedimentary/flux by each volcano.
 +
(Don't set the cavern layer to 0 or no plants on embark, lol)
 +
<pre>
 +
[WORLD_GEN]
 +
[TITLE:102 Volcanoes]
 +
[DIM:17:17]
 +
[EMBARK_POINTS:1274]
 +
[END_YEAR:2]
 +
[BEAST_END_YEAR:2:-1]
 +
[REVEAL_ALL_HISTORY:1]
 +
[CULL_HISTORICAL_FIGURES:1]
 +
[ELEVATION:100:400:0:0]
 +
[RAINFALL:66:66:0:0]
 +
[TEMPERATURE:63:63:0:0]
 +
[DRAINAGE:100:100:0:0]
 +
[VOLCANISM:0:100:0:0]
 +
[SAVAGERY:50:50:0:0]
 +
[ELEVATION_FREQUENCY:1:0:0:0:0:0]
 +
[RAIN_FREQUENCY:1:0:0:0:0:0]
 +
[DRAINAGE_FREQUENCY:1:0:0:0:0:0]
 +
[TEMPERATURE_FREQUENCY:1:0:0:0:0:0]
 +
[SAVAGERY_FREQUENCY:1:0:0:0:0:0]
 +
[VOLCANISM_FREQUENCY:1:0:0:0:0:0]
 +
[MEGABEAST_CAP:0]
 +
[SEMIMEGABEAST_CAP:0]
 +
[TITAN_NUMBER:0]
 +
[TITAN_ATTACK_TRIGGER:0:0:0]
 +
[DEMON_NUMBER:0]
 +
[NIGHT_CREATURE_NUMBER:0]
 +
[GOOD_SQ_COUNTS:0:0:0]
 +
[EVIL_SQ_COUNTS:0:0:0]
 +
[PEAK_NUMBER_MIN:0]
 +
[PARTIAL_OCEAN_EDGE_MIN:0]
 +
[COMPLETE_OCEAN_EDGE_MIN:0]
 +
[VOLCANO_MIN:102]
 +
[REGION_COUNTS:SWAMP:0:0:0]
 +
[REGION_COUNTS:DESERT:0:0:0]
 +
[REGION_COUNTS:FOREST:0:0:0]
 +
[REGION_COUNTS:MOUNTAINS:0:0:0]
 +
[REGION_COUNTS:OCEAN:0:0:0]
 +
[REGION_COUNTS:GLACIER:0:0:0]
 +
[REGION_COUNTS:TUNDRA:0:0:0]
 +
[REGION_COUNTS:GRASSLAND:0:0:0]
 +
[REGION_COUNTS:HILLS:0:0:0]
 +
[EROSION_CYCLE_COUNT:0]
 +
[RIVER_MINS:8:8]
 +
[PERIODICALLY_ERODE_EXTREMES:0]
 +
[OROGRAPHIC_PRECIPITATION:0]
 +
[SUBREGION_MAX:1700]
 +
[CAVERN_LAYER_COUNT:1]
 +
[CAVERN_LAYER_OPENNESS_MIN:0]
 +
[CAVERN_LAYER_OPENNESS_MAX:100]
 +
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
 +
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
 +
[CAVERN_LAYER_WATER_MIN:0]
 +
[CAVERN_LAYER_WATER_MAX:100]
 +
[HAVE_BOTTOM_LAYER_1:1]
 +
[HAVE_BOTTOM_LAYER_2:1]
 +
[LEVELS_ABOVE_GROUND:2]
 +
[LEVELS_ABOVE_LAYER_1:5]
 +
[LEVELS_ABOVE_LAYER_2:1]
 +
[LEVELS_ABOVE_LAYER_3:1]
 +
[LEVELS_ABOVE_LAYER_4:1]
 +
[LEVELS_ABOVE_LAYER_5:2]
 +
[LEVELS_AT_BOTTOM:1]
 +
[CAVE_MIN_SIZE:1]
 +
[CAVE_MAX_SIZE:25]
 +
[MOUNTAIN_CAVE_MIN:0]
 +
[NON_MOUNTAIN_CAVE_MIN:0]
 +
[ALL_CAVES_VISIBLE:0]
 +
[SHOW_EMBARK_TUNNEL:0]
 +
[TOTAL_CIV_NUMBER:3]
 +
[TOTAL_CIV_POPULATION:15000]
 +
[SITE_CAP:0]
 +
[PLAYABLE_CIVILIZATION_REQUIRED:1]
 +
[ELEVATION_RANGES:0:0:0]
 +
[RAIN_RANGES:0:0:0]
 +
[DRAINAGE_RANGES:0:0:0]
 +
[SAVAGERY_RANGES:0:0:0]
 +
[VOLCANISM_RANGES:0:0:0]
