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Difference between revisions of "v0.31 Talk:Cage"

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:Yeah, you'd have to link the cages to a single lever and open it after the room is flooded (or while it's flooding for a little more excitement).  Makes for a safe and effective drowning chamber. Any of the cages left unopened will keep their captives alive. --[[User:MisterB777|MisterB777]] 16:42, 17 June 2010 (UTC)
 
:Yeah, you'd have to link the cages to a single lever and open it after the room is flooded (or while it's flooding for a little more excitement).  Makes for a safe and effective drowning chamber. Any of the cages left unopened will keep their captives alive. --[[User:MisterB777|MisterB777]] 16:42, 17 June 2010 (UTC)
 
::That is what I had ended up doing... would have been more convenient to have them drown in the cages, (My mechanics hate me for it thou) --[[User:Flying Dwarves Hurt|Flying Dwarves Hurt]] 20:00, 17 June 2010 (UTC)
 
::That is what I had ended up doing... would have been more convenient to have them drown in the cages, (My mechanics hate me for it thou) --[[User:Flying Dwarves Hurt|Flying Dwarves Hurt]] 20:00, 17 June 2010 (UTC)
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== Pitting hostiles from cages, bug? ==
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Something somewhat weird happened to me. I was pitting goblins from an execution tower to their deaths, when a goblin thief somehow managed to get away after being removed from his cage. So he ran for freedom. Between him and freedom was a row of cage traps, so he got trapped again. One of my haulers went to the cage, removed the goblin thief from the cage and hauled him ~30 spaces and threw him of the tower. The goblin just followed him. The empty cage was taken to an animal stockpile.
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I'm guessing this is some kind of bug, as the thief should try to get away when he's hauled. Or am I missing something? /[[User:Josj|Josj]] 13:20, 17 July 2010 (UTC)

Revision as of 13:20, 17 July 2010

Can't release small creature?

I'm trying to empty my cages which are filling up with bats and hedgehogs, but when I un-assign them from the cage I get the message: X cancels release small creature: need empty trap. Does this mean I need traps to empty cages now? I would like some documentation on this--208.81.12.34 17:26, 17 May 2010 (UTC)

That always happens when trying to release a vermin from a cage - rather than let them roam around, dwarves will insist that they be placed inside an animal trap. --Quietust 17:48, 17 May 2010 (UTC)
I had the same problem. One way that I emptied the cages was by designating a pit and having them thrown in it. The dwarfs were fine with that.--Kwieland 16:32, 19 May 2010 (UTC)

Animals dying

I have a fairly old fortress - going on 14 years. With military bugged, my current defense is a lot of traps. The trap caught animals. I didn't realize it, but animals do die after a while in cages. They never eat, but I have had several deer, groundhog, (other animals) corpse show up in my cage trap pile. Dwarfs have no problem taking the whole cage to the butcher shop and butchering the animal that way. Summary - 1. wild untamed animals in cages don't need to eat (dwarfs presumably do, though). 2. Animals have a lifespan, even wild ones.--Kwieland 04:41, 4 June 2010 (UTC)

Infinite Air in Cages

I've captured an entire goblin ambush and decided to drown them, but after setting up their cages and then flooding the room they don't die... --Flying Dwarves Hurt 12:53, 17 June 2010 (UTC)

Yeah, you'd have to link the cages to a single lever and open it after the room is flooded (or while it's flooding for a little more excitement). Makes for a safe and effective drowning chamber. Any of the cages left unopened will keep their captives alive. --MisterB777 16:42, 17 June 2010 (UTC)
That is what I had ended up doing... would have been more convenient to have them drown in the cages, (My mechanics hate me for it thou) --Flying Dwarves Hurt 20:00, 17 June 2010 (UTC)

Pitting hostiles from cages, bug?

Something somewhat weird happened to me. I was pitting goblins from an execution tower to their deaths, when a goblin thief somehow managed to get away after being removed from his cage. So he ran for freedom. Between him and freedom was a row of cage traps, so he got trapped again. One of my haulers went to the cage, removed the goblin thief from the cage and hauled him ~30 spaces and threw him of the tower. The goblin just followed him. The empty cage was taken to an animal stockpile.

I'm guessing this is some kind of bug, as the thief should try to get away when he's hauled. Or am I missing something? /Josj 13:20, 17 July 2010 (UTC)