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Difference between revisions of "v0.31 Talk:Captain of the guard"

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:A jail does solve this, though I did make it a non-combat dwarf next time. --[[User:Zombiejustice|Zombiejustice]] 15:11, 18 May 2010 (UTC)
 
:A jail does solve this, though I did make it a non-combat dwarf next time. --[[User:Zombiejustice|Zombiejustice]] 15:11, 18 May 2010 (UTC)
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::Jails however are annoying (not to mention somewhat broken... either you use a cage and have the dwarf starve to death, or make a chain and have all other kinds of fun, like the chained dwarf having a baby RIGHT outside the range of the chain and spam you with baby pickup messages all day). Easier to appoint a sheriff/captain and give him a wooden training weapon and watch him lightly tap evildoers, making everyone happy. [[User:Sergius|Sergius]] 16:09, 7 September 2010 (UTC)
  
 
== Possible bug ==
 
== Possible bug ==
 
My old Sheriff was kicked out of his post when I reached 50 dwarves. Now he doesn't show up in the replace screen. A bug, I'd assume? [[User:Aussiemon|Aussiemon]] 06:32, 22 August 2010 (UTC)
 
My old Sheriff was kicked out of his post when I reached 50 dwarves. Now he doesn't show up in the replace screen. A bug, I'd assume? [[User:Aussiemon|Aussiemon]] 06:32, 22 August 2010 (UTC)
 
::It would seem that you can't be Captain of the Guard and Militia Commander at the same time (at least in my fort); nevermind. [[User:Aussiemon|Aussiemon]] 06:32, 22 August 2010 (UTC)
 
::It would seem that you can't be Captain of the Guard and Militia Commander at the same time (at least in my fort); nevermind. [[User:Aussiemon|Aussiemon]] 06:32, 22 August 2010 (UTC)

Revision as of 16:09, 7 September 2010

Captain of the Guard/guard

Any reason guard isn't capitalized? Would it bother anyone if it was moved, if yes then explain why in no less than 50 words, thanks Numeral 06:19, 15 May 2010 (UTC)

I vote we move it. It's the way it's linked in the template, for crying out loud! Also, a bunch of the other Nobles follow nonstandard capitalization, so either way something needs to change. --Señor Pwnage 04:34, 18 May 2010 (UTC)

Massacre at The Low Towers

When appointed, the sheriff, who was a woodcutter, immediately began laying about him with an axe, killing most of my key dwarves. Their crimes? Export violation. Would having a jail have solved this? In any case, I'm promoting a weaponless, non-combat dwarf next time. --Zombiejustice 11:52, 27 April 2010 (UTC)

A jail does solve this, though I did make it a non-combat dwarf next time. --Zombiejustice 15:11, 18 May 2010 (UTC)
Jails however are annoying (not to mention somewhat broken... either you use a cage and have the dwarf starve to death, or make a chain and have all other kinds of fun, like the chained dwarf having a baby RIGHT outside the range of the chain and spam you with baby pickup messages all day). Easier to appoint a sheriff/captain and give him a wooden training weapon and watch him lightly tap evildoers, making everyone happy. Sergius 16:09, 7 September 2010 (UTC)

Possible bug

My old Sheriff was kicked out of his post when I reached 50 dwarves. Now he doesn't show up in the replace screen. A bug, I'd assume? Aussiemon 06:32, 22 August 2010 (UTC)

It would seem that you can't be Captain of the Guard and Militia Commander at the same time (at least in my fort); nevermind. Aussiemon 06:32, 22 August 2010 (UTC)