 +
[PS_EL:100:100:100:100:110:110:110:110:110:110:110:110:110:100:100:100:100]
 +
[PS_EL:100:100:100:110:110:110:110:110:110:110:110:110:110:110:100:100:100]
 +
[PS_EL:100:100:110:110:110:120:120:120:120:120:120:120:110:110:110:100:100]
 +
[PS_EL:100:110:110:110:120:120:120:120:120:120:120:120:120:110:110:110:100]
 +
[PS_EL:110:110:110:120:120:120:130:130:130:130:130:120:120:120:110:110:110]
 +
[PS_EL:110:110:120:120:120:130:130:130:130:130:130:130:120:120:120:110:110]
 +
[PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110]
 +
[PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110]
 +
[PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110]
 +
[PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110]
 +
[PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110]
 +
[PS_EL:110:110:120:120:120:130:130:130:130:130:130:130:120:120:120:110:110]
 +
[PS_EL:110:110:110:120:120:120:130:130:130:130:130:120:120:120:110:110:110]
 +
[PS_EL:100:110:110:110:120:120:120:120:120:120:120:120:120:110:110:110:100]
 +
[PS_EL:100:100:110:110:110:120:120:120:120:120:120:120:110:110:110:100:100]
 +
[PS_EL:100:100:100:110:110:110:110:110:110:110:110:110:110:110:100:100:100]
 +
[PS_EL:100:100:100:100:110:110:110:110:110:110:110:110:110:100:100:100:100]
 +
[PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0]
 +
[PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100]
 +
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
 +
[PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0]
 +
[PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100]
 +
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
 +
[PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0]
 +
[PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100]
 +
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
 +
[PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0]
 +
[PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100]
 +
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
 +
[PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0]
 +
[PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100]
 +
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
 +
[PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0]
 +
[PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100]
 
</pre>
 
</pre>

Revision as of 23:59, 2 April 2011

This article is about an older version of DF.


This article contains, in no particular order, parameter sets for use with Template:L. You may find one of them useful if you are trying to create worlds with specific types of features.

To use a worldgen example, open data/init/world_gen.txt with a text editor (notepad.exe is fine) and copy/paste the parameter set text into it, then start Dwarf Fortress and select "Design New World With Advanced Parameters". The world parameters will appear in the list on the right of the screen. Select the name of the parameter set with the arrow keys and hit Enter.


Desert World

Shagthoomon "The Everseeing Realms"

This world is almost all desert with 100 or so volcanoes. The best thing about it is that there are no elves. (Dwarves and humans civilizations do exist though.) It should be reasonably usable for fortress and adventure mode.

Don't forget to remove the seed values unless you want to reproduce this exact world.

Created in DF v0.31.25.

[WORLD_GEN]
	[TITLE:DESERT]
	[SEED:31337]
	[HISTORY_SEED:3978663230]
	[NAME_SEED:1936147099]
	[CREATURE_SEED:1739184911]
	[DIM:65:65]
	[EMBARK_POINTS:1274]
	[END_YEAR:100]
	[BEAST_END_YEAR:2:50]
	[REVEAL_ALL_HISTORY:1]
	[CULL_HISTORICAL_FIGURES:0]
	[ELEVATION:100:400:202:202]
	[RAINFALL:0:10:101:101]
	[TEMPERATURE:60:75:101:101]
	[DRAINAGE:0:20:101:101]
	[VOLCANISM:0:100:3200:3200]
	[SAVAGERY:0:100:1000:1000]
	[ELEVATION_FREQUENCY:2:5:1:0:0:2]
	[RAIN_FREQUENCY:4:20:0:0:0:1]
	[DRAINAGE_FREQUENCY:4:5:0:0:0:1]
	[TEMPERATURE_FREQUENCY:1:1:0:0:0:8]
	[SAVAGERY_FREQUENCY:4:1:0:1:0:4]
	[VOLCANISM_FREQUENCY:2:1:0:0:0:10]
	[MINERAL_SCARCITY:1500]
	[MEGABEAST_CAP:10]
	[SEMIMEGABEAST_CAP:20]
	[TITAN_NUMBER:50]
	[TITAN_ATTACK_TRIGGER:80:0:100000]
	[DEMON_NUMBER:22]
	[NIGHT_CREATURE_NUMBER:22]
	[GOOD_SQ_COUNTS:10:0:0]
	[EVIL_SQ_COUNTS:100:0:0]
	[PEAK_NUMBER_MIN:0]
	[PARTIAL_OCEAN_EDGE_MIN:0]
	[COMPLETE_OCEAN_EDGE_MIN:0]
	[VOLCANO_MIN:100]
	[REGION_COUNTS:SWAMP:0:0:0]
	[REGION_COUNTS:DESERT:3800:0:0]
	[REGION_COUNTS:FOREST:0:0:0]
	[REGION_COUNTS:MOUNTAINS:0:0:0]
	[REGION_COUNTS:OCEAN:0:0:0]
	[REGION_COUNTS:GLACIER:0:0:0]
	[REGION_COUNTS:TUNDRA:0:0:0]
	[REGION_COUNTS:GRASSLAND:0:0:0]
	[REGION_COUNTS:HILLS:0:0:0]
	[EROSION_CYCLE_COUNT:1000]
	[RIVER_MINS:50:50]
	[PERIODICALLY_ERODE_EXTREMES:1]
	[OROGRAPHIC_PRECIPITATION:1]
	[SUBREGION_MAX:2750]
	[CAVERN_LAYER_COUNT:3]
	[CAVERN_LAYER_OPENNESS_MIN:50]
	[CAVERN_LAYER_OPENNESS_MAX:100]
	[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
	[CAVERN_LAYER_PASSAGE_DENSITY_MAX:5]
	[CAVERN_LAYER_WATER_MIN:60]
	[CAVERN_LAYER_WATER_MAX:100]
	[HAVE_BOTTOM_LAYER_1:1]
	[HAVE_BOTTOM_LAYER_2:1]
	[LEVELS_ABOVE_GROUND:15]
	[LEVELS_ABOVE_LAYER_1:5]
	[LEVELS_ABOVE_LAYER_2:1]
	[LEVELS_ABOVE_LAYER_3:1]
	[LEVELS_ABOVE_LAYER_4:1]
	[LEVELS_ABOVE_LAYER_5:2]
	[LEVELS_AT_BOTTOM:1]
	[CAVE_MIN_SIZE:5]
	[CAVE_MAX_SIZE:25]
	[MOUNTAIN_CAVE_MIN:10]
	[NON_MOUNTAIN_CAVE_MIN:50]
	[ALL_CAVES_VISIBLE:0]
	[SHOW_EMBARK_TUNNEL:2]
	[TOTAL_CIV_NUMBER:10]
	[TOTAL_CIV_POPULATION:-1]
	[SITE_CAP:-1]
	[PLAYABLE_CIVILIZATION_REQUIRED:1]
	[ELEVATION_RANGES:0:0:0]
	[RAIN_RANGES:0:0:0]
	[DRAINAGE_RANGES:0:0:0]
	[SAVAGERY_RANGES:0:0:0]
	[VOLCANISM_RANGES:0:0:0]

Quick and Light

This is a 65x65 map that rolls a 100 year history. Also, the elevation weights are tuned to be more central, and the minimum elevation is set to 50 to reduce the amount of water squares. And finally, the temperature range is set to a minimum of 50, so that embark zones won't be frozen.

[WORLD_GEN]
	[TITLE:Quick and Light]
	[CUSTOM_NAME:Early Dawn]
	[DIM:65:65]
	[EMBARK_POINTS:1274]
	[END_YEAR:100]
	[BEAST_END_YEAR:2:80]
	[REVEAL_ALL_HISTORY:1]
	[CULL_HISTORICAL_FIGURES:0]
	[ELEVATION:50:400:202:202]
	[RAINFALL:0:100:101:101]
	[TEMPERATURE:50:80:101:101]
	[DRAINAGE:0:100:101:101]
	[VOLCANISM:0:100:101:101]
	[SAVAGERY:0:100:101:101]
	[ELEVATION_FREQUENCY:1:1:2:3:2:1]
	[RAIN_FREQUENCY:1:1:1:1:1:1]
	[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
	[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
	[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
	[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
	[TITAN_NUMBER:3]
	[TITAN_ATTACK_TRIGGER:80:0:100000]
	[DEMON_NUMBER:22]
	[GOOD_SQ_COUNTS:6:63:127]
	[EVIL_SQ_COUNTS:6:63:127]
	[PEAK_NUMBER_MIN:3]
	[PARTIAL_OCEAN_EDGE_MIN:1]
	[COMPLETE_OCEAN_EDGE_MIN:0]
	[VOLCANO_MIN:1]
	[REGION_COUNTS:SWAMP:66:0:0]
	[REGION_COUNTS:DESERT:66:0:0]
	[REGION_COUNTS:FOREST:264:0:0]
	[REGION_COUNTS:MOUNTAINS:528:0:0]
	[REGION_COUNTS:OCEAN:528:0:0]
	[REGION_COUNTS:GLACIER:0:0:0]
	[REGION_COUNTS:TUNDRA:0:0:0]
	[REGION_COUNTS:GRASSLAND:528:0:0]
	[REGION_COUNTS:HILLS:528:0:0]
	[EROSION_CYCLE_COUNT:250]
	[RIVER_MINS:25:25]
	[PERIODICALLY_ERODE_EXTREMES:1]
	[OROGRAPHIC_PRECIPITATION:1]
	[SUBREGION_MAX:2750]
	[CAVERN_LAYER_COUNT:3]
	[CAVERN_LAYER_OPENNESS_MIN:0]
	[CAVERN_LAYER_OPENNESS_MAX:100]
	[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
	[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
	[CAVERN_LAYER_WATER_MIN:0]
	[CAVERN_LAYER_WATER_MAX:100]
	[HAVE_BOTTOM_LAYER_1:1]
	[HAVE_BOTTOM_LAYER_2:1]
	[LEVELS_ABOVE_GROUND:15]
	[LEVELS_ABOVE_LAYER_1:5]
	[LEVELS_ABOVE_LAYER_2:1]
	[LEVELS_ABOVE_LAYER_3:1]
	[LEVELS_ABOVE_LAYER_4:1]
	[LEVELS_ABOVE_LAYER_5:2]
	[LEVELS_AT_BOTTOM:1]
	[CAVE_MIN_SIZE:5]
	[CAVE_MIN_SIZE:5]
	[CAVE_MAX_SIZE:25]
	[MOUNTAIN_CAVE_MIN:6]
	[NON_MOUNTAIN_CAVE_MIN:12]
	[ALL_CAVES_VISIBLE:0]
	[SHOW_EMBARK_TUNNEL:2]
	[TOTAL_CIV_NUMBER:10]
	[TOTAL_CIV_POPULATION:20000]
	[PLAYABLE_CIVILIZATION_REQUIRED:1]
	[ELEVATION_RANGES:528:1056:528]
	[RAIN_RANGES:264:528:264]
	[DRAINAGE_RANGES:264:528:264]
	[SAVAGERY_RANGES:264:528:264]
	[VOLCANISM_RANGES:264:528:264]

More Room Before Caves

This is a 257x257 large map that rolls a 200 year history. Nothing else is really changed except you have more z-layers before hitting your first cavern so that you can build and mine more effectively.


[WORLD_GEN]
	[TITLE:Cave Room]
	[CUSTOM_NAME:Cave Room]
	[DIM:257:257]
	[EMBARK_POINTS:1274]
	[END_YEAR:199]
	[BEAST_END_YEAR:300:80]
	[REVEAL_ALL_HISTORY:1]
	[CULL_HISTORICAL_FIGURES:1]
	[ELEVATION:1:400:800:800]
	[RAINFALL:0:100:400:400]
	[TEMPERATURE:25:75:400:400]
	[DRAINAGE:0:100:400:400]
	[VOLCANISM:0:100:400:400]
	[SAVAGERY:0:100:400:400]
	[ELEVATION_FREQUENCY:1:1:1:1:1:1]
	[RAIN_FREQUENCY:1:1:1:1:1:1]
	[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
	[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
	[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
	[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
	[MEGABEAST_CAP:75]
	[SEMIMEGABEAST_CAP:150]
	[TITAN_NUMBER:33]
	[TITAN_ATTACK_TRIGGER:80:0:100000]
	[DEMON_NUMBER:52]
	[GOOD_SQ_COUNTS:100:1000:2000]
	[EVIL_SQ_COUNTS:100:1000:2000]
	[PEAK_NUMBER_MIN:50]
	[PARTIAL_OCEAN_EDGE_MIN:2]
	[COMPLETE_OCEAN_EDGE_MIN:0]
	[VOLCANO_MIN:15]
	[REGION_COUNTS:SWAMP:1032:7:6]
	[REGION_COUNTS:DESERT:1032:7:6]
	[REGION_COUNTS:FOREST:4128:13:12]
	[REGION_COUNTS:MOUNTAINS:8256:9:9]
	[REGION_COUNTS:OCEAN:8256:7:6]
	[REGION_COUNTS:GLACIER:0:0:0]
	[REGION_COUNTS:TUNDRA:0:0:0]
	[REGION_COUNTS:GRASSLAND:8256:13:12]
	[REGION_COUNTS:HILLS:8256:13:12]
	[EROSION_CYCLE_COUNT:250]
	[RIVER_MINS:400:400]
	[PERIODICALLY_ERODE_EXTREMES:1]
	[OROGRAPHIC_PRECIPITATION:1]
	[SUBREGION_MAX:2750]
	[CAVERN_LAYER_COUNT:3]
	[CAVERN_LAYER_OPENNESS_MIN:0]
	[CAVERN_LAYER_OPENNESS_MAX:100]
	[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
	[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
	[CAVERN_LAYER_WATER_MIN:0]
	[CAVERN_LAYER_WATER_MAX:100]
	[HAVE_BOTTOM_LAYER_1:1]
	[HAVE_BOTTOM_LAYER_2:1]
	[LEVELS_ABOVE_GROUND:15]
	[LEVELS_ABOVE_LAYER_1:25]
	[LEVELS_ABOVE_LAYER_2:5]
	[LEVELS_ABOVE_LAYER_3:5]
	[LEVELS_ABOVE_LAYER_4:5]
	[LEVELS_ABOVE_LAYER_5:5]
	[LEVELS_AT_BOTTOM:1]
	[CAVE_MIN_SIZE:5]
	[CAVE_MAX_SIZE:25]
	[MOUNTAIN_CAVE_MIN:100]
	[NON_MOUNTAIN_CAVE_MIN:200]
	[ALL_CAVES_VISIBLE:0]
	[SHOW_EMBARK_TUNNEL:2]
	[TOTAL_CIV_NUMBER:50]
	[TOTAL_CIV_POPULATION:15000]
	[SITE_CAP:1500]
	[PLAYABLE_CIVILIZATION_REQUIRED:1]
	[ELEVATION_RANGES:8256:16512:8256]
	[RAIN_RANGES:8256:16512:8256]
	[DRAINAGE_RANGES:8256:16512:8256]
	[SAVAGERY_RANGES:8256:16512:8256]
	[VOLCANISM_RANGES:8256:16512:8256]

102 Volcanoes

"102 Volcanoes" is a file I've been playing with to make it easier to find a volcano next to flux. Setting volcanism to 100 allows a volcano. Volcano_min is also volcano_max, if you set it to 0 you get no volcanoes. Most of the Fun has been sucked out of the parameters, so ramp them up or you'll likely get bored.

This setup should give you a river, some forest, and a decent chance at sedimentary/flux by each volcano. (Don't set the cavern layer to 0 or no plants on embark, lol)

[WORLD_GEN]
	[TITLE:102 Volcanoes]
	[DIM:17:17]
	[EMBARK_POINTS:1274]
	[END_YEAR:2]
	[BEAST_END_YEAR:2:-1]
	[REVEAL_ALL_HISTORY:1]
	[CULL_HISTORICAL_FIGURES:1]
	[ELEVATION:100:400:0:0]
	[RAINFALL:66:66:0:0]
	[TEMPERATURE:63:63:0:0]
	[DRAINAGE:100:100:0:0]
	[VOLCANISM:0:100:0:0]
	[SAVAGERY:50:50:0:0]
	[ELEVATION_FREQUENCY:1:0:0:0:0:0]
	[RAIN_FREQUENCY:1:0:0:0:0:0]
	[DRAINAGE_FREQUENCY:1:0:0:0:0:0]
	[TEMPERATURE_FREQUENCY:1:0:0:0:0:0]
	[SAVAGERY_FREQUENCY:1:0:0:0:0:0]
	[VOLCANISM_FREQUENCY:1:0:0:0:0:0]
	[MEGABEAST_CAP:0]
	[SEMIMEGABEAST_CAP:0]
	[TITAN_NUMBER:0]
	[TITAN_ATTACK_TRIGGER:0:0:0]
	[DEMON_NUMBER:0]
	[NIGHT_CREATURE_NUMBER:0]
	[GOOD_SQ_COUNTS:0:0:0]
	[EVIL_SQ_COUNTS:0:0:0]
	[PEAK_NUMBER_MIN:0]
	[PARTIAL_OCEAN_EDGE_MIN:0]
	[COMPLETE_OCEAN_EDGE_MIN:0]
	[VOLCANO_MIN:102]
	[REGION_COUNTS:SWAMP:0:0:0]
	[REGION_COUNTS:DESERT:0:0:0]
	[REGION_COUNTS:FOREST:0:0:0]
	[REGION_COUNTS:MOUNTAINS:0:0:0]
	[REGION_COUNTS:OCEAN:0:0:0]
	[REGION_COUNTS:GLACIER:0:0:0]
	[REGION_COUNTS:TUNDRA:0:0:0]
	[REGION_COUNTS:GRASSLAND:0:0:0]
	[REGION_COUNTS:HILLS:0:0:0]
	[EROSION_CYCLE_COUNT:0]
	[RIVER_MINS:8:8]
	[PERIODICALLY_ERODE_EXTREMES:0]
	[OROGRAPHIC_PRECIPITATION:0]
	[SUBREGION_MAX:1700]
	[CAVERN_LAYER_COUNT:1]
	[CAVERN_LAYER_OPENNESS_MIN:0]
	[CAVERN_LAYER_OPENNESS_MAX:100]
	[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
	[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
	[CAVERN_LAYER_WATER_MIN:0]
	[CAVERN_LAYER_WATER_MAX:100]
	[HAVE_BOTTOM_LAYER_1:1]
	[HAVE_BOTTOM_LAYER_2:1]
	[LEVELS_ABOVE_GROUND:2]
	[LEVELS_ABOVE_LAYER_1:5]
	[LEVELS_ABOVE_LAYER_2:1]
	[LEVELS_ABOVE_LAYER_3:1]
	[LEVELS_ABOVE_LAYER_4:1]
	[LEVELS_ABOVE_LAYER_5:2]
	[LEVELS_AT_BOTTOM:1]
	[CAVE_MIN_SIZE:1]
	[CAVE_MAX_SIZE:25]
	[MOUNTAIN_CAVE_MIN:0]
	[NON_MOUNTAIN_CAVE_MIN:0]
	[ALL_CAVES_VISIBLE:0]
	[SHOW_EMBARK_TUNNEL:0]
	[TOTAL_CIV_NUMBER:3]
	[TOTAL_CIV_POPULATION:15000]
	[SITE_CAP:0]
	[PLAYABLE_CIVILIZATION_REQUIRED:1]
	[ELEVATION_RANGES:0:0:0]
	[RAIN_RANGES:0:0:0]
	[DRAINAGE_RANGES:0:0:0]
	[SAVAGERY_RANGES:0:0:0]
	[VOLCANISM_RANGES:0:0:0]
[PS_EL:100:100:100:100:110:110:110:110:110:110:110:110:110:100:100:100:100]
[PS_EL:100:100:100:110:110:110:110:110:110:110:110:110:110:110:100:100:100]
[PS_EL:100:100:110:110:110:120:120:120:120:120:120:120:110:110:110:100:100]
[PS_EL:100:110:110:110:120:120:120:120:120:120:120:120:120:110:110:110:100]
[PS_EL:110:110:110:120:120:120:130:130:130:130:130:120:120:120:110:110:110]
[PS_EL:110:110:120:120:120:130:130:130:130:130:130:130:120:120:120:110:110]
[PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110]
[PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110]
[PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110]
[PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110]
[PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110]
[PS_EL:110:110:120:120:120:130:130:130:130:130:130:130:120:120:120:110:110]
[PS_EL:110:110:110:120:120:120:130:130:130:130:130:120:120:120:110:110:110]
[PS_EL:100:110:110:110:120:120:120:120:120:120:120:120:120:110:110:110:100]
[PS_EL:100:100:110:110:110:120:120:120:120:120:120:120:110:110:110:100:100]
[PS_EL:100:100:100:110:110:110:110:110:110:110:110:110:110:110:100:100:100]
[PS_EL:100:100:100:100:110:110:110:110:110:110:110:110:110:100:100:100:100]
[PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0]
[PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100]
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0]
[PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100]
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0]
[PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100]
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0]
[PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100]
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0]
[PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100]
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0]
[PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100